X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffilters%2Femboss-filter.cpp;h=0e8de06979729bb330d0aee90a3030d2a7e43a15;hb=b8da2e53925b9abb9fa362560069e8ca4aa62f81;hp=6fe082dadb707856a78dedff89d2ee8470a3e9ff;hpb=f52e1560139d8b38f846be2125b0125a726ed979;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/filters/emboss-filter.cpp b/dali-toolkit/internal/filters/emboss-filter.cpp index 6fe082d..0e8de06 100644 --- a/dali-toolkit/internal/filters/emboss-filter.cpp +++ b/dali-toolkit/internal/filters/emboss-filter.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,63 +19,28 @@ #include "emboss-filter.h" // EXTERNAL INCLUDES -#include +#include #include -#include #include #include #include -#include +#include // INTERNAL INCLUDES -#include -#include -#include +#include +#include namespace Dali { - namespace Toolkit { - namespace Internal { - namespace { - -const char* EMBOSS_FRAGMENT_SOURCE = -{ - "precision highp float;\n" - "varying mediump vec2 vTexCoord;\n" - "uniform sampler2D sTexture;\n" - "uniform vec2 uTexScale;\n" - "uniform vec3 uCoefficient;\n" - "\n" - "void main()\n" - "{\n" - " vec4 color = uCoefficient.x * texture2D( sTexture, vTexCoord + vec2(0.0, -uTexScale.y) );\n" - " color += uCoefficient.y * texture2D( sTexture, vTexCoord );\n" - " color += uCoefficient.z * texture2D( sTexture, vTexCoord + vec2(0.0, uTexScale.y) );\n" - " gl_FragColor = color;\n" - "}\n" -}; - -const char* const COMPOSITE_FRAGMENT_SOURCE = -{ - "varying mediump vec2 vTexCoord;\n" - "uniform sampler2D sTexture;\n" - "uniform lowp vec4 uEffectColor;\n" - "void main()\n" - "{\n" - " gl_FragColor = uEffectColor;\n" - " gl_FragColor.a *= texture2D( sTexture, vTexCoord).a;\n" - "}\n" -}; - -const char* const TEX_SCALE_UNIFORM_NAME( "uTexScale" ); -const char* const COEFFICIENT_UNIFORM_NAME( "uCoefficient" ); -const char* const COLOR_UNIFORM_NAME( "uEffectColor" ); +const char* const TEX_SCALE_UNIFORM_NAME("uTexScale"); +const char* const COEFFICIENT_UNIFORM_NAME("uCoefficient"); +const char* const COLOR_UNIFORM_NAME("uEffectColor"); } // namespace @@ -90,49 +55,54 @@ EmbossFilter::~EmbossFilter() void EmbossFilter::Enable() { - mImageForEmboss1 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); - mImageForEmboss2 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat ); + mFrameBufferForEmboss1 = FrameBuffer::New(mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE); + Texture texture1 = Texture::New(TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height)); + mFrameBufferForEmboss1.AttachColorTexture(texture1); - Property::Map customShader; - customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = EMBOSS_FRAGMENT_SOURCE; - Property::Map visualMap; - visualMap.Insert( Toolkit::VisualProperty::SHADER, customShader ); + mFrameBufferForEmboss2 = FrameBuffer::New(mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE); + Texture texture2 = Texture::New(TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height)); + mFrameBufferForEmboss2.AttachColorTexture(texture2); // create actor to render input with applied emboss effect - mActorForInput1 = Toolkit::ImageView::New(mInputImage); - mActorForInput1.SetParentOrigin( ParentOrigin::CENTER ); - mActorForInput1.SetSize(mTargetSize); - Vector2 textureScale( 1.5f/mTargetSize.width, 1.5f/mTargetSize.height); - mActorForInput1.RegisterProperty( TEX_SCALE_UNIFORM_NAME, textureScale ); - mActorForInput1.RegisterProperty( COEFFICIENT_UNIFORM_NAME, Vector3( 2.f, -1.f, -1.f ) ); + mActorForInput1 = Actor::New(); + mActorForInput1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + mActorForInput1.SetProperty(Actor::Property::SIZE, mTargetSize); + Vector2 textureScale(1.5f / mTargetSize.width, 1.5f / mTargetSize.height); + mActorForInput1.RegisterProperty(TEX_SCALE_UNIFORM_NAME, textureScale); + mActorForInput1.RegisterProperty(COEFFICIENT_UNIFORM_NAME, Vector3(2.f, -1.f, -1.f)); // set EMBOSS custom shader - mActorForInput1.