X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffocus-manager%2Fkeyinput-focus-manager-impl.cpp;h=ad87ac3f07b13c6352570a83babc58608059c113;hb=7f472b6fa56d5382514b9abb9a4c71419189acff;hp=71bc3528668849301713089d3179247a82bddaa4;hpb=d7cef550d3627f3a161913ab1805a7faf0a15f36;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/focus-manager/keyinput-focus-manager-impl.cpp b/dali-toolkit/internal/focus-manager/keyinput-focus-manager-impl.cpp index 71bc352..ad87ac3 100644 --- a/dali-toolkit/internal/focus-manager/keyinput-focus-manager-impl.cpp +++ b/dali-toolkit/internal/focus-manager/keyinput-focus-manager-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,103 +19,95 @@ #include "keyinput-focus-manager-impl.h" // EXTERNAL INCLUDES -#include // for strcmp -#include -#include -#include -#include -#include - -// INTERNAL INCLUDES #include +#include +#include #include +#include +#include // for strcmp namespace Dali { - namespace Toolkit { - namespace Internal { - namespace { - // Signals const char* const SIGNAL_KEY_INPUT_FOCUS_CHANGED = "keyInputFocusChanged"; -} +} // namespace KeyInputFocusManager::KeyInputFocusManager() -: mSlotDelegate( this ), +: mSlotDelegate(this), mCurrentFocusControl() { // Retrieve all the existing widnows - Dali::WindowContainer windows = Adaptor::Get().GetWindows(); - for ( auto iter = windows.begin(); iter != windows.end(); ++iter ) + Dali::SceneHolderList sceneHolders = Adaptor::Get().GetSceneHolders(); + for(auto iter = sceneHolders.begin(); iter != sceneHolders.end(); ++iter) { - DevelWindow::KeyEventGeneratedSignal( *iter ).Connect( mSlotDelegate, &KeyInputFocusManager::OnKeyEvent); + (*iter).KeyEventGeneratedSignal().Connect(mSlotDelegate, &KeyInputFocusManager::OnKeyEvent); } - // Get notified when any new window is created afterwards - Adaptor::Get().WindowCreatedSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnWindowCreated); + // Get notified when any new scene holder is created afterwards + Adaptor::Get().WindowCreatedSignal().Connect(mSlotDelegate, &KeyInputFocusManager::OnSceneHolderCreated); } KeyInputFocusManager::~KeyInputFocusManager() { } -void KeyInputFocusManager::OnWindowCreated( Dali::Window& window ) +void KeyInputFocusManager::OnSceneHolderCreated(Dali::Integration::SceneHolder& sceneHolder) { - DevelWindow::KeyEventGeneratedSignal( window ).Connect( mSlotDelegate, &KeyInputFocusManager::OnKeyEvent); + sceneHolder.KeyEventGeneratedSignal().Connect(mSlotDelegate, &KeyInputFocusManager::OnKeyEvent); } -void KeyInputFocusManager::SetFocus( Toolkit::Control control ) +void KeyInputFocusManager::SetFocus(Toolkit::Control control) { - if( !control ) + if(!control) { // No-op return; } - if( control == mCurrentFocusControl ) + if(control == mCurrentFocusControl) { // Control already has focus return; } - control.OffStageSignal().Connect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlStageDisconnection ); + control.OffSceneSignal().Connect(mSlotDelegate, &KeyInputFocusManager::OnFocusControlSceneDisconnection); Dali::Toolkit::Control previousFocusControl = GetCurrentFocusControl(); - if( previousFocusControl ) + if(previousFocusControl) { // Notify the control that it has lost key input focus - GetImplementation( previousFocusControl ).OnKeyInputFocusLost(); + GetImplementation(previousFocusControl).OnKeyInputFocusLost(); } // Set control to currentFocusControl mCurrentFocusControl = control; // Tell the new actor that it has gained focus. - GetImplementation( control ).OnKeyInputFocusGained(); + GetImplementation(control).OnKeyInputFocusGained(); // Emit the signal to inform focus change to the application. - if ( !mKeyInputFocusChangedSignal.Empty() ) + if(!mKeyInputFocusChangedSignal.Empty()) { - mKeyInputFocusChangedSignal.Emit( control, previousFocusControl ); + mKeyInputFocusChangedSignal.Emit(control, previousFocusControl); } } -void KeyInputFocusManager::RemoveFocus( Toolkit::Control control ) +void KeyInputFocusManager::RemoveFocus(Toolkit::Control control) { - if( control == mCurrentFocusControl ) + if(control == mCurrentFocusControl) { - control.OffStageSignal().Disconnect( mSlotDelegate, &KeyInputFocusManager::OnFocusControlStageDisconnection ); + control.OffSceneSignal().Disconnect(mSlotDelegate, &KeyInputFocusManager::OnFocusControlSceneDisconnection); // Notify the control that it has lost key input focus - GetImplementation( control ).OnKeyInputFocusLost(); + GetImplementation(control).OnKeyInputFocusLost(); mCurrentFocusControl.Reset(); } @@ -131,36 +123,36 @@ Toolkit::KeyInputFocusManager::KeyInputFocusChangedSignalType& KeyInputFocusMana return mKeyInputFocusChangedSignal; } -bool KeyInputFocusManager::OnKeyEvent( const KeyEvent& event ) +bool KeyInputFocusManager::OnKeyEvent(const KeyEvent& event) { bool consumed = false; Toolkit::Control control = GetCurrentFocusControl(); - if( control ) + if(control) { // Notify the control about the key event - consumed = EmitKeyEventSignal( control, event ); + consumed = EmitKeyEventSignal(control, event); } return consumed; } -bool KeyInputFocusManager::EmitKeyEventSignal( Toolkit::Control control, const KeyEvent& event ) +bool KeyInputFocusManager::EmitKeyEventSignal(Toolkit::Control control, const KeyEvent& event) { bool consumed = false; - if( control ) + if(control) { - consumed = GetImplementation( control ).EmitKeyEventSignal( event ); + consumed = GetImplementation(control).EmitKeyEventSignal(event); // if control doesn't consume KeyEvent, give KeyEvent to its parent. - if( !consumed ) + if(!consumed) { - Toolkit::Control parent = Toolkit::Control::DownCast( control.GetParent() ); + Toolkit::Control parent = Toolkit::Control::DownCast(control.GetParent()); - if( parent ) + if(parent) { - consumed = EmitKeyEventSignal( parent, event ); + consumed = EmitKeyEventSignal(parent, event); } } } @@ -168,22 +160,21 @@ bool KeyInputFocusManager::EmitKeyEventSignal( Toolkit::Control control, const K return consumed; } -void KeyInputFocusManager::OnFocusControlStageDisconnection( Dali::Actor actor ) +void KeyInputFocusManager::OnFocusControlSceneDisconnection(Dali::Actor actor) { - RemoveFocus( Dali::Toolkit::Control::DownCast( actor ) ); + RemoveFocus(Dali::Toolkit::Control::DownCast(actor)); } - -bool KeyInputFocusManager::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor ) +bool KeyInputFocusManager::DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor) { - bool connected( true ); - KeyInputFocusManager* manager = dynamic_cast( object ); + bool connected(true); + KeyInputFocusManager* manager = dynamic_cast(object); - if( manager ) + if(manager) { - if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_CHANGED ) ) + if(0 == strcmp(signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_CHANGED)) { - manager->KeyInputFocusChangedSignal().Connect( tracker, functor ); + manager->KeyInputFocusChangedSignal().Connect(tracker, functor); } else {