X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fsuper-blur-view%2Fsuper-blur-view-impl.cpp;h=305db7d07ff25bd9f298687c15977217bc0ec696;hb=refs%2Fchanges%2F56%2F96356%2F3;hp=28e4eec72e18efba1b466e95171211c13e474b52;hpb=3eb60a0aef6b188727b79bdee2e35c575c432a90;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp b/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp index 28e4eec..305db7d 100644 --- a/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp +++ b/dali-toolkit/internal/controls/super-blur-view/super-blur-view-impl.cpp @@ -31,6 +31,7 @@ // INTERNAL_INCLUDES #include +#include namespace //Unnamed namespace { @@ -170,13 +171,12 @@ void SuperBlurView::SetImage(Image inputImage) mInputImage = inputImage; Actor self( Self() ); - InitializeVisual( self, mVisuals[0], mInputImage ); + + mVisuals[0].RemoveAndReset( self ); + mVisuals[0] = Toolkit::VisualFactory::Get().CreateVisual( mInputImage ); + RegisterVisual( 0, mVisuals[0] ); mVisuals[0].SetDepthIndex(0); SetShaderEffect( mVisuals[0] ); - if( self.OnStage() ) - { - mVisuals[0].SetOnStage( self ); - } BlurImage( 0, inputImage); for(unsigned int i=1; i(i); mBlurredImage[i-1] = FrameBufferImage::New( mTargetSize.width/std::pow(2.f,exponent) , mTargetSize.height/std::pow(2.f,exponent), GAUSSIAN_BLUR_RENDER_TARGET_PIXEL_FORMAT ); - InitializeVisual( self, mVisuals[i], mBlurredImage[i - 1] ); - mVisuals[ i ].SetDepthIndex( i ); - SetShaderEffect( mVisuals[ i ] ); + + mVisuals[i].RemoveAndReset( self ); + mVisuals[i] = Toolkit::VisualFactory::Get().CreateVisual( mBlurredImage[i - 1] ); + RegisterVisual( i, mVisuals[i] ); + mVisuals[i].SetDepthIndex( i ); + SetShaderEffect( mVisuals[i] ); } if( mInputImage ) { SetImage( mInputImage ); } - - if( self.OnStage() ) - { - for( unsigned int i = 1; i <= mBlurLevels; i++ ) - { - mVisuals[i].SetOnStage( self ); - } - } } } void SuperBlurView::OnStageConnection( int depth ) { + // Chaining up first ensures visuals have SetOnStage called to create their renderers Control::OnStageConnection( depth ); if( mTargetSize == Vector2::ZERO ) @@ -311,17 +307,8 @@ void SuperBlurView::OnStageConnection( int depth ) } Actor self = Self(); - if( mVisuals[0] ) - { - mVisuals[0].SetOnStage( self ); - } for(unsigned int i=1; i<=mBlurLevels;i++) { - if( mVisuals[i] ) - { - mVisuals[i].SetOnStage( self ); - } - Renderer renderer = self.GetRendererAt( i ); Property::Index index = renderer.RegisterProperty( ALPHA_UNIFORM_NAME, 0.f ); Constraint constraint = Constraint::New( renderer, index, ActorOpacityConstraint(mBlurLevels, i-1) ); @@ -332,17 +319,6 @@ void SuperBlurView::OnStageConnection( int depth ) void SuperBlurView::OnStageDisconnection( ) { - if( mTargetSize == Vector2::ZERO ) - { - return; - } - - Actor self = Self(); - for(unsigned int i=0; i