X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffocus-manager%2Fkeyboard-focus-manager-impl.h;h=8212a79913dd86cfcca06547ff3d9758cf805dce;hb=00758f1301dd0bfbf6dc87659a6db9d0ba2c6816;hp=967e9e1eb31c2a5260581f29078e1a753837799a;hpb=310f19dcab5e1bd9313eb8c855133ffb7791140e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h index 967e9e1..8212a79 100644 --- a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h +++ b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_KEYBOARD_FOCUS_MANAGER_H /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,34 +19,54 @@ */ // EXTERNAL INCLUDES +#include #include #include -#include // INTERNAL INCLUDES -#include #include +#include +#include namespace Dali { +namespace Integration +{ +class SceneHolder; -class Window; +} // namespace Integration namespace Toolkit { - namespace Internal { - /** * @copydoc Toolkit::KeyboardFocusManager */ class KeyboardFocusManager : public Dali::BaseObject, public ConnectionTracker { public: - typedef Toolkit::DevelKeyboardFocusManager::CustomAlgorithmInterface CustomAlgorithmInterface; + enum FocusIndicatorState + { + UNKNOWN = -1, ///< Unknown state + HIDE = 0, ///< FocusIndicator is hidden + SHOW = 1, ///< FocusIndicator is shown + }; + + enum EnableFocusedIndicatorState + { + DISABLE = 0, ///< FocusIndicator is disable + ENABLE = 1, ///< FocusIndicator is enable + }; + + enum FocusedIndicatorModeState + { + NONE = 0, ///< Set nothing + ALWAYS_SHOW = 1, ///< FocusIndicator is always shown + }; + /** * @copydoc Toolkit::KeyboardFocusManager::Get */ @@ -132,9 +152,18 @@ public: */ bool IsFocusIndicatorEnabled() const; -public: + /** + * @copydoc Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm + */ + void EnableDefaultAlgorithm(bool enable); /** + * @copydoc Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled + */ + bool IsDefaultAlgorithmEnabled() const; + +public: + /** * @copydoc Toolkit::KeyboardFocusManager::PreFocusChangeSignal() */ Toolkit::KeyboardFocusManager::PreFocusChangeSignalType& PreFocusChangeSignal(); @@ -163,19 +192,17 @@ public: * @return True if the signal was connected. * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor. */ - static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor ); + static bool DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor); protected: - /** * Destructor */ virtual ~KeyboardFocusManager(); private: - - typedef std::vector< WeakHandle< Actor > > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history - typedef FocusStack::iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack + typedef std::vector > FocusStack; ///< Define Dali::Vector< Dali::BaseObject* > as FocusStack to contain focus history + typedef FocusStack::iterator FocusStackIterator; ///< Define FocusStack::Iterator as FocusStackIterator to navigate FocusStack /** * This will be called when the adaptor is initialized @@ -183,10 +210,10 @@ private: void OnAdaptorInit(); /** - * This will be called when a new wndow is created - * @param window The new window + * This will be called when a new scene holder is created + * @param sceneHolder The new scene holder */ - void OnWindowCreated( Dali::Window& window ); + void OnSceneHolderCreated(Dali::Integration::SceneHolder& sceneHolder); /** * Get configuration from StyleManager. @@ -231,7 +258,7 @@ private: * This function will emit FocusedActorEnterKeySignal. * @param actor The actor to notify */ - void DoKeyboardEnter( Actor actor ); + void DoKeyboardEnter(Actor actor); /** * Check whether the actor is a layout control that supports two dimensional keyboard navigation. @@ -249,7 +276,7 @@ private: * @param actor The actor to be checked for its parent layout control * @return The parent layout control the given actor belongs to or an empty handle if the given actor doesn't belong to a layout control */ - Toolkit::Control GetParentLayoutControl(Actor actor) const; + Toolkit::Control GetParentLayoutControl(Actor actor) const; /** * Callback for the key event when no actor in the stage has gained the key input focus @@ -262,44 +289,61 @@ private: * (i.e. the down & up touch events only). * @param[in] touch