X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffocus-manager%2Fkeyboard-focus-manager-impl.cpp;h=3653f5fdf1ec442c91f8a204a3947c87762adcdf;hb=b02f3f750ac8d0633a854783dc5c3d88cc2da4b5;hp=e6aae876f77553ce4f647c9dd97b7adeb65a46bc;hpb=49156a77e39850cdb7f77143dc54ed2701c476ca;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp index e6aae87..3653f5f 100644 --- a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp +++ b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp @@ -29,6 +29,7 @@ #include #include #include +#include #include #include @@ -38,6 +39,8 @@ #include #include #include +#include +#include namespace Dali { @@ -116,14 +119,17 @@ KeyboardFocusManager::KeyboardFocusManager() mFocusedActorEnterKeySignal(), mCurrentFocusActor(), mFocusIndicatorActor(), + mIsFocusIndicatorShown( -1 ), mFocusGroupLoopEnabled( false ), - mIsFocusIndicatorEnabled( false ), mIsWaitingKeyboardFocusChangeCommit( false ), + mClearFocusOnTouch( true ), + mEnableFocusIndicator( true ), + mAlwaysShowIndicator( true ), mFocusHistory(), mSlotDelegate( this ), mCustomAlgorithmInterface(NULL) { - // TODO: Get FocusIndicatorEnable constant from stylesheet to set mIsFocusIndicatorEnabled. + // TODO: Get FocusIndicatorEnable constant from stylesheet to set mIsFocusIndicatorShown. Stage::GetCurrent().KeyEventSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnKeyEvent); Stage::GetCurrent().TouchSignal().Connect( mSlotDelegate, &KeyboardFocusManager::OnTouch ); } @@ -132,10 +138,27 @@ KeyboardFocusManager::~KeyboardFocusManager() { } +void KeyboardFocusManager::GetConfigurationFromStyleManger() +{ + Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get(); + if( styleManager ) + { + Property::Map config = Toolkit::DevelStyleManager::GetConfigurations( styleManager ); + mAlwaysShowIndicator = config["alwaysShowFocus"].Get(); + mIsFocusIndicatorShown = static_cast(mAlwaysShowIndicator); + mClearFocusOnTouch = mIsFocusIndicatorShown ? false : true; + } +} + bool KeyboardFocusManager::SetCurrentFocusActor( Actor actor ) { DALI_ASSERT_DEBUG( !mIsWaitingKeyboardFocusChangeCommit && "Calling this function in the PreFocusChangeSignal callback?" ); + if( mIsFocusIndicatorShown == -1 ) + { + GetConfigurationFromStyleManger(); + } + return DoSetCurrentFocusActor( actor ); } @@ -143,16 +166,27 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor ) { bool success = false; + Actor currentFocusedActor = GetCurrentFocusActor(); + + // If developer set focus on same actor, doing nothing + if( actor == currentFocusedActor ) + { + if( !actor ) + { + return false; + } + return true; + } + // Check whether the actor is in the stage and is keyboard focusable. if( actor && actor.IsKeyboardFocusable() && actor.OnStage() ) { - if( mIsFocusIndicatorEnabled ) + if( mIsFocusIndicatorShown && mEnableFocusIndicator ) { actor.Add( GetFocusIndicatorActor() ); } - // Send notification for the change of focus actor - Actor currentFocusedActor = GetCurrentFocusActor(); + // Send notification for the change of focus actor if( !mFocusChangedSignal.Empty() ) { mFocusChangedSignal.Emit(currentFocusedActor, actor); @@ -179,13 +213,13 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor ) } // Push Current Focused Actor to FocusHistory - mFocusHistory.PushBack( &actor.GetBaseObject() ); + mFocusHistory.push_back( actor ); // Delete first element before add new element when Stack is full. - if( mFocusHistory.Count() > MAX_HISTORY_AMOUNT ) + if( mFocusHistory.size() > MAX_HISTORY_AMOUNT ) { - FocusStackIterator beginPos = mFocusHistory.Begin(); - mFocusHistory.Erase( beginPos ); + FocusStackIterator beginPos = mFocusHistory.begin(); + mFocusHistory.erase( beginPos ); } DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] SUCCEED\n", __FUNCTION__, __LINE__); @@ -220,28 +254,39 @@ Actor KeyboardFocusManager::GetCurrentFocusGroup() void KeyboardFocusManager::MoveFocusBackward() { // Find Pre Focused Actor when the list size is more than 1 - if( mFocusHistory.Count() > 1 ) + if( mFocusHistory.size() > 1 ) { // Delete current focused actor in history - FocusStackIterator endPos = mFocusHistory.End(); - endPos = mFocusHistory.Erase( --endPos ); + mFocusHistory.pop_back(); - // If pre-focused actors are not on stage, remove them in stack - while( !Dali::Actor::DownCast(BaseHandle(mFocusHistory[ mFocusHistory.Count() - 1 ])).OnStage() ) + // If pre-focused actors are not on stage or deleted, remove them in stack + while( mFocusHistory.size() > 0 ) { - endPos = mFocusHistory.Erase( --endPos ); - } - - // Get pre focused actor - BaseObject* object = mFocusHistory[ mFocusHistory.Count() - 1 ]; - BaseHandle handle( object ); - Actor preFocusedActor = Dali::Actor::DownCast( handle ); + // Get pre focused actor + Actor target = mFocusHistory[ mFocusHistory.size() -1 ].GetHandle(); - // Delete pre focused actor in history because it will pushed again by SetCurrentFocusActor() - mFocusHistory.Erase( --endPos ); + // Impl of Actor is not null + if( target && target.OnStage() ) + { + // Delete pre focused actor in history because it will pushed again by SetCurrentFocusActor() + mFocusHistory.pop_back(); + SetCurrentFocusActor( target ); + break; + } + else + { + // Target is empty handle or off stage. Erase from queue + mFocusHistory.pop_back(); + } + } - SetCurrentFocusActor( preFocusedActor ); - } + // if there is no actor which can get focus, then push current focus actor in stack again + if( mFocusHistory.size() == 0 ) + { + Actor currentFocusedActor = GetCurrentFocusActor(); + mFocusHistory.push_back( currentFocusedActor ); + } + } } bool KeyboardFocusManager::IsLayoutControl(Actor actor) const @@ -512,7 +557,7 @@ void KeyboardFocusManager::ClearFocus() } mCurrentFocusActor.Reset(); - mIsFocusIndicatorEnabled = false; + mIsFocusIndicatorShown = static_cast(mAlwaysShowIndicator); } void KeyboardFocusManager::SetFocusGroupLoop(bool enabled) @@ -612,6 +657,11 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) std::string keyName = event.keyPressedName; + if( mIsFocusIndicatorShown == -1 ) + { + GetConfigurationFromStyleManger(); + } + bool isFocusStartableKey = false; if(event.state == KeyEvent::Down) @@ -620,10 +670,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) { if(!isAccessibilityEnabled) { - if(!mIsFocusIndicatorEnabled) + if(!mIsFocusIndicatorShown) { // Show focus indicator - mIsFocusIndicatorEnabled = true; + mIsFocusIndicatorShown = 1; } else { @@ -643,10 +693,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) { if(!isAccessibilityEnabled) { - if(!mIsFocusIndicatorEnabled) + if(!mIsFocusIndicatorShown) { // Show focus indicator - mIsFocusIndicatorEnabled = true; + mIsFocusIndicatorShown = 1; } else { @@ -664,10 +714,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) } else if (keyName == "Up" && !isAccessibilityEnabled) { - if(!mIsFocusIndicatorEnabled) + if(!mIsFocusIndicatorShown) { // Show focus indicator - mIsFocusIndicatorEnabled = true; + mIsFocusIndicatorShown = 1; } else { @@ -679,10 +729,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) } else if (keyName == "Down" && !isAccessibilityEnabled) { - if(!mIsFocusIndicatorEnabled) + if(!mIsFocusIndicatorShown) { // Show focus indicator - mIsFocusIndicatorEnabled = true; + mIsFocusIndicatorShown = 1; } else { @@ -694,10 +744,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) } else if (keyName == "Prior" && !isAccessibilityEnabled) { - if(!mIsFocusIndicatorEnabled) + if(!mIsFocusIndicatorShown) { // Show focus indicator - mIsFocusIndicatorEnabled = true; + mIsFocusIndicatorShown = 1; } else { @@ -709,10 +759,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) } else if (keyName == "Next" && !isAccessibilityEnabled) { - if(!mIsFocusIndicatorEnabled) + if(!mIsFocusIndicatorShown) { // Show focus indicator - mIsFocusIndicatorEnabled = true; + mIsFocusIndicatorShown = 1; } else { @@ -724,10 +774,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) } else if (keyName == "Tab" && !isAccessibilityEnabled) { - if(!mIsFocusIndicatorEnabled) + if(!mIsFocusIndicatorShown) { // Show focus indicator - mIsFocusIndicatorEnabled = true; + mIsFocusIndicatorShown = 1; } else { @@ -740,10 +790,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) } else if (keyName == "space" && !isAccessibilityEnabled) { - if(!mIsFocusIndicatorEnabled) + if(!mIsFocusIndicatorShown) { // Show focus indicator - mIsFocusIndicatorEnabled = true; + mIsFocusIndicatorShown = 1; } isFocusStartableKey = true; @@ -751,10 +801,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) else if (keyName == "" && !isAccessibilityEnabled) { // Check the fake key event for evas-plugin case - if(!mIsFocusIndicatorEnabled) + if(!mIsFocusIndicatorShown) { // Show focus indicator - mIsFocusIndicatorEnabled = true; + mIsFocusIndicatorShown = 1; } isFocusStartableKey = true; @@ -771,10 +821,10 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) { if (keyName == "Return") { - if(!mIsFocusIndicatorEnabled && !isAccessibilityEnabled) + if(!mIsFocusIndicatorShown && !isAccessibilityEnabled) { // Show focus indicator - mIsFocusIndicatorEnabled = true; + mIsFocusIndicatorShown = 1; } else { @@ -799,13 +849,16 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) } } - if(isFocusStartableKey && mIsFocusIndicatorEnabled && !isAccessibilityEnabled) + if(isFocusStartableKey && mIsFocusIndicatorShown && !isAccessibilityEnabled) { Actor actor = GetCurrentFocusActor(); if( actor ) { - // Make sure the focused actor is highlighted - actor.Add( GetFocusIndicatorActor() ); + if( mEnableFocusIndicator ) + { + // Make sure the focused actor is highlighted + actor.Add( GetFocusIndicatorActor() ); + } } else { @@ -818,9 +871,17 @@ void KeyboardFocusManager::OnKeyEvent(const KeyEvent& event) void KeyboardFocusManager::OnTouch(const TouchData& touch) { + // if mIsFocusIndicatorShown is -1, it means Configuration is not loaded. + // Try to load configuration. + if( mIsFocusIndicatorShown == -1 ) + { + GetConfigurationFromStyleManger(); + } + // Clear the focus when user touch the screen. // We only do this on a Down event, otherwise the clear action may override a manually focused actor. - if( ( touch.GetPointCount() < 1 ) || ( touch.GetState( 0 ) == PointState::DOWN ) ) + // If mClearFocusOnTouch is false, do not clear the focus even if user touch the screen. + if( (( touch.GetPointCount() < 1 ) || ( touch.GetState( 0 ) == PointState::DOWN )) && mClearFocusOnTouch ) { ClearFocus(); } @@ -883,6 +944,21 @@ void KeyboardFocusManager::SetCustomAlgorithm(CustomAlgorithmInterface& interfac mCustomAlgorithmInterface = &interface; } +void KeyboardFocusManager::EnableFocusIndicator(bool enable) +{ + if( !enable && mFocusIndicatorActor ) + { + mFocusIndicatorActor.Unparent(); + } + + mEnableFocusIndicator = enable; +} + +bool KeyboardFocusManager::IsFocusIndicatorEnabled() const +{ + return mEnableFocusIndicator; +} + } // namespace Internal } // namespace Toolkit