X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fshadow-view%2Fshadow-view-impl.h;h=68e1c3317be70b4da93a5ffefc416918f04dfbc8;hb=ed318176506ba6763f189728d7c14c00e9e0b909;hp=5aa359553e3f87f9a902499ed707b61b43f165f6;hpb=1c5674a11a51310ee689d6daf4e6b7d94dec607e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h index 5aa3595..68e1c33 100644 --- a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h +++ b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.h @@ -25,9 +25,11 @@ #include #include #include +#include // INTERNAL INCLUDES #include +#include #include #include @@ -80,9 +82,9 @@ public: void Remove(Actor child); /** - * @copydoc Dali::Toolkit::ShadowView::SetShadowPlane(Actor shadowPlane) + * @copydoc Dali::Toolkit::ShadowView::SetShadowPlaneBackground(Actor shadowPlaneBackground) */ - void SetShadowPlane(Actor shadowPlane); + void SetShadowPlaneBackground(Actor shadowPlaneBackground); /** * @copydoc Dali::Toolkit::ShadowView::SetPointLight(Actor pointLight) @@ -137,7 +139,7 @@ private: void CreateBlurFilter(); private: - ImageActor mShadowPlane; // Shadow renders into this actor + Toolkit::ImageView mShadowPlane; // Shadow renders into this actor Actor mShadowPlaneBg; // mShadowPlane renders directly in front of this actor Actor mPointLight; // Shadow is cast from this point light @@ -148,12 +150,11 @@ private: Actor mChildrenRoot; // Subtree for all user added child actors that should be rendered normally Actor mBlurRootActor; // Root actor for blur filter processing - ImageActor mShadowPlaneDrawable; // Positioned on top of mShadowPlane for drawing shadow image RenderTask mRenderSceneTask; CameraActor mCameraActor; // Constrained to same position as mPointLight and pointing at mShadowPlane - ShaderEffect mShadowRenderShader; + Property::Map mShadowRenderShader; BlurTwoPassFilter mBlurFilter; Vector4 mCachedShadowColor; ///< Cached Shadow color.