X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Fimage-visual-shader.vert;h=a1243ec49359e6c43c24feb6400917fcb83d4c10;hb=8be4c2ee0eab8fa5ff566b30158c878526b18036;hp=7443aa1ba9ba39c5c5459bbebf92beb902a396ec;hpb=45ad62cd772319bc585a48c868b31892881374bb;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/graphics/shaders/image-visual-shader.vert b/dali-toolkit/internal/graphics/shaders/image-visual-shader.vert index 7443aa1..a1243ec 100644 --- a/dali-toolkit/internal/graphics/shaders/image-visual-shader.vert +++ b/dali-toolkit/internal/graphics/shaders/image-visual-shader.vert @@ -24,7 +24,7 @@ uniform mediump float borderlineWidth; uniform mediump float borderlineOffset; #endif #ifdef IS_REQUIRED_ROUNDED_CORNER -uniform mediump vec4 cornerRadius; +uniform highp vec4 cornerRadius; uniform mediump float cornerRadiusPolicy; #endif #ifdef IS_REQUIRED_ALPHA_MASKING @@ -44,9 +44,14 @@ vec4 ComputeVertexPosition() vOptRectSize = vRectSize; #endif +#ifdef IS_REQUIRED_BORDERLINE + // Extend size of visual by borderline. + mediump float outerBorderlineSize = (1.0 + clamp(borderlineOffset, -1.0, 1.0)) * borderlineWidth; +#endif + #ifdef IS_REQUIRED_ROUNDED_CORNER #ifdef IS_REQUIRED_BORDERLINE - mediump float minSize = min(visualSize.x, visualSize.y) + (1.0 + clamp(borderlineOffset, -1.0, 1.0)) * borderlineWidth; + mediump float minSize = min(visualSize.x, visualSize.y) + outerBorderlineSize; #else mediump float minSize = min(visualSize.x, visualSize.y); #endif @@ -58,8 +63,8 @@ vec4 ComputeVertexPosition() #endif #ifdef IS_REQUIRED_BORDERLINE - vPosition = aPosition * (visualSize + (1.0 + clamp(borderlineOffset, -1.0, 1.0)) * borderlineWidth); - vOptRectSize -= (1.0 - clamp(borderlineOffset, -1.0, 1.0)) * 0.5 * borderlineWidth + 1.0; + vPosition = aPosition * (visualSize + outerBorderlineSize); + vOptRectSize -= (borderlineWidth - outerBorderlineSize * 0.5) + 1.0; #elif defined(IS_REQUIRED_ROUNDED_CORNER) vPosition = aPosition * visualSize; #else @@ -74,9 +79,17 @@ vec4 ComputeVertexPosition() pixelArea.zw * maskTextureRatio ), cropToMask); - vMaskTexCoord = pixelArea.xy + pixelArea.zw * (vPosition.xy / max(vec2(1.0), visualSize) + vec2(0.5)); + vMaskTexCoord = pixelArea.xy + pixelArea.zw * (vec2(0.5) + aPosition.xy +#ifdef IS_REQUIRED_BORDERLINE + * (1.0 + outerBorderlineSize / visualSize) +#endif + ); +#endif + vTexCoord = finalPixelArea.xy + finalPixelArea.zw * (vec2(0.5) + aPosition.xy +#ifdef IS_REQUIRED_BORDERLINE + * (1.0 + outerBorderlineSize / visualSize) #endif - vTexCoord = finalPixelArea.xy + finalPixelArea.zw * (vPosition.xy / max(vec2(1.0), visualSize) + vec2(0.5)); + ); return vec4(vPosition + anchorPoint * visualSize + visualOffset + origin * uSize.xy, 0.0, 1.0); }