X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Fdecorator%2Ftext-decorator.cpp;h=74fc924de161071f0b17d2b93c1be54ee1b82f81;hb=78d6c4118411aa10112953fe6844eb08c944dd59;hp=ff03ac9db308aff0e41e16fa85c56d4b161a52b5;hpb=96ffd67201c91f09328e018326fa37ec97249ada;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/text/decorator/text-decorator.cpp b/dali-toolkit/internal/text/decorator/text-decorator.cpp index ff03ac9..74fc924 100644 --- a/dali-toolkit/internal/text/decorator/text-decorator.cpp +++ b/dali-toolkit/internal/text/decorator/text-decorator.cpp @@ -24,7 +24,7 @@ #include #include #include -#include +#include #include #include #include @@ -284,7 +284,7 @@ struct Decorator::Impl : public ConnectionTracker { mQuadVertexFormat[ "aPosition" ] = Property::VECTOR2; mHighlightShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); - SetupTouchEvents(); + SetupGestures(); } /** @@ -621,7 +621,7 @@ struct Decorator::Impl : public ConnectionTracker return true; } - void SetupTouchEvents() + void SetupGestures() { mTapDetector = TapGestureDetector::New(); mTapDetector.DetectedSignal().Connect( this, &Decorator::Impl::OnTap ); @@ -694,7 +694,7 @@ struct Decorator::Impl : public ConnectionTracker grabHandle.actor.Add( grabHandle.grabArea ); grabHandle.actor.SetColor( mHandleColor ); - grabHandle.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnGrabHandleTouched ); + grabHandle.grabArea.TouchSignal().Connect( this, &Decorator::Impl::OnGrabHandleTouched ); mTapDetector.Attach( grabHandle.grabArea ); mPanGestureDetector.Attach( grabHandle.grabArea ); @@ -757,7 +757,7 @@ struct Decorator::Impl : public ConnectionTracker mTapDetector.Attach( primary.grabArea ); mPanGestureDetector.Attach( primary.grabArea ); - primary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleOneTouched ); + primary.grabArea.TouchSignal().Connect( this, &Decorator::Impl::OnHandleOneTouched ); primary.actor.Add( primary.grabArea ); @@ -794,7 +794,7 @@ struct Decorator::Impl : public ConnectionTracker mTapDetector.Attach( secondary.grabArea ); mPanGestureDetector.Attach( secondary.grabArea ); - secondary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleTwoTouched ); + secondary.grabArea.TouchSignal().Connect( this, &Decorator::Impl::OnHandleTwoTouched ); secondary.actor.Add( secondary.grabArea ); @@ -1179,20 +1179,20 @@ struct Decorator::Impl : public ConnectionTracker } } - bool OnGrabHandleTouched( Actor actor, const TouchEvent& event ) + bool OnGrabHandleTouched( Actor actor, const TouchData& touch ) { // Switch between pressed/release grab-handle images - if( event.GetPointCount() > 0 && + if( touch.GetPointCount() > 0 && mHandle[GRAB_HANDLE].actor ) { - const TouchPoint& point = event.GetPoint(0); + const PointState::Type state = touch.GetState( 0 ); - if( TouchPoint::Down == point.state ) + if( PointState::DOWN == state ) { mHandle[GRAB_HANDLE].pressed = true; } - else if( ( TouchPoint::Up == point.state ) || - ( TouchPoint::Interrupted == point.state ) ) + else if( ( PointState::UP == state ) || + ( PointState::INTERRUPTED == state ) ) { mHandle[GRAB_HANDLE].pressed = false; } @@ -1204,20 +1204,20 @@ struct Decorator::Impl : public ConnectionTracker return true; } - bool OnHandleOneTouched( Actor actor, const TouchEvent& event ) + bool OnHandleOneTouched( Actor actor, const TouchData& touch ) { // Switch between pressed/release selection handle images - if( event.GetPointCount() > 0 && + if( touch.GetPointCount() > 0 && mHandle[LEFT_SELECTION_HANDLE].actor ) { - const TouchPoint& point = event.GetPoint(0); + const PointState::Type state = touch.GetState( 0 ); - if( TouchPoint::Down == point.state ) + if( PointState::DOWN == state ) { mHandle[LEFT_SELECTION_HANDLE].pressed = true; } - else if( ( TouchPoint::Up == point.state ) || - ( TouchPoint::Interrupted == point.state ) ) + else if( ( PointState::UP == state ) || + ( PointState::INTERRUPTED == state ) ) { mHandle[LEFT_SELECTION_HANDLE].pressed = false; mHandlePreviousCrossed = mHandleCurrentCrossed; @@ -1231,20 +1231,20 @@ struct Decorator::Impl : public ConnectionTracker return true; } - bool OnHandleTwoTouched( Actor actor, const TouchEvent& event ) + bool OnHandleTwoTouched( Actor actor, const TouchData& touch ) { // Switch between pressed/release selection handle images - if( event.GetPointCount() > 0 && + if( touch.GetPointCount() > 0 && mHandle[RIGHT_SELECTION_HANDLE].actor ) { - const TouchPoint& point = event.GetPoint(0); + const PointState::Type state = touch.GetState( 0 ); - if( TouchPoint::Down == point.state ) + if( PointState::DOWN == state ) { mHandle[RIGHT_SELECTION_HANDLE].pressed = true; } - else if( ( TouchPoint::Up == point.state ) || - ( TouchPoint::Interrupted == point.state ) ) + else if( ( PointState::UP == state ) || + ( PointState::INTERRUPTED == state ) ) { mHandle[RIGHT_SELECTION_HANDLE].pressed = false; mHandlePreviousCrossed = mHandleCurrentCrossed;