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); - mRootActor.Add( mActorForInput1 ); - - mActorForInput2 = Toolkit::ImageView::New(mInputImage); - mActorForInput2.SetParentOrigin( ParentOrigin::CENTER ); - mActorForInput2.SetSize(mTargetSize); - mActorForInput2.RegisterProperty( TEX_SCALE_UNIFORM_NAME, textureScale ); - mActorForInput2.RegisterProperty( COEFFICIENT_UNIFORM_NAME, Vector3( -1.f, -1.f, 2.f ) ); + Renderer renderer1 = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_EMBOSS_FILTER_SHADER_FRAG); + SetRendererTexture(renderer1, mInputTexture); + mActorForInput1.AddRenderer(renderer1); + mRootActor.Add(mActorForInput1); + + mActorForInput2 = Actor::New(); + mActorForInput2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + mActorForInput2.SetProperty(Actor::Property::SIZE, mTargetSize); + mActorForInput2.RegisterProperty(TEX_SCALE_UNIFORM_NAME, textureScale); + mActorForInput2.RegisterProperty(COEFFICIENT_UNIFORM_NAME, Vector3(-1.f, -1.f, 2.f)); // set EMBOSS custom shader - mActorForInput2.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); - mRootActor.Add( mActorForInput2 ); + Renderer renderer2 = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_EMBOSS_FILTER_SHADER_FRAG); + SetRendererTexture(renderer2, mInputTexture); + mActorForInput2.AddRenderer(renderer2); + mRootActor.Add(mActorForInput2); mActorForComposite = Actor::New(); - mActorForComposite.SetParentOrigin( ParentOrigin::CENTER ); - mActorForComposite.SetSize(mTargetSize); - mActorForComposite.SetColor( Color::BLACK ); + mActorForComposite.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + mActorForComposite.SetProperty(Actor::Property::SIZE, mTargetSize); + mActorForComposite.SetProperty(Actor::Property::COLOR, Color::BLACK); - customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = COMPOSITE_FRAGMENT_SOURCE; + mRootActor.Add(mActorForComposite); - mRootActor.Add( mActorForComposite ); + mRendererForEmboss1 = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_EMBOSS_FILTER_COMPOSITE_SHADER_FRAG); + SetRendererTexture(mRendererForEmboss1, mFrameBufferForEmboss1); + mRendererForEmboss1.RegisterProperty(COLOR_UNIFORM_NAME, Color::BLACK); + mActorForComposite.AddRenderer(mRendererForEmboss1); - InitializeVisual( mActorForComposite, mVisualForEmboss1, mImageForEmboss1 ); - Toolkit::GetImplementation( mVisualForEmboss1 ).SetCustomShader( customShader ); - mActorForComposite.GetRendererAt(0).RegisterProperty( COLOR_UNIFORM_NAME, Color::BLACK ); - InitializeVisual( mActorForComposite, mVisualForEmboss2, mImageForEmboss2 ); - Toolkit::GetImplementation( mVisualForEmboss2 ).SetCustomShader( customShader ); - mActorForComposite.GetRendererAt(1).RegisterProperty( COLOR_UNIFORM_NAME, Color::WHITE ); + mRendererForEmboss2 = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_EMBOSS_FILTER_COMPOSITE_SHADER_FRAG); + SetRendererTexture(mRendererForEmboss2, mFrameBufferForEmboss2); + mRendererForEmboss2.RegisterProperty(COLOR_UNIFORM_NAME, Color::WHITE); + mActorForComposite.AddRenderer(mRendererForEmboss2); SetupCamera(); CreateRenderTasks(); @@ -140,50 +110,52 @@ void EmbossFilter::Enable() void EmbossFilter::Disable() { - if( mRootActor ) + if(mRootActor) { - if( mCameraActor ) + if(mCameraActor) { - mRootActor.Remove( mCameraActor ); + mRootActor.Remove(mCameraActor); mCameraActor.Reset(); } - if( mActorForInput1 ) + if(mActorForInput1) { - mRootActor.Remove( mActorForInput1 ); + mRootActor.Remove(mActorForInput1); mActorForInput1.Reset(); } - if( mActorForInput2 ) + if(mActorForInput2) { - mRootActor.Remove( mActorForInput2 ); + mRootActor.Remove(mActorForInput2); mActorForInput2.Reset(); } - if( mActorForComposite ) + if(mActorForComposite) { - mVisualForEmboss1.SetOffStage( mActorForComposite ); - mVisualForEmboss2.SetOffStage( mActorForComposite ); - mVisualForEmboss1.Reset(); - mVisualForEmboss2.Reset(); - mRootActor.Remove( mActorForComposite ); + mActorForComposite.RemoveRenderer(mRendererForEmboss1); + mRendererForEmboss1.Reset(); + + mActorForComposite.RemoveRenderer(mRendererForEmboss2); + mRendererForEmboss2.Reset(); + + mRootActor.Remove(mActorForComposite); mActorForComposite.Reset(); } RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); - if( mRenderTaskForEmboss1 ) + if(mRenderTaskForEmboss1) { taskList.RemoveTask(mRenderTaskForEmboss1); } - if( mRenderTaskForEmboss2 ) + if(mRenderTaskForEmboss2) { taskList.RemoveTask(mRenderTaskForEmboss2); } - if( mRenderTaskForOutput ) + if(mRenderTaskForOutput) { - taskList.RemoveTask( mRenderTaskForOutput ); + taskList.RemoveTask(mRenderTaskForOutput); } mRootActor.Reset(); @@ -192,30 +164,30 @@ void EmbossFilter::Disable() void EmbossFilter::Refresh() { - if( mRenderTaskForEmboss1 ) + if(mRenderTaskForEmboss1) { - mRenderTaskForEmboss1.