The touch information */ - void OnTouch( const TouchData& touch ); + void OnTouch(const TouchEvent& touch); -private: + /** + * Called when the window focus is changed. + * @param[in] window The window whose focus is changed + * @param[in] focusIn Whether the focus is in/out + */ + void OnWindowFocusChanged(Window window, bool focusIn); + /** + * Get the focus Actor from current window + */ + Actor GetFocusActorFromCurrentWindow(); + +private: // Undefined KeyboardFocusManager(const KeyboardFocusManager&); KeyboardFocusManager& operator=(const KeyboardFocusManager& rhs); private: - - Toolkit::KeyboardFocusManager::PreFocusChangeSignalType mPreFocusChangeSignal; ///< The signal to notify the focus will be changed - Toolkit::KeyboardFocusManager::FocusChangedSignalType mFocusChangedSignal; ///< The signal to notify the focus change - Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType mFocusGroupChangedSignal; ///< The signal to notify the focus group change + Toolkit::KeyboardFocusManager::PreFocusChangeSignalType mPreFocusChangeSignal; ///< The signal to notify the focus will be changed + Toolkit::KeyboardFocusManager::FocusChangedSignalType mFocusChangedSignal; ///< The signal to notify the focus change + Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType mFocusGroupChangedSignal; ///< The signal to notify the focus group change Toolkit::KeyboardFocusManager::FocusedActorEnterKeySignalType mFocusedActorEnterKeySignal; ///< The signal to notify that enter has been pressed on the focused actor - WeakHandle< Actor > mCurrentFocusActor; ///< A weak handle to the current focused actor + WeakHandle mCurrentFocusActor; ///< A weak handle to the current focused actor Actor mFocusIndicatorActor; ///< The focus indicator actor shared by all the keyboard focusable actors for highlight - int mIsFocusIndicatorShown; ///< Whether indicator should be shown / hidden when getting focus. It could be enabled when keyboard focus feature is enabled and navigation keys or 'Tab' key are pressed. + FocusStack mFocusHistory; ///< Stack to contain pre-focused actor's BaseObject* - bool mFocusGroupLoopEnabled:1; ///< Whether the focus movement is looped within the same focus group + SlotDelegate mSlotDelegate; - bool mIsWaitingKeyboardFocusChangeCommit:1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet. + CustomAlgorithmInterface* mCustomAlgorithmInterface; ///< The user's (application / toolkit) implementation of CustomAlgorithmInterface - bool mClearFocusOnTouch:1; ///< Whether clear focus on touch. + typedef std::vector, WeakHandle > > FocusActorContainer; - bool mEnableFocusIndicator; ///< Whether use focus indicator + FocusActorContainer mCurrentFocusActors; ///< A container of focused actors - bool mAlwaysShowIndicator; ///< Whether always show indicator. If true, the indicator would be directly shown when focused. + WeakHandle mCurrentFocusedWindow; ///< A weak handle to the current focused window's root layer - FocusStack mFocusHistory; ///< Stack to contain pre-focused actor's BaseObject* + FocusIndicatorState mIsFocusIndicatorShown; ///< Whether indicator should be shown / hidden when getting focus. It could be enabled when keyboard focus feature is enabled and navigation keys or 'Tab' key are pressed. - SlotDelegate< KeyboardFocusManager > mSlotDelegate; + EnableFocusedIndicatorState mEnableFocusIndicator; ///< Whether use focus indicator - CustomAlgorithmInterface* mCustomAlgorithmInterface; ///< The user's (application / toolkit) implementation of CustomAlgorithmInterface + FocusedIndicatorModeState mAlwaysShowIndicator; ///< Whether always show indicator. If true, the indicator would be directly shown when focused + + bool mFocusGroupLoopEnabled : 1; ///< Whether the focus movement is looped within the same focus group + + bool mIsWaitingKeyboardFocusChangeCommit : 1; /// A flag to indicate PreFocusChangeSignal emitted but the proposed focus actor is not commited by the application yet. + + bool mClearFocusOnTouch : 1; ///< Whether clear focus on touch. + bool mEnableDefaultAlgorithm : 1; ///< Whether use default algorithm focus }; } // namespace Internal