X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffilters%2Femboss-filter.cpp;h=c10d1225a93a6388db1b0d4bcaed0862a55f93e5;hb=c38ef089812a54c956c8ae5857c6fe369e1da005;hp=d9807085ab54c1503e64846ef652ffbc63f821aa;hpb=27649fa487f2913206331c98e41ea5787001061e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/filters/emboss-filter.cpp b/dali-toolkit/internal/filters/emboss-filter.cpp index d980708..c10d122 100644 --- a/dali-toolkit/internal/filters/emboss-filter.cpp +++ b/dali-toolkit/internal/filters/emboss-filter.cpp @@ -28,7 +28,8 @@ #include // INTERNAL INCLUDES -#include +#include +#include namespace Dali { @@ -92,9 +93,9 @@ void EmbossFilter::Enable() mImageForEmboss2 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); Property::Map customShader; - customShader[ "fragmentShader" ] = EMBOSS_FRAGMENT_SOURCE; - Property::Map rendererMap; - rendererMap.Insert( "shader", customShader ); + customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EMBOSS_FRAGMENT_SOURCE; + Property::Map visualMap; + visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader ); // create actor to render input with applied emboss effect mActorForInput1 = Toolkit::ImageView::New(mInputImage); @@ -104,7 +105,7 @@ void EmbossFilter::Enable() mActorForInput1.RegisterProperty( TEX_SCALE_UNIFORM_NAME, textureScale ); mActorForInput1.RegisterProperty( COEFFICIENT_UNIFORM_NAME, Vector3( 2.f, -1.f, -1.f ) ); // set EMBOSS custom shader - mActorForInput1.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); + mActorForInput1.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); mRootActor.Add( mActorForInput1 ); mActorForInput2 = Toolkit::ImageView::New(mInputImage); @@ -113,7 +114,7 @@ void EmbossFilter::Enable() mActorForInput2.RegisterProperty( TEX_SCALE_UNIFORM_NAME, textureScale ); mActorForInput2.RegisterProperty( COEFFICIENT_UNIFORM_NAME, Vector3( -1.f, -1.f, 2.f ) ); // set EMBOSS custom shader - mActorForInput2.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); + mActorForInput2.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); mRootActor.Add( mActorForInput2 ); mActorForComposite = Actor::New(); @@ -121,14 +122,14 @@ void EmbossFilter::Enable() mActorForComposite.SetSize(mTargetSize); mActorForComposite.SetColor( Color::BLACK ); - customShader[ "fragmentShader" ] = COMPOSITE_FRAGMENT_SOURCE; - rendererMap[ "shader"] = customShader; - rendererMap[ "rendererType"] = "IMAGE"; + customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = COMPOSITE_FRAGMENT_SOURCE; + visualMap[ Toolkit::Visual::Property::SHADER ] = customShader; + visualMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE; mRootActor.Add( mActorForComposite ); - InitializeControlRenderer( mActorForComposite, mRendererForEmboss1, rendererMap ); - InitializeControlRenderer( mActorForComposite, mRendererForEmboss2, rendererMap ); + InitializeVisual( mActorForComposite, mVisualForEmboss1, visualMap ); + InitializeVisual( mActorForComposite, mVisualForEmboss2, visualMap ); TextureSet textureSet1 = TextureSet::New(); TextureSetImage( textureSet1, 0, mImageForEmboss1 ); @@ -168,10 +169,10 @@ void EmbossFilter::Disable() if( mActorForComposite ) { - mRendererForEmboss1.SetOffStage( mActorForComposite ); - mRendererForEmboss2.SetOffStage( mActorForComposite ); - mRendererForEmboss1.Reset(); - mRendererForEmboss2.Reset(); + mVisualForEmboss1.SetOffStage( mActorForComposite ); + mVisualForEmboss2.SetOffStage( mActorForComposite ); + mVisualForEmboss1.Reset(); + mVisualForEmboss2.Reset(); mRootActor.Remove( mActorForComposite ); mActorForComposite.Reset(); }