X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffocus-manager%2Fkeyboard-focus-manager-impl.cpp;h=29073b70b66f1857ec6a6cc92181d36fd057f808;hb=833eeb9dbee178112f134eb4a7e7504c504a1c04;hp=28d305db09a171153ac72d46d645ebf8935da1b6;hpb=edc5e7ec2426fcf1a21b1e4fb659bce603a28849;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp index 28d305d..29073b7 100644 --- a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp +++ b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp @@ -136,18 +136,11 @@ bool KeyboardFocusManager::SetCurrentFocusActor( Actor actor ) { DALI_ASSERT_DEBUG( !mIsWaitingKeyboardFocusChangeCommit && "Calling this function in the PreFocusChangeSignal callback?" ); - if( actor ) - { - return DoSetCurrentFocusActor( actor.GetId() ); - } - - return false; + return DoSetCurrentFocusActor( actor ); } -bool KeyboardFocusManager::DoSetCurrentFocusActor( const unsigned int actorID ) +bool KeyboardFocusManager::DoSetCurrentFocusActor( Actor actor ) { - Actor rootActor = Stage::GetCurrent().GetRootLayer(); - Actor actor = rootActor.FindChildById( actorID ); bool success = false; // Check whether the actor is in the stage and is keyboard focusable. @@ -170,17 +163,19 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor( const unsigned int actorID ) { // Do we need it to remember if it was previously DISABLED? currentlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::NORMAL ); + currentlyFocusedControl.ClearKeyInputFocus(); } DALI_LOG_INFO( gLogFilter, Debug::General, "[%s:%d] Focus Changed\n", __FUNCTION__, __LINE__); // Save the current focused actor - mCurrentFocusActor = actorID; + mCurrentFocusActor = actor.GetId(); Toolkit::Control newlyFocusedControl = Toolkit::Control::DownCast(actor); if( newlyFocusedControl ) { newlyFocusedControl.SetProperty(DevelControl::Property::STATE, DevelControl::FOCUSED ); + newlyFocusedControl.SetKeyInputFocus(); } // Push Current Focused Actor to FocusHistory @@ -432,6 +427,7 @@ void KeyboardFocusManager::ClearFocus() if( currentlyFocusedControl ) { currentlyFocusedControl.SetProperty( DevelControl::Property::STATE, DevelControl::NORMAL ); + currentlyFocusedControl.ClearKeyInputFocus(); } } @@ -515,12 +511,15 @@ Actor KeyboardFocusManager::GetFocusIndicatorActor() { // Create the default if it hasn't been set and one that's shared by all the keyboard focusable actors mFocusIndicatorActor = Toolkit::ImageView::New( FOCUS_BORDER_IMAGE_PATH ); - mFocusIndicatorActor.SetParentOrigin( ParentOrigin::CENTER ); // Apply size constraint to the focus indicator mFocusIndicatorActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); } + mFocusIndicatorActor.SetParentOrigin( ParentOrigin::CENTER ); + mFocusIndicatorActor.SetAnchorPoint( AnchorPoint::CENTER ); + mFocusIndicatorActor.SetPosition(0.0f, 0.0f); + return mFocusIndicatorActor; }