X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Ftext-controls%2Ftext-editor-impl.cpp;h=0ddac755b8fb7a49288e87bd97e72d8a65daf441;hb=cbda2de83c5025276c35d69044934ab1258b4998;hp=5196d179ad47f9009aafd21a027be42fdc14d04e;hpb=8d03e750dd430e081ec17d298b593612ab45e841;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp b/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp index 5196d17..0ddac75 100755 --- a/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp +++ b/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -27,8 +27,8 @@ #include #include #include -#include #include +#include // INTERNAL INCLUDES #include @@ -138,6 +138,7 @@ DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "placeholderText", DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "placeholderTextColor", VECTOR4, PLACEHOLDER_TEXT_COLOR ) DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "enableShiftSelection", BOOLEAN, ENABLE_SHIFT_SELECTION ) DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "enableGrabHandle", BOOLEAN, ENABLE_GRAB_HANDLE ) +DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "matchSystemLanguageDirection", BOOLEAN, MATCH_SYSTEM_LANGUAGE_DIRECTION ) DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "textChanged", SIGNAL_TEXT_CHANGED ) DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "inputStyleChanged", SIGNAL_INPUT_STYLE_CHANGED ) @@ -745,6 +746,14 @@ void TextEditor::SetProperty( BaseObject* object, Property::Index index, const P } break; } + case Toolkit::DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION: + { + if( impl.mController ) + { + impl.mController->SetMatchSystemLanguageDirection(value.Get< bool >()); + } + break; + } } // switch } // texteditor } @@ -1145,6 +1154,14 @@ Property::Value TextEditor::GetProperty( BaseObject* object, Property::Index ind } break; } + case Toolkit::DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION: + { + if( impl.mController ) + { + value = impl.mController->IsMatchSystemLanguageDirection(); + } + break; + } } //switch } @@ -1204,7 +1221,7 @@ void TextEditor::OnInitialize() mDecorator = Text::Decorator::New( *mController, *mController ); - mInputMethodContext = InputMethodContext::New(); + mInputMethodContext = InputMethodContext::New( self ); mController->GetLayoutEngine().SetLayout( Layout::Engine::MULTI_LINE_BOX ); @@ -1227,7 +1244,8 @@ void TextEditor::OnInitialize() mController->SetNoTextLongPressAction( Controller::NoTextTap::HIGHLIGHT ); // Sets layoutDirection value - Dali::LayoutDirection::Type layoutDirection = static_cast( self.GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); + Dali::Stage stage = Dali::Stage::GetCurrent(); + Dali::LayoutDirection::Type layoutDirection = static_cast( stage.GetRootLayer().GetProperty( Dali::Actor::Property::LAYOUT_DIRECTION ).Get() ); mController->SetLayoutDirection( layoutDirection ); // Forward input events to controller @@ -1261,8 +1279,8 @@ void TextEditor::OnInitialize() // Creates an extra control to be used as stencil buffer. mStencil = Control::New(); - mStencil.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - mStencil.SetParentOrigin( ParentOrigin::TOP_LEFT ); + mStencil.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + mStencil.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); // Creates a background visual. Even if the color is transparent it updates the stencil. mStencil.SetProperty( Toolkit::Control::Property::BACKGROUND, @@ -1348,11 +1366,11 @@ void TextEditor::OnRelayout( const Vector2& size, RelayoutContainer& container ) if( mStencil ) { - mStencil.SetPosition( padding.start, padding.top ); + mStencil.SetProperty( Actor::Property::POSITION, Vector2( padding.start, padding.top )); } if( mActiveLayer ) { - mActiveLayer.SetPosition( padding.start, padding.top ); + mActiveLayer.SetProperty( Actor::Property::POSITION, Vector2( padding.start, padding.top )); } const Text::Controller::UpdateTextType updateTextType = mController->Relayout( contentSize, layoutDirection ); @@ -1628,8 +1646,8 @@ void TextEditor::AddDecoration( Actor& actor, bool needsClipping ) } else { - actor.SetParentOrigin( ParentOrigin::TOP_LEFT ); - actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); Self().Add( actor ); mActiveLayer = actor; } @@ -1660,8 +1678,8 @@ void TextEditor::UpdateScrollBar() { mScrollBar = Toolkit::ScrollBar::New( Toolkit::ScrollBar::Vertical ); mScrollBar.SetIndicatorHeightPolicy( Toolkit::ScrollBar::Variable ); - mScrollBar.SetParentOrigin( ParentOrigin::TOP_RIGHT ); - mScrollBar.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); + mScrollBar.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT ); + mScrollBar.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT ); mScrollBar.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT ); mScrollBar.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::WIDTH ); @@ -1715,7 +1733,7 @@ void TextEditor::UpdateScrollBar() { mAnimation = Animation::New( mAnimationPeriod.durationSeconds ); } - indicator.SetOpacity(1.0f); + indicator.SetProperty( DevelActor::Property::OPACITY,1.0f); mAnimation.AnimateTo( Property( indicator, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::EASE_IN, mAnimationPeriod ); mAnimation.Play(); mAnimation.FinishedSignal().Connect( this, &TextEditor::OnScrollIndicatorAnimationFinished ); @@ -1825,7 +1843,7 @@ void TextEditor::ApplyScrollPosition() } else if ( Equals( scrollAmount, 0.0f, Math::MACHINE_EPSILON_1 )) { - mRenderableActor.SetPosition( scrollOffset.x + mAlignmentOffset, scrollOffset.y - scrollAmount ); + mRenderableActor.SetProperty( Actor::Property::POSITION, Vector2( scrollOffset.x + mAlignmentOffset, scrollOffset.y - scrollAmount )); } else {