X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fvideo-view%2Fvideo-view-impl.cpp;h=a0a696a32bd1b160d030d21dff1c87f0b683e3d9;hb=refs%2Fchanges%2F20%2F238520%2F3;hp=d85be9ab9987831c5e76dcdf5521a2b03e095fa6;hpb=5e937a6322849b76d49d5b3f41cb5d91c94acd3e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/video-view/video-view-impl.cpp b/dali-toolkit/internal/controls/video-view/video-view-impl.cpp old mode 100755 new mode 100644 index d85be9a..a0a696a --- a/dali-toolkit/internal/controls/video-view/video-view-impl.cpp +++ b/dali-toolkit/internal/controls/video-view/video-view-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,7 +22,6 @@ #include #include #include -#include #include #include #include @@ -611,7 +610,7 @@ void VideoView::SetWindowSurfaceTarget() { Actor self = Self(); - if( !self.OnStage() ) + if( !self.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) ) { // When the control is off the stage, it does not have Window. return; @@ -736,11 +735,11 @@ void VideoView::UpdateDisplayArea( Dali::PropertyNotification& source ) Actor self( Self() ); - bool positionUsesAnchorPoint = self.GetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >(); + bool positionUsesAnchorPoint = self.GetProperty( Actor::Property::POSITION_USES_ANCHOR_POINT ).Get< bool >(); Vector3 actorSize = self.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ) * self.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ); Vector3 anchorPointOffSet = actorSize * ( positionUsesAnchorPoint ? self.GetCurrentProperty< Vector3 >( Actor::Property::ANCHOR_POINT ) : AnchorPoint::TOP_LEFT ); - Vector2 screenPosition = self.GetProperty( DevelActor::Property::SCREEN_POSITION ).Get< Vector2 >(); + Vector2 screenPosition = self.GetProperty( Actor::Property::SCREEN_POSITION ).Get< Vector2 >(); mDisplayArea.x = screenPosition.x - anchorPointOffSet.x; mDisplayArea.y = screenPosition.y - anchorPointOffSet.y;