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS ); + mRenderTaskForEmboss1.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS); } - if( mRenderTaskForEmboss2 ) + if(mRenderTaskForEmboss2) { - mRenderTaskForEmboss2.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS ); + mRenderTaskForEmboss2.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS); } } -void EmbossFilter::SetSize( const Vector2& size ) +void EmbossFilter::SetSize(const Vector2& size) { mTargetSize = size; - if( mActorForInput1 ) + if(mActorForInput1) { - mActorForInput1.SetSize(mTargetSize); + mActorForInput1.SetProperty(Actor::Property::SIZE, mTargetSize); } - if( mActorForInput2 ) + if(mActorForInput2) { - mActorForInput2.SetSize(mTargetSize); + mActorForInput2.SetProperty(Actor::Property::SIZE, mTargetSize); } - if( mActorForComposite ) + if(mActorForComposite) { - mActorForComposite.SetSize(mTargetSize); + mActorForComposite.SetProperty(Actor::Property::SIZE, mTargetSize); } } @@ -224,34 +196,34 @@ void EmbossFilter::CreateRenderTasks() RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); mRenderTaskForEmboss1 = taskList.CreateTask(); - mRenderTaskForEmboss1.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS ); - mRenderTaskForEmboss1.SetSourceActor( mActorForInput1 ); + mRenderTaskForEmboss1.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS); + mRenderTaskForEmboss1.SetSourceActor(mActorForInput1); mRenderTaskForEmboss1.SetExclusive(true); - mRenderTaskForEmboss1.SetInputEnabled( false ); - mRenderTaskForEmboss1.SetClearColor( Vector4( 0.0f, 0.0f, 0.0f, 0.0f ) ); - mRenderTaskForEmboss1.SetClearEnabled( true ); - mRenderTaskForEmboss1.SetTargetFrameBuffer( mImageForEmboss1 ); - mRenderTaskForEmboss1.SetCameraActor( mCameraActor ); + mRenderTaskForEmboss1.SetInputEnabled(false); + mRenderTaskForEmboss1.SetClearColor(Vector4(0.0f, 0.0f, 0.0f, 0.0f)); + mRenderTaskForEmboss1.SetClearEnabled(true); + mRenderTaskForEmboss1.SetFrameBuffer(mFrameBufferForEmboss1); + mRenderTaskForEmboss1.SetCameraActor(mCameraActor); mRenderTaskForEmboss2 = taskList.CreateTask(); - mRenderTaskForEmboss2.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS ); - mRenderTaskForEmboss2.SetSourceActor( mActorForInput2 ); + mRenderTaskForEmboss2.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS); + mRenderTaskForEmboss2.SetSourceActor(mActorForInput2); mRenderTaskForEmboss2.SetExclusive(true); - mRenderTaskForEmboss2.SetInputEnabled( false ); - mRenderTaskForEmboss2.SetClearColor( Vector4( 1.0f, 1.0f, 1.0f, 0.0f ) ); - mRenderTaskForEmboss2.SetClearEnabled( true ); - mRenderTaskForEmboss2.SetTargetFrameBuffer( mImageForEmboss2 ); - mRenderTaskForEmboss2.SetCameraActor( mCameraActor ); + mRenderTaskForEmboss2.SetInputEnabled(false); + mRenderTaskForEmboss2.SetClearColor(Vector4(1.0f, 1.0f, 1.0f, 0.0f)); + mRenderTaskForEmboss2.SetClearEnabled(true); + mRenderTaskForEmboss2.SetFrameBuffer(mFrameBufferForEmboss2); + mRenderTaskForEmboss2.SetCameraActor(mCameraActor); mRenderTaskForOutput = taskList.CreateTask(); - mRenderTaskForOutput.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS ); - mRenderTaskForOutput.SetSourceActor( mActorForComposite ); + mRenderTaskForOutput.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS); + mRenderTaskForOutput.SetSourceActor(mActorForComposite); mRenderTaskForOutput.SetExclusive(true); - mRenderTaskForOutput.SetInputEnabled( false ); - mRenderTaskForOutput.SetClearColor( Vector4( 0.5f, 0.5f, 0.5f, 0.0f ) ); - mRenderTaskForOutput.SetClearEnabled( true ); - mRenderTaskForOutput.SetTargetFrameBuffer( mOutputImage ); - mRenderTaskForOutput.SetCameraActor( mCameraActor ); + mRenderTaskForOutput.SetInputEnabled(false); + mRenderTaskForOutput.SetClearColor(Vector4(0.5f, 0.5f, 0.5f, 0.0f)); + mRenderTaskForOutput.SetClearEnabled(true); + mRenderTaskForOutput.SetFrameBuffer(mOutputFrameBuffer); + mRenderTaskForOutput.SetCameraActor(mCameraActor); } } // namespace Internal