X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ffilters%2Fblur-two-pass-filter.cpp;h=ed8dada8804c228c2a1aacdf4d4dc3fe17edef11;hb=3ef357cc431d17b7be772f0f74acb080feab123e;hp=1b3a5f1e3b321823d0b949dbb11449d750123243;hpb=278493dcbeb50938256b776d84c41ae4665d9a29;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/filters/blur-two-pass-filter.cpp b/dali-toolkit/internal/filters/blur-two-pass-filter.cpp index 1b3a5f1..ed8dada 100644 --- a/dali-toolkit/internal/filters/blur-two-pass-filter.cpp +++ b/dali-toolkit/internal/filters/blur-two-pass-filter.cpp @@ -184,16 +184,8 @@ void BlurTwoPassFilter::Enable() mRootActor.Add( mActorForBlending ); // Add effect texture to blend-two-image custom shader - Material material = mActorForBlending.GetRendererAt(0).GetMaterial(); - int textureIndex = material.GetTextureIndex( EFFECT_IMAGE_NAME ); - if( textureIndex == -1 ) - { - material.AddTexture( mInputImage, EFFECT_IMAGE_NAME ); - } - else - { - material.SetTextureImage( textureIndex, mInputImage ); - } + TextureSet textureSet = mActorForBlending.GetRendererAt(0).GetTextures(); + textureSet.SetImage( 1u, mInputImage ); SetupCamera(); CreateRenderTasks();