X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffilters%2Femboss-filter.cpp;h=0e8de06979729bb330d0aee90a3030d2a7e43a15;hb=HEAD;hp=f437c73a8d2083c17f141c525ab000f2244ad2b2;hpb=2ec164cd618f93ccafe17b1d0b8ff16401ed4aef;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/filters/emboss-filter.cpp b/dali-toolkit/internal/filters/emboss-filter.cpp index f437c73..0e8de06 100644 --- a/dali-toolkit/internal/filters/emboss-filter.cpp +++ b/dali-toolkit/internal/filters/emboss-filter.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,94 +19,28 @@ #include "emboss-filter.h" // EXTERNAL INCLUDES -#include +#include #include -#include +#include #include -#include +#include +#include // INTERNAL INCLUDES +#include +#include namespace Dali { - namespace Toolkit { - namespace Internal { - namespace { - -const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f; - -const char* EMBOSS_FRAGMENT_SOURCE1 = -{ - "precision highp float;\n" - "uniform vec2 uTexScale;\n" - "\n" - "void main()\n" - "{\n" - " vec4 color;\n" - "# ifdef DEBUG_RENDER\n" - " if( vTexCoord.s < 0.495 )\n" - " {\n" - "# endif //def DEBUG_RENDER\n" - " color = 2.0 * texture2D( sTexture, vTexCoord + vec2(0.0, -uTexScale.y) );\n" - " color += -1.0 * texture2D( sTexture, vTexCoord );\n" - " color += -1.0 * texture2D( sTexture, vTexCoord + vec2(0.0, uTexScale.y) );\n" - "# ifdef DEBUG_RENDER\n" - " }\n" - " else if( vTexCoord.s > 0.505 )\n" - " {\n" - " color = texture2D( sTexture, vTexCoord );\n" - " }\n" - " else\n" - " {\n" - " color = vec4( 1.0, 0.0, 0.0, 1.0 );\n" - " }\n" - "# endif //def DEBUG_RENDER\n" - " gl_FragColor = uColor * color;\n" - "}\n" -}; - -const char* EMBOSS_FRAGMENT_SOURCE2 = -{ - "precision highp float;\n" - "uniform vec2 uTexScale;\n" - "\n" - "void main()\n" - "{\n" - " vec4 color;\n" - "# ifdef DEBUG_RENDER\n" - " if( vTexCoord.s < 0.495 )\n" - " {\n" - "# endif //def DEBUG_RENDER\n" - " color = -1.0 * texture2D( sTexture, vTexCoord + vec2(0.0, -uTexScale.y) );\n" - " color += -1.0 * texture2D( sTexture, vTexCoord );\n" - " color += 2.0 * texture2D( sTexture, vTexCoord + vec2(0.0, uTexScale.y) );\n" - "# ifdef DEBUG_RENDER\n" - " }\n" - " else if( vTexCoord.s > 0.505 )\n" - " {\n" - " color = texture2D( sTexture, vTexCoord );\n" - " }\n" - " else\n" - " {\n" - " color = vec4( 1.0, 0.0, 0.0, 1.0 );\n" - " }\n" - "# endif //def DEBUG_RENDER\n" - " gl_FragColor = uColor * color;\n" - "}\n" -}; - -const char* const COMPOSITE_FRAGMENT_SOURCE = - "void main()\n" - "{\n" - " gl_FragColor = uColor;\n" - " gl_FragColor.a *= texture2D( sTexture, vTexCoord).a;\n" - "}\n"; +const char* const TEX_SCALE_UNIFORM_NAME("uTexScale"); +const char* const COEFFICIENT_UNIFORM_NAME("uCoefficient"); +const char* const COLOR_UNIFORM_NAME("uEffectColor"); } // namespace @@ -121,165 +55,140 @@ EmbossFilter::~EmbossFilter() void EmbossFilter::Enable() { - // Create camera - mCameraActor = CameraActor::New(); - mCameraActor.SetParentOrigin(ParentOrigin::CENTER); + mFrameBufferForEmboss1 = FrameBuffer::New(mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE); + Texture texture1 = Texture::New(TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height)); + mFrameBufferForEmboss1.AttachColorTexture(texture1); - mImageForEmboss1 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); - mImageForEmboss2 = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Image::UNUSED ); + mFrameBufferForEmboss2 = FrameBuffer::New(mTargetSize.width, mTargetSize.height, FrameBuffer::Attachment::NONE); + Texture texture2 = Texture::New(TextureType::TEXTURE_2D, mPixelFormat, unsigned(mTargetSize.width), unsigned(mTargetSize.height)); + mFrameBufferForEmboss2.AttachColorTexture(texture2); // create actor to render input with applied emboss effect - mActorForInput1 = ImageActor::New( mInputImage ); - mActorForInput1.SetParentOrigin( ParentOrigin::CENTER ); - mActorForInput1.SetSize(mTargetSize); - mActorForInput1.