X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Fbidirectional-support.cpp;h=26e99b7a0b9da6fe02169f78132d4f1462329d1f;hb=ac55712de2be195a393deebc6ea29d51560b9e75;hp=5cf1ffb61dca7bc30248275b6ee99c039c921b8c;hpb=830f03638ec6ecd3b12ba3d9eb6419fdb3a3db09;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/text/bidirectional-support.cpp b/dali-toolkit/internal/text/bidirectional-support.cpp old mode 100644 new mode 100755 index 5cf1ffb..26e99b7 --- a/dali-toolkit/internal/text/bidirectional-support.cpp +++ b/dali-toolkit/internal/text/bidirectional-support.cpp @@ -18,6 +18,10 @@ // FILE HEADER #include +// EXTERNAL INCLUDES +#include +#include + namespace Dali { @@ -27,31 +31,413 @@ namespace Toolkit namespace Text { -void SetBidirectionalInfo( const Vector& text, - const Vector& lineBreakInfo, - Vector& bidirectionalInfo ) +namespace +{ + +/** + * @brief Get the lines of a paragraph. + * + * @param[in] paragraphInfo The paragraph. + * @param[in] lines The lines. + * @param[in] lineIndex Index pointing the first line to be checked. + * @param[out] firstLine Index to the first line of the paragraph. + * @param[out] numberOfLines The number of lines. + */ +void GetLines( const BidirectionalParagraphInfoRun& paragraphInfo, + const Vector& lines, + unsigned int lineIndex, + unsigned int& firstLine, + unsigned int& numberOfLines ) { + firstLine = lineIndex; + numberOfLines = 0u; + + const CharacterIndex lastCharacterIndex = paragraphInfo.characterRun.characterIndex + paragraphInfo.characterRun.numberOfCharacters; + bool firstLineFound = false; + + for( Vector::ConstIterator it = lines.Begin() + lineIndex, + endIt = lines.End(); + it != endIt; + ++it ) + { + const LineRun& line = *it; + + if( ( line.characterRun.characterIndex + line.characterRun.numberOfCharacters > paragraphInfo.characterRun.characterIndex ) && + ( lastCharacterIndex > line.characterRun.characterIndex ) ) + { + firstLineFound = true; + ++numberOfLines; + } + else if( lastCharacterIndex <= line.characterRun.characterIndex ) + { + // nothing else to do. + break; + } + + if( !firstLineFound ) + { + ++firstLine; + } + } } -void ReplaceBidirectionalInfo( LogicalModel& model, - CharacterIndex characterIndex, - Length numberOfCharactersToRemove, - Length numberOfCharactersToInsert ) +} // namespace + +void SetBidirectionalInfo( const Vector& text, + const Vector& scripts, + const Vector& lineBreakInfo, + CharacterIndex startIndex, + Length numberOfCharacters, + Vector& bidirectionalInfo, + bool matchSystemLanguageDirection, + Dali::LayoutDirection::Type layoutDirection ) { + // Find where to insert the new paragraphs. + BidirectionalRunIndex bidiInfoIndex = 0u; + for( Vector::ConstIterator it = bidirectionalInfo.Begin(), + endIt = bidirectionalInfo.End(); + it != endIt; + ++it ) + { + const BidirectionalParagraphInfoRun& run = *it; + + if( startIndex < run.characterRun.characterIndex + run.characterRun.numberOfCharacters ) + { + // Found where to insert the bidi info. + break; + } + ++bidiInfoIndex; + } + + // Traverse the script runs. If there is one with a right to left script, create the bidirectional info for the paragraph containing that script is needed. + // From the bidirectional point of view, a paragraph is the piece of text between two LINE_MUST_BREAK. + + // Index pointing the first character of the current paragraph. + CharacterIndex paragraphCharacterIndex = startIndex; + + // Pointer to the text buffer. + const Character* textBuffer = text.Begin(); + + // Pointer to the line break info buffer. + const