X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffilters%2Fblur-two-pass-filter.cpp;h=ee86bb322114eabf7e7aaa7e64fd95e1e3c60bcf;hb=39e753ac012024e6523f2c0284718f5df57cc8d0;hp=ed8dada8804c228c2a1aacdf4d4dc3fe17edef11;hpb=eb52cb9cbb74e37ebdc1c18619af597e2b595b08;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/filters/blur-two-pass-filter.cpp b/dali-toolkit/internal/filters/blur-two-pass-filter.cpp index ed8dada..ee86bb3 100644 --- a/dali-toolkit/internal/filters/blur-two-pass-filter.cpp +++ b/dali-toolkit/internal/filters/blur-two-pass-filter.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -24,9 +24,11 @@ #include #include #include -#include +#include +#include // INTERNAL INCLUDES +#include namespace Dali { @@ -168,16 +170,16 @@ void BlurTwoPassFilter::Enable() fragmentSource << BLUR_TWO_PASS_FRAGMENT_SOURCE; Property::Map customShader; - customShader[ "fragmentShader" ] = fragmentSource.str(); - Property::Map rendererMap; - rendererMap.Insert( "shader", customShader ); - mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); - mActorForHorz.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); + customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = fragmentSource.str(); + Property::Map visualMap; + visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader ); + mActorForInput.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); + mActorForHorz.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); // Set up blend-two-image custom shader - customShader[ "fragmentShader" ] = BLEND_TWO_IMAGES_FRAGMENT_SOURCE; - rendererMap[ "shader"] = customShader; - mActorForBlending.SetProperty( Toolkit::ImageView::Property::IMAGE, rendererMap ); + customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = BLEND_TWO_IMAGES_FRAGMENT_SOURCE; + visualMap[ Toolkit::Visual::Property::SHADER ] = customShader; + mActorForBlending.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); mRootActor.Add( mActorForInput ); mRootActor.Add( mActorForHorz ); @@ -185,7 +187,7 @@ void BlurTwoPassFilter::Enable() // Add effect texture to blend-two-image custom shader TextureSet textureSet = mActorForBlending.GetRendererAt(0).GetTextures(); - textureSet.SetImage( 1u, mInputImage ); + TextureSetImage( textureSet, 1u, mInputImage ); SetupCamera(); CreateRenderTasks();