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); - mActorForInput1.SetColor( Color::WHITE ); - - mActorForInput2 = ImageActor::New( mInputImage ); - mActorForInput2.SetParentOrigin( ParentOrigin::CENTER ); - mActorForInput2.SetSize(mTargetSize); - mActorForInput2.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); - mActorForInput2.SetColor( Color::WHITE ); - - mActorForEmboss1 = ImageActor::New( mImageForEmboss1 ); - mActorForEmboss1.SetParentOrigin( ParentOrigin::CENTER ); - mActorForEmboss1.SetSize(mTargetSize); - mActorForEmboss1.SetColor( Color::BLACK ); - mActorForEmboss1.SetShaderEffect( ShaderEffect::New( "", COMPOSITE_FRAGMENT_SOURCE ) ); - - mActorForEmboss2 = ImageActor::New( mImageForEmboss2 ); - mActorForEmboss2.SetParentOrigin( ParentOrigin::CENTER ); - mActorForEmboss2.SetSize(mTargetSize); - mActorForEmboss2.SetColor( Color::WHITE ); - mActorForEmboss2.SetShaderEffect( ShaderEffect::New( "", COMPOSITE_FRAGMENT_SOURCE ) ); + mActorForInput1 = Actor::New(); + mActorForInput1.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + mActorForInput1.SetProperty(Actor::Property::SIZE, mTargetSize); + Vector2 textureScale(1.5f / mTargetSize.width, 1.5f / mTargetSize.height); + mActorForInput1.RegisterProperty(TEX_SCALE_UNIFORM_NAME, textureScale); + mActorForInput1.RegisterProperty(COEFFICIENT_UNIFORM_NAME, Vector3(2.f, -1.f, -1.f)); + // set EMBOSS custom shader + Renderer renderer1 = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_EMBOSS_FILTER_SHADER_FRAG); + SetRendererTexture(renderer1, mInputTexture); + mActorForInput1.AddRenderer(renderer1); + mRootActor.Add(mActorForInput1); + + mActorForInput2 = Actor::New(); + mActorForInput2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + mActorForInput2.SetProperty(Actor::Property::SIZE, mTargetSize); + mActorForInput2.RegisterProperty(TEX_SCALE_UNIFORM_NAME, textureScale); + mActorForInput2.RegisterProperty(COEFFICIENT_UNIFORM_NAME, Vector3(-1.f, -1.f, 2.f)); + // set EMBOSS custom shader + Renderer renderer2 = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_EMBOSS_FILTER_SHADER_FRAG); + SetRendererTexture(renderer2, mInputTexture); + mActorForInput2.AddRenderer(renderer2); + mRootActor.Add(mActorForInput2); mActorForComposite = Actor::New(); - mActorForComposite.SetParentOrigin( ParentOrigin::CENTER ); - mActorForComposite.SetSize(mTargetSize); - mActorForComposite.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); + mActorForComposite.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); + mActorForComposite.SetProperty(Actor::Property::SIZE, mTargetSize); + mActorForComposite.SetProperty(Actor::Property::COLOR, Color::BLACK); - // create custom shader effect - std::ostringstream embossFragmentSource1; - if( mDebugRender ) - { - embossFragmentSource1 << "#define DEBUG_RENDER\n"; - } - embossFragmentSource1 << EMBOSS_FRAGMENT_SOURCE1; - ShaderEffect effect1 = ShaderEffect::New( "", embossFragmentSource1.str() ); - mActorForInput1.SetShaderEffect( effect1 ); - effect1.SetUniform( "uTexScale", Vector2( 1.0f/mTargetSize.width, 1.0f/mTargetSize.height) * 1.5f ); + mRootActor.Add(mActorForComposite); - std::ostringstream embossFragmentSource2; - if( mDebugRender ) - { - embossFragmentSource2 << "#define DEBUG_RENDER\n"; - } - embossFragmentSource2 << EMBOSS_FRAGMENT_SOURCE2; - ShaderEffect