LineBreakInfo* lineBreakInfoBuffer = lineBreakInfo.Begin(); + + // Handle to the bidirectional info module in text-abstraction. + TextAbstraction::BidirectionalSupport bidirectionalSupport = TextAbstraction::BidirectionalSupport::Get(); + + const CharacterIndex lastCharacter = startIndex + numberOfCharacters; + + bool hasRightToLeftScript = false; + + for( Vector::ConstIterator it = scripts.Begin(), + endIt = scripts.End(); + it != endIt; + ++it ) + { + const ScriptRun& scriptRun = *it; + const CharacterIndex lastScriptRunIndex = scriptRun.characterRun.characterIndex + scriptRun.characterRun.numberOfCharacters - 1u; + + if( startIndex > lastScriptRunIndex ) + { + // Skip the run as it has already been processed. + continue; + } + + if( lastCharacter <= scriptRun.characterRun.characterIndex ) + { + // Do not get bidirectional info beyond startIndex + numberOfCharacters. + break; + } + + if( !hasRightToLeftScript && scriptRun.isRightToLeft ) + { + // The script is right to left. + hasRightToLeftScript = true; + } + + if( TextAbstraction::LINE_MUST_BREAK == *( lineBreakInfoBuffer + lastScriptRunIndex ) ) + { + // A new paragraph has been found. + + if( hasRightToLeftScript ) + { + // The Bidirectional run must have the same number of characters than the paragraph. + BidirectionalParagraphInfoRun bidirectionalRun; + bidirectionalRun.characterRun.characterIndex = paragraphCharacterIndex; + bidirectionalRun.characterRun.numberOfCharacters = ( lastScriptRunIndex - paragraphCharacterIndex ) + 1u; // The must break character is part of the paragrah. + + // Create the bidirectional info for the whole paragraph and store the index to the table with this info in the run. + bidirectionalRun.bidirectionalInfoIndex = bidirectionalSupport.CreateInfo( textBuffer + bidirectionalRun.characterRun.characterIndex, + bidirectionalRun.characterRun.numberOfCharacters, + matchSystemLanguageDirection, + layoutDirection ); + + bidirectionalInfo.Insert( bidirectionalInfo.Begin() + bidiInfoIndex, bidirectionalRun ); + ++bidiInfoIndex; + } + + // Point to the next paragraph. + paragraphCharacterIndex = lastScriptRunIndex + 1u; + + // Reset whether there is a right to left script. + hasRightToLeftScript = false; + } + } + + // Update indices of the bidi runs. + for( Vector::Iterator it = bidirectionalInfo.Begin() + bidiInfoIndex, + endIt = bidirectionalInfo.End(); + it != endIt; + ++it ) + { + BidirectionalParagraphInfoRun& run = *it; + + run.characterRun.characterIndex += numberOfCharacters; + } } void ReorderLines( const Vector& bidirectionalInfo, - const Vector& lineRuns, + CharacterIndex startIndex, + Length numberOfCharacters, + Vector& lineRuns, Vector& lineInfoRuns ) { + // Find where to insert the new paragraphs. + BidirectionalLineRunIndex bidiLineInfoIndex = 0u; + for( Vector::ConstIterator it = lineInfoRuns.Begin(), + endIt = lineInfoRuns.End(); + it != endIt; + ++it ) + { + const BidirectionalLineInfoRun& run = *it; + + if( startIndex < run.characterRun.characterIndex + run.characterRun.numberOfCharacters ) + { + // Found where to insert the bidi line info. + break; + } + ++bidiLineInfoIndex; + } + + // Handle to the bidirectional info module in text-abstraction. + TextAbstraction::BidirectionalSupport bidirectionalSupport = TextAbstraction::BidirectionalSupport::Get(); + + const CharacterIndex lastCharacter = startIndex + numberOfCharacters; + + // Keep an index to the first line to be checked if it's contained inside the paragraph. + // Avoids check the lines from the beginning for each