X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffilters%2Femboss-filter.cpp;h=7f6dd1859f4f8447b5ff70a137d422e3c84bbf12;hb=118f87dfe57967bfed8ccdf9143a078eaef1b119;hp=660c86c8f6527cc62345438a3e6e684fcba5b7e5;hpb=af10e25bb20325d256ba5aa00aae248cbf7c5baa;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/filters/emboss-filter.cpp b/dali-toolkit/internal/filters/emboss-filter.cpp index 660c86c..7f6dd18 100644 --- a/dali-toolkit/internal/filters/emboss-filter.cpp +++ b/dali-toolkit/internal/filters/emboss-filter.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -29,7 +29,7 @@ // INTERNAL INCLUDES #include -#include +#include #include #include @@ -97,7 +97,7 @@ void EmbossFilter::Enable() Property::Map customShader; customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EMBOSS_FRAGMENT_SOURCE; Property::Map visualMap; - visualMap.Insert( Toolkit::VisualProperty::SHADER, customShader ); + visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader ); // create actor to render input with applied emboss effect mActorForInput1 = Toolkit::ImageView::New(mInputImage);