effect2 = ShaderEffect::New( "", embossFragmentSource2.str() ); - mActorForInput2.SetShaderEffect( effect2 ); - effect2.SetUniform( "uTexScale", Vector2( 1.0f/mTargetSize.width, 1.0f/mTargetSize.height) * 1.5f ); + mRendererForEmboss1 = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_EMBOSS_FILTER_COMPOSITE_SHADER_FRAG); + SetRendererTexture(mRendererForEmboss1, mFrameBufferForEmboss1); + mRendererForEmboss1.RegisterProperty(COLOR_UNIFORM_NAME, Color::BLACK); + mActorForComposite.AddRenderer(mRendererForEmboss1); + + mRendererForEmboss2 = CreateRenderer(BASIC_VERTEX_SOURCE, SHADER_EMBOSS_FILTER_COMPOSITE_SHADER_FRAG); + SetRendererTexture(mRendererForEmboss2, mFrameBufferForEmboss2); + mRendererForEmboss2.RegisterProperty(COLOR_UNIFORM_NAME, Color::WHITE); + mActorForComposite.AddRenderer(mRendererForEmboss2); SetupCamera(); CreateRenderTasks(); - - mRootActor.Add( mActorForInput1 ); - mRootActor.Add( mActorForInput2 ); - mRootActor.Add( mActorForComposite ); - mActorForComposite.Add( mActorForEmboss1 ); - mActorForComposite.Add( mActorForEmboss2 ); - mRootActor.Add( mCameraActor ); } void EmbossFilter::Disable() { - if( mRootActor ) + if(mRootActor) { - if( mCameraActor ) + if(mCameraActor) { - mRootActor.Remove( mCameraActor ); + mRootActor.Remove(mCameraActor); mCameraActor.Reset(); } - if( mActorForInput1 ) + if(mActorForInput1) { - mRootActor.Remove( mActorForInput1 ); + mRootActor.Remove(mActorForInput1); mActorForInput1.Reset(); } - if( mActorForInput2 ) + if(mActorForInput2) { - mRootActor.Remove( mActorForInput2 ); + mRootActor.Remove(mActorForInput2); mActorForInput2.Reset(); } - if( mActorForComposite ) + if(mActorForComposite) { - mRootActor.Remove( mActorForComposite ); + mActorForComposite.RemoveRenderer(mRendererForEmboss1); + mRendererForEmboss1.Reset(); + + mActorForComposite.RemoveRenderer(mRendererForEmboss2); + mRendererForEmboss2.Reset(); + + mRootActor.Remove(mActorForComposite); mActorForComposite.Reset(); - mActorForEmboss1.Reset(); - mActorForEmboss2.Reset(); } RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); - if( mRenderTaskForEmboss1 ) + if(mRenderTaskForEmboss1) { taskList.RemoveTask(mRenderTaskForEmboss1); } - if( mRenderTaskForEmboss2 ) + if(mRenderTaskForEmboss2) { taskList.RemoveTask(mRenderTaskForEmboss2); } + if(mRenderTaskForOutput) + { + taskList.RemoveTask(mRenderTaskForOutput); + } + mRootActor.Reset(); } } void EmbossFilter::Refresh() { - if( mRenderTaskForEmboss1 ) + if(mRenderTaskForEmboss1) { - mRenderTaskForEmboss1.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS ); + mRenderTaskForEmboss1.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS); } - if( mRenderTaskForEmboss2 ) + if(mRenderTaskForEmboss2) { - mRenderTaskForEmboss2.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS ); + mRenderTaskForEmboss2.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS); } } -void EmbossFilter::SetSize( const Vector2& size ) +void EmbossFilter::SetSize(const Vector2& size) { mTargetSize = size; - if( mActorForInput1 ) + if(mActorForInput1) { - mActorForInput1.SetSize(mTargetSize); + mActorForInput1.SetProperty(Actor::Property::SIZE, mTargetSize); } - if( mActorForInput2 ) + if(mActorForInput2) { - mActorForInput2.SetSize(mTargetSize); + mActorForInput2.SetProperty(Actor::Property::SIZE, mTargetSize); } - if( mActorForEmboss1 ) + if(mActorForComposite) { - mActorForEmboss1.SetSize(mTargetSize); + mActorForComposite.SetProperty(Actor::Property::SIZE, mTargetSize); } - if( mActorForEmboss2 ) - { - mActorForEmboss2.SetSize(mTargetSize); - } - if( mActorForComposite ) - { - mActorForComposite.SetSize(mTargetSize); - } -} - -void EmbossFilter::SetupCamera() -{ - // Create and place a camera for the embossing render, corresponding to its render target size - mCameraActor.SetFieldOfView(ARBITRARY_FIELD_OF_VIEW); - mCameraActor.SetNearClippingPlane(1.0f); - mCameraActor.SetAspectRatio(mTargetSize.width / mTargetSize.height); - mCameraActor.