paragraph. + unsigned int lineIndex = 0u; + + for( Vector::ConstIterator it = bidirectionalInfo.Begin(), + endIt = bidirectionalInfo.End(); + it != endIt; + ++it ) + { + const BidirectionalParagraphInfoRun& paragraphInfo = *it; + + if( paragraphInfo.characterRun.characterIndex < startIndex ) + { + // Do not process, the paragraph has already been processed. + continue; + } + + if( lastCharacter <= paragraphInfo.characterRun.characterIndex ) + { + // Do not process paragraphs beyond startIndex + numberOfCharacters. + break; + } + + const CharacterDirection direction = bidirectionalSupport.GetParagraphDirection( paragraphInfo.bidirectionalInfoIndex ); + + // Get the lines for this paragraph. + unsigned int firstLine = 0u; + unsigned int numberOfLines = 0u; + + // Get an index to the first line and the number of lines of the current paragraph. + GetLines( paragraphInfo, + lineRuns, + lineIndex, + firstLine, + numberOfLines ); + + lineIndex = firstLine + numberOfLines; + + // Traverse the lines and reorder them + for( Vector::Iterator lineIt = lineRuns.Begin() + firstLine, + endLineIt = lineRuns.Begin() + firstLine + numberOfLines; + lineIt != endLineIt; + ++lineIt ) + { + LineRun& line = *lineIt; + + // Sets the paragraph's direction. + line.direction = direction; + + // Creates a bidirectional info for the line run. + BidirectionalLineInfoRun lineInfoRun; + lineInfoRun.characterRun.characterIndex = line.characterRun.characterIndex; + lineInfoRun.characterRun.numberOfCharacters = line.characterRun.numberOfCharacters; + lineInfoRun.direction = direction; + + // Allocate space for the conversion maps. + // The memory is freed after the visual to logical to visual conversion tables are built in the logical model. + lineInfoRun.visualToLogicalMap = reinterpret_cast( malloc( line.characterRun.numberOfCharacters * sizeof( CharacterIndex ) ) ); + + if( NULL != lineInfoRun.visualToLogicalMap ) + { + // Reorders the line. + bidirectionalSupport.Reorder( paragraphInfo.bidirectionalInfoIndex, + line.characterRun.characterIndex - paragraphInfo.characterRun.characterIndex, + line.characterRun.numberOfCharacters, + lineInfoRun.visualToLogicalMap ); + } + + // Push the run into the vector. + lineInfoRuns.Insert( lineInfoRuns.Begin() + bidiLineInfoIndex, lineInfoRun ); + ++bidiLineInfoIndex; + } + } + + // Update indices of the bidi runs. + for( Vector::Iterator it = lineInfoRuns.Begin() + bidiLineInfoIndex, + endIt = lineInfoRuns.End(); + it != endIt; + ++it ) + { + BidirectionalLineInfoRun& run = *it; + + run.characterRun.characterIndex += numberOfCharacters; + } } -void ReorderLines( LogicalModel& logicalModel, - const VisualModel& visualModel, - CharacterIndex characterIndex, - Length numberOfCharactersToRemove, - Length numberOfCharactersToInsert ) +bool GetMirroredText( const Vector& text, + const Vector& directions, + const Vector& bidirectionalInfo, + CharacterIndex startIndex, + Length numberOfCharacters, + Vector& mirroredText ) { + bool hasTextMirrored = false; + + // Handle to the bidirectional info module in text-abstraction. + TextAbstraction::BidirectionalSupport bidirectionalSupport = TextAbstraction::BidirectionalSupport::Get(); + + mirroredText = text; + + Character* mirroredTextBuffer = mirroredText.Begin(); + CharacterDirection* directionsBuffer = directions.Begin(); + + CharacterIndex index = startIndex; + const CharacterIndex lastCharacter = startIndex + numberOfCharacters; + + // Traverse the paragraphs and mirror the right to left ones. + for( Vector::ConstIterator it = bidirectionalInfo.Begin(), + endIt = bidirectionalInfo.End(); + it != endIt; + ++it ) + { + const BidirectionalParagraphInfoRun& paragraph = *it; + + if( index >= paragraph.characterRun.characterIndex + paragraph.characterRun.numberOfCharacters ) + { + // Skip the paragraph as it has already been processed. + continue; + } + + if( lastCharacter <= paragraph.characterRun.characterIndex ) + { + // Do not get mirror characters beyond startIndex + numberOfCharacters. + break; + } + + index += paragraph.characterRun.numberOfCharacters; + const bool tmpMirrored = bidirectionalSupport.GetMirroredText( mirroredTextBuffer + paragraph.characterRun.characterIndex, + directionsBuffer + paragraph.characterRun.characterIndex, + paragraph.characterRun.numberOfCharacters ); + + hasTextMirrored = hasTextMirrored || tmpMirrored; + } + + return hasTextMirrored; +} + +void GetCharactersDirection( const Vector& bidirectionalInfo, + Length totalNumberOfCharacters, + CharacterIndex startIndex, + Length numberOfCharacters, + Vector& directions ) +{ + // Handle to the bidirectional info module in text-abstraction. + TextAbstraction::BidirectionalSupport bidirectionalSupport = TextAbstraction::BidirectionalSupport::Get(); + + // Resize the vector. + directions.Resize( totalNumberOfCharacters ); + + // Whether the current buffer is being updated or is set from scratch. + const bool updateCurrentBuffer = numberOfCharacters < totalNumberOfCharacters; + + CharacterDirection* directionsBuffer = NULL; + Vector newDirections; + + if( updateCurrentBuffer ) + { + newDirections.Resize( numberOfCharacters ); + directionsBuffer = newDirections.Begin(); + } + else + { + directionsBuffer = directions.Begin(); + } + + const CharacterIndex lastCharacter = startIndex + numberOfCharacters; + CharacterIndex index = startIndex; + + for( Vector::ConstIterator it = bidirectionalInfo.Begin(), + endIt = bidirectionalInfo.End(); + it != endIt; + ++it ) + { + const BidirectionalParagraphInfoRun& paragraph = *it; + + if( index >= paragraph.characterRun.characterIndex + paragraph.characterRun.numberOfCharacters ) + { + // Skip the paragraph as it has already been processed. + continue; + } + + if( lastCharacter <= paragraph.characterRun.characterIndex ) + { + // Do not get the character directions beyond startIndex + numberOfCharacters. + break; + } + + // Set the directions of any previous left to right characters. + const Length numberOfLeftToRightCharacters = paragraph.characterRun.characterIndex - index; + if( numberOfLeftToRightCharacters > 0u ) + { + memset( directionsBuffer + index - startIndex, false, numberOfLeftToRightCharacters * sizeof( bool ) ); + } + + // Set the directions of the bidirectional text. + bidirectionalSupport.GetCharactersDirection( paragraph.bidirectionalInfoIndex, + directionsBuffer + paragraph.characterRun.characterIndex - startIndex, + paragraph.characterRun.numberOfCharacters ); + + // Update the index. + index += paragraph.characterRun.numberOfCharacters + numberOfLeftToRightCharacters; + } + + // Fills with left to right those paragraphs without right to left characters. + memset( directionsBuffer + index - startIndex, false, ( lastCharacter - index ) * sizeof( bool ) ); + + // If the direction info is updated, it needs to be inserted in the model. + if( updateCurrentBuffer ) + { + // Insert the directions in the given buffer. + directions.Insert( directions.Begin() + startIndex, + newDirections.Begin(), + newDirections.End() ); + directions.Resize( totalNumberOfCharacters ); + } } } // namespace Text