X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Ftext-controls%2Ftext-editor-impl.cpp;h=0312f6b08be0d6e7b25ca9f19da00963f8722602;hb=24a2960745397eaea70e75cad271d883dbd79bf0;hp=bd924a432ec288e17c7754253a790192871d4a81;hpb=ce6e26a1cb672068039343bb9acee782e2ecd704;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp b/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp index bd924a4..0312f6b 100644 --- a/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp +++ b/dali-toolkit/internal/controls/text-controls/text-editor-impl.cpp @@ -1375,16 +1375,50 @@ void TextEditor::RenderText(Text::Controller::UpdateTextType updateTextType) if(renderableActor != mRenderableActor) { + UnparentAndReset(mBackgroundActor); UnparentAndReset(mRenderableActor); mRenderableActor = renderableActor; + + if(mRenderableActor) + { + mBackgroundActor = mController->CreateBackgroundActor(); + } } } if(mRenderableActor) { + const Vector2& scrollOffset = mController->GetTextModel()->GetScrollPosition(); + + float renderableActorPositionX, renderableActorPositionY; + + if(mStencil) + { + renderableActorPositionX = scrollOffset.x + mAlignmentOffset; + renderableActorPositionY = scrollOffset.y; + } + else + { + Extents padding; + padding = Self().GetProperty(Toolkit::Control::Property::PADDING); + + // Support Right-To-Left of padding + Dali::LayoutDirection::Type layoutDirection = static_cast(Self().GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get()); + if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection) + { + std::swap(padding.start, padding.end); + } + + renderableActorPositionX = scrollOffset.x + mAlignmentOffset + padding.start; + renderableActorPositionY = scrollOffset.y + padding.top; + } + + mRenderableActor.SetProperty(Actor::Property::POSITION, Vector2(renderableActorPositionX, renderableActorPositionY)); // Make sure the actors are parented correctly with/without clipping Actor self = mStencil ? mStencil : Self(); + Actor highlightActor; + for(std::vector::iterator it = mClippingDecorationActors.begin(), endIt = mClippingDecorationActors.end(); it != endIt; @@ -1392,11 +1426,32 @@ void TextEditor::RenderText(Text::Controller::UpdateTextType updateTextType) { self.Add(*it); it->LowerToBottom(); + + if(it->GetProperty(Dali::Actor::Property::NAME) == "HighlightActor") + { + highlightActor = *it; + } } mClippingDecorationActors.clear(); self.Add(mRenderableActor); + if(mBackgroundActor) + { + if(mDecorator && mDecorator->IsHighlightVisible()) + { + self.Add(mBackgroundActor); + mBackgroundActor.SetProperty(Actor::Property::POSITION, Vector2(renderableActorPositionX, renderableActorPositionY)); // In text field's coords. + mBackgroundActor.LowerBelow(highlightActor); + } + else + { + mRenderableActor.Add(mBackgroundActor); + mBackgroundActor.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f)); // In renderable actor's coords. + mBackgroundActor.LowerToBottom(); + } + } + ApplyScrollPosition(); } UpdateScrollBar();