X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fgraphics%2Fshaders%2Fcolor-visual-rounded-corner-shader.frag;h=811dc1d9aaaa307c1e178aba6f4636f13293fdf6;hb=3907251e7ae113572a758325504a1211dbcb4038;hp=4654ab4620541da70f4a5f755dca57b954b817bf;hpb=06390b11a4bbb71ee3d9a0508ed33cb3aa14d8a3;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/graphics/shaders/color-visual-rounded-corner-shader.frag b/dali-toolkit/internal/graphics/shaders/color-visual-rounded-corner-shader.frag index 4654ab4..811dc1d 100644 --- a/dali-toolkit/internal/graphics/shaders/color-visual-rounded-corner-shader.frag +++ b/dali-toolkit/internal/graphics/shaders/color-visual-rounded-corner-shader.frag @@ -1,6 +1,7 @@ INPUT mediump vec2 vPosition; INPUT mediump vec2 vRectSize; -INPUT mediump float vCornerRadius; +INPUT mediump vec2 vOptRectSize; +INPUT mediump vec4 vCornerRadius; uniform lowp vec4 uColor; uniform lowp vec3 mixColor; @@ -8,18 +9,29 @@ uniform lowp vec3 mixColor; void main() { OUT_COLOR = vec4(mixColor, 1.0) * uColor; - mediump vec2 diff = abs( vPosition ) - vRectSize; - mediump float dist = length( max( diff, vec2( 0.0 ) ) ) - vCornerRadius; - if( dist > 1.0 ) + if(abs(vPosition.x) < vOptRectSize.x && abs(vPosition.y) < vOptRectSize.y) + { + return; + } + mediump float radius = + mix( + mix(vCornerRadius.x, vCornerRadius.y, sign(vPosition.x) * 0.5 + 0.5), + mix(vCornerRadius.w, vCornerRadius.z, sign(vPosition.x) * 0.5 + 0.5), + sign(vPosition.y) * 0.5 + 0.5 + ); + + mediump vec2 diff = abs(vPosition) - vRectSize + radius; + mediump float dist = length(max(diff, vec2(0.0))) - radius; + if(dist > 1.0) { OUT_COLOR.a = 0.0; } - else if( dist > -1.0 ) + else if(dist > -1.0) { - if( min( diff.x, diff.y ) < 0.0) + if(min(diff.x, diff.y) < 0.0) { - dist += min( diff.x, diff.y ) / vCornerRadius; + dist += min(diff.x, diff.y) / max(radius, 1.0); } - OUT_COLOR.a *= 1.0 - smoothstep( -1.0, 1.0, dist ); + OUT_COLOR.a *= 1.0 - smoothstep(-1.0, 1.0, dist); } }