X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Fcolor-visual-shader.vert;h=29ad9846cc0ff0ea36ebb43325a8b6b5edd2804b;hb=66b48f5dc8be0614b57abf33e5d8cd833ea093d1;hp=27981856f36e6f3a3e3f5b4be54f0f4c39e0edfe;hpb=0547e874c936c6837e6e4511a7715cf555b0fb68;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/graphics/shaders/color-visual-shader.vert b/dali-toolkit/internal/graphics/shaders/color-visual-shader.vert index 2798185..29ad984 100644 --- a/dali-toolkit/internal/graphics/shaders/color-visual-shader.vert +++ b/dali-toolkit/internal/graphics/shaders/color-visual-shader.vert @@ -1,19 +1,9 @@ -#ifndef IS_REQUIRED_ROUNDED_CORNER -#define IS_REQUIRED_ROUNDED_CORNER 0 -#endif -#ifndef IS_REQUIRED_BORDERLINE -#define IS_REQUIRED_BORDERLINE 0 -#endif -#ifndef IS_REQUIRED_BLUR -#define IS_REQUIRED_BLUR 0 -#endif - INPUT mediump vec2 aPosition; -#if IS_REQUIRED_ROUNDED_CORNER || IS_REQUIRED_BORDERLINE || IS_REQUIRED_BLUR +#if defined(IS_REQUIRED_ROUNDED_CORNER) || defined(IS_REQUIRED_BORDERLINE) || defined(IS_REQUIRED_BLUR) OUTPUT mediump vec2 vPosition; OUTPUT mediump vec2 vRectSize; OUTPUT mediump vec2 vOptRectSize; -#if IS_REQUIRED_ROUNDED_CORNER +#ifdef IS_REQUIRED_ROUNDED_CORNER OUTPUT mediump vec4 vCornerRadius; #endif #endif @@ -27,31 +17,32 @@ uniform highp vec2 size; uniform mediump vec4 offsetSizeMode; uniform mediump vec2 origin; uniform mediump vec2 anchorPoint; -#if !IS_REQUIRED_BLUR && IS_REQUIRED_BORDERLINE +#ifdef IS_REQUIRED_BLUR +uniform mediump float blurRadius; +#elif defined(IS_REQUIRED_BORDERLINE) uniform mediump float borderlineWidth; uniform mediump float borderlineOffset; #endif -#if IS_REQUIRED_BLUR -uniform mediump float blurRadius; -#endif -#if IS_REQUIRED_ROUNDED_CORNER -uniform mediump vec4 cornerRadius; +#ifdef IS_REQUIRED_ROUNDED_CORNER +uniform highp vec4 cornerRadius; uniform mediump float cornerRadiusPolicy; #endif uniform mediump vec2 extraSize; vec4 ComputeVertexPosition() { - vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw ) + extraSize; - vec2 visualOffset = mix(offset, offset/uSize.xy, offsetSizeMode.xy); + vec2 visualSize = mix(size * uSize.xy, size, offsetSizeMode.zw ) + extraSize; + vec2 visualOffset = mix(offset * uSize.xy, offset, offsetSizeMode.xy); -#if IS_REQUIRED_ROUNDED_CORNER || IS_REQUIRED_BORDERLINE || IS_REQUIRED_BLUR +#if defined(IS_REQUIRED_ROUNDED_CORNER) || defined(IS_REQUIRED_BORDERLINE) || defined(IS_REQUIRED_BLUR) vRectSize = visualSize * 0.5; vOptRectSize = vRectSize; #endif -#if IS_REQUIRED_ROUNDED_CORNER -#if !IS_REQUIRED_BLUR && IS_REQUIRED_BORDERLINE +#ifdef IS_REQUIRED_ROUNDED_CORNER +#ifdef IS_REQUIRED_BLUR + mediump float minSize = min(visualSize.x, visualSize.y); +#elif defined(IS_REQUIRED_BORDERLINE) mediump float minSize = min(visualSize.x, visualSize.y) + (1.0 + clamp(borderlineOffset, -1.0, 1.0)) * borderlineWidth; #else mediump float minSize = min(visualSize.x, visualSize.y); @@ -63,18 +54,18 @@ vec4 ComputeVertexPosition() vOptRectSize -= 0.2929 * maxRadius + 1.0; #endif -#if IS_REQUIRED_BLUR +#ifdef IS_REQUIRED_BLUR vPosition = aPosition * (visualSize + 2.0 * blurRadius); vOptRectSize -= blurRadius + 1.0; -#elif IS_REQUIRED_BORDERLINE +#elif defined(IS_REQUIRED_BORDERLINE) vPosition = aPosition * (visualSize + (1.0 + clamp(borderlineOffset, -1.0, 1.0))* borderlineWidth); vOptRectSize -= (1.0 - clamp(borderlineOffset, -1.0, 1.0)) * 0.5 * borderlineWidth + 1.0; -#elif IS_REQUIRED_ROUNDED_CORNER +#elif defined(IS_REQUIRED_ROUNDED_CORNER) vPosition = aPosition * visualSize; #else mediump vec2 vPosition = aPosition * visualSize; #endif - return vec4(vPosition + anchorPoint * visualSize + (visualOffset + origin) * uSize.xy, 0.0, 1.0); + return vec4(vPosition + anchorPoint * visualSize + visualOffset + origin * uSize.xy, 0.0, 1.0); } void main()