X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Ftext-controls%2Ftext-field-impl.cpp;h=396e5251e33583cce9ad3de335e600c85da5cb5c;hb=e4a3c7b18f3a6168ec3967d4881663f7ed54f8d5;hp=24772bcecd0412c71e97056b015b04b408c3187b;hpb=29540fc153880d6949c85786b78b8583ae8f1d37;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp b/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp index 24772bc..396e525 100644 --- a/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp +++ b/dali-toolkit/internal/controls/text-controls/text-field-impl.cpp @@ -22,6 +22,7 @@ #include #include #include +#include #include #include #include @@ -1341,7 +1342,7 @@ void TextField::OnInitialize() EnableGestureDetection( static_cast( Gesture::Tap | Gesture::Pan | Gesture::LongPress ) ); GetTapGestureDetector().SetMaximumTapsRequired( 2 ); - self.TouchSignal().Connect( this, &TextField::OnTouched ); + self.TouchedSignal().Connect( this, &TextField::OnTouched ); // Set BoundingBox to stage size if not already set. Rect boundingBox; @@ -1433,7 +1434,15 @@ void TextField::OnRelayout( const Vector2& size, RelayoutContainer& container ) Vector2 contentSize( size.x - ( padding.start + padding.end ), size.y - ( padding.top + padding.bottom ) ); // Support Right-To-Left of padding - Dali::LayoutDirection::Type layoutDirection = static_cast( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + Dali::LayoutDirection::Type layoutDirection; + if( mController->IsMatchSystemLanguageDirection() ) + { + layoutDirection = static_cast( DevelWindow::Get( self ).GetRootLayer().GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + } + else + { + layoutDirection = static_cast( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + } if( Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection ) { std::swap( padding.start, padding.end ); @@ -1654,14 +1663,15 @@ void TextField::OnTap( const TapGesture& gesture ) // Deliver the tap before the focus event to controller; this allows us to detect when focus is gained due to tap-gestures Extents padding; padding = Self().GetProperty( Toolkit::Control::Property::PADDING ); - mController->TapEvent( gesture.numberOfTaps, gesture.localPoint.x - padding.start, gesture.localPoint.y - padding.top ); + const Vector2& localPoint = gesture.GetLocalPoint(); + mController->TapEvent( gesture.GetNumberOfTaps(), localPoint.x - padding.start, localPoint.y - padding.top ); SetKeyInputFocus(); } void TextField::OnPan( const PanGesture& gesture ) { - mController->PanEvent( gesture.state, gesture.displacement ); + mController->PanEvent( gesture.GetState(), gesture.GetDisplacement() ); } void TextField::OnLongPress( const LongPressGesture& gesture ) @@ -1672,26 +1682,27 @@ void TextField::OnLongPress( const LongPressGesture& gesture ) } Extents padding; padding = Self().GetProperty( Toolkit::Control::Property::PADDING ); - mController->LongPressEvent( gesture.state, gesture.localPoint.x - padding.start, gesture.localPoint.y - padding.top ); + const Vector2& localPoint = gesture.GetLocalPoint(); + mController->LongPressEvent( gesture.GetState(), localPoint.x - padding.start, localPoint.y - padding.top ); SetKeyInputFocus(); } bool TextField::OnKeyEvent( const KeyEvent& event ) { - DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField::OnKeyEvent %p keyCode %d\n", mController.Get(), event.keyCode ); + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextField::OnKeyEvent %p keyCode %d\n", mController.Get(), event.GetKeyCode() ); - if( Dali::DALI_KEY_ESCAPE == event.keyCode && mController->ShouldClearFocusOnEscape() ) + if( Dali::DALI_KEY_ESCAPE == event.GetKeyCode() && mController->ShouldClearFocusOnEscape() ) { // Make sure ClearKeyInputFocus when only key is up - if( event.state == KeyEvent::Up ) + if( event.GetState() == KeyEvent::UP ) { ClearKeyInputFocus(); } return true; } - else if( Dali::DevelKey::DALI_KEY_RETURN == event.keyCode ) + else if( Dali::DevelKey::DALI_KEY_RETURN == event.GetKeyCode() ) { // Do nothing when enter is comming. return false; @@ -1866,7 +1877,7 @@ void TextField::OnSceneConnection( int depth ) Control::OnSceneConnection( depth ); } -bool TextField::OnTouched( Actor actor, const TouchData& touch ) +bool TextField::OnTouched( Actor actor, const TouchEvent& touch ) { return false; }