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor - mCameraActor.SetPosition(0.0f, 0.0f, ((mTargetSize.height * 0.5f) / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f))); } void EmbossFilter::CreateRenderTasks() @@ -287,34 +196,34 @@ void EmbossFilter::CreateRenderTasks() RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList(); mRenderTaskForEmboss1 = taskList.CreateTask(); - mRenderTaskForEmboss1.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS ); - mRenderTaskForEmboss1.SetSourceActor( mActorForInput1 ); + mRenderTaskForEmboss1.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS); + mRenderTaskForEmboss1.SetSourceActor(mActorForInput1); mRenderTaskForEmboss1.SetExclusive(true); - mRenderTaskForEmboss1.SetInputEnabled( false ); - mRenderTaskForEmboss1.SetClearColor( Vector4( 0.0f, 0.0f, 0.0f, 0.0f ) ); - mRenderTaskForEmboss1.SetClearEnabled( true ); - mRenderTaskForEmboss1.SetTargetFrameBuffer( mImageForEmboss1 ); - mRenderTaskForEmboss1.SetCameraActor( mCameraActor ); + mRenderTaskForEmboss1.SetInputEnabled(false); + mRenderTaskForEmboss1.SetClearColor(Vector4(0.0f, 0.0f, 0.0f, 0.0f)); + mRenderTaskForEmboss1.SetClearEnabled(true); + mRenderTaskForEmboss1.SetFrameBuffer(mFrameBufferForEmboss1); + mRenderTaskForEmboss1.SetCameraActor(mCameraActor); mRenderTaskForEmboss2 = taskList.CreateTask(); - mRenderTaskForEmboss2.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS ); - mRenderTaskForEmboss2.SetSourceActor( mActorForInput2 ); + mRenderTaskForEmboss2.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS); + mRenderTaskForEmboss2.SetSourceActor(mActorForInput2); mRenderTaskForEmboss2.SetExclusive(true); - mRenderTaskForEmboss2.SetInputEnabled( false ); - mRenderTaskForEmboss2.SetClearColor( Vector4( 1.0f, 1.0f, 1.0f, 0.0f ) ); - mRenderTaskForEmboss2.SetClearEnabled( true ); - mRenderTaskForEmboss2.SetTargetFrameBuffer( mImageForEmboss2 ); - mRenderTaskForEmboss2.SetCameraActor( mCameraActor ); + mRenderTaskForEmboss2.SetInputEnabled(false); + mRenderTaskForEmboss2.SetClearColor(Vector4(1.0f, 1.0f, 1.0f, 0.0f)); + mRenderTaskForEmboss2.SetClearEnabled(true); + mRenderTaskForEmboss2.SetFrameBuffer(mFrameBufferForEmboss2); + mRenderTaskForEmboss2.SetCameraActor(mCameraActor); mRenderTaskForOutput = taskList.CreateTask(); - mRenderTaskForOutput.SetRefreshRate( mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS ); - mRenderTaskForOutput.SetSourceActor( mActorForComposite ); + mRenderTaskForOutput.SetRefreshRate(mRefreshOnDemand ? RenderTask::REFRESH_ONCE : RenderTask::REFRESH_ALWAYS); + mRenderTaskForOutput.SetSourceActor(mActorForComposite); mRenderTaskForOutput.SetExclusive(true); - mRenderTaskForOutput.SetInputEnabled( false ); - mRenderTaskForOutput.SetClearColor( Vector4( 0.5f, 0.5f, 0.5f, 0.0f ) ); - mRenderTaskForOutput.SetClearEnabled( true ); - mRenderTaskForOutput.SetTargetFrameBuffer( mOutputImage ); - mRenderTaskForOutput.SetCameraActor( mCameraActor ); + mRenderTaskForOutput.SetInputEnabled(false); + mRenderTaskForOutput.SetClearColor(Vector4(0.5f, 0.5f, 0.5f, 0.0f)); + mRenderTaskForOutput.SetClearEnabled(true); + mRenderTaskForOutput.SetFrameBuffer(mOutputFrameBuffer); + mRenderTaskForOutput.SetCameraActor(mCameraActor); } } // namespace Internal