X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fshadow-view%2Fshadow-view-impl.cpp;h=c8605c1f6bc7b695d19e651858f826ff050206a1;hb=refs%2Fchanges%2F97%2F107897%2F9;hp=11917783fd8bf601d7d1126cab33266d5b736160;hpb=3d485e1b28628f0c6e1c5489c2dc31a65ac7ec52;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.cpp b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.cpp index 1191778..c8605c1 100644 --- a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.cpp +++ b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -26,9 +26,11 @@ #include #include #include +#include #include // INTERNAL INCLUDES +#include #include #include @@ -119,7 +121,7 @@ const char* const RENDER_SHADOW_FRAGMENT_SOURCE = } // namespace ShadowView::ShadowView( float downsampleWidthScale, float downsampleHeightScale ) -: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ), +: Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) ), mChildrenRoot(Actor::New()), mCachedShadowColor(DEFAULT_SHADOW_COLOR), mCachedBackgroundColor(DEFAULT_SHADOW_COLOR.r, DEFAULT_SHADOW_COLOR.g, DEFAULT_SHADOW_COLOR.b, 0.0f), @@ -151,13 +153,12 @@ void ShadowView::SetShadowPlaneBackground(Actor shadowPlaneBackground) { mShadowPlaneBg = shadowPlaneBackground; - mShadowPlane = Toolkit::ImageView::New(); + mShadowPlane = Toolkit::ImageView::New( mOutputImage ); mShadowPlane.SetName( "SHADOW_PLANE" ); mShadowPlane.SetParentOrigin(ParentOrigin::CENTER); mShadowPlane.SetAnchorPoint(AnchorPoint::CENTER); - mShadowPlane.SetImage(mOutputImage); - mShadowPlane.SetProperty( Toolkit::ImageView::Property::IMAGE, mShadowRenderShader ); + mShadowPlane.SetProperty( Toolkit::ImageView::Property::IMAGE, mShadowVisualMap ); SetShaderConstants(); // Rather than parent the shadow plane drawable and have constraints to move it to the same @@ -243,15 +244,15 @@ void ShadowView::OnInitialize() Property::Map customShader; - customShader[ "vertexShader" ] = RENDER_SHADOW_VERTEX_SOURCE; - customShader[ "fragmentShader" ] = RENDER_SHADOW_FRAGMENT_SOURCE; + customShader[ Toolkit::Visual::Shader::Property::VERTEX_SHADER ] = RENDER_SHADOW_VERTEX_SOURCE; + customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = RENDER_SHADOW_FRAGMENT_SOURCE; - customShader[ "subdivideGridX" ] = 20; - customShader[ "subdivideGridY" ] = 20; + customShader[ Toolkit::Visual::Shader::Property::SUBDIVIDE_GRID_X ] = 20; + customShader[ Toolkit::Visual::Shader::Property::SUBDIVIDE_GRID_Y ] = 20; - customShader[ "hints" ] = "outputIsTransparent"; + customShader[ Toolkit::Visual::Shader::Property::HINTS ] = Shader::Hint::OUTPUT_IS_TRANSPARENT; - mShadowRenderShader[ "shader" ] = customShader; + mShadowVisualMap[ Toolkit::DevelVisual::Property::SHADER ] = customShader; // Create render targets needed for rendering from light's point of view mSceneFromLightRenderTarget = FrameBufferImage::New( stageSize.width, stageSize.height, Pixel::RGBA8888 ); @@ -296,12 +297,12 @@ void ShadowView::OnInitialize() void ShadowView::OnChildAdd( Actor& child ) { - Control::OnChildAdd( child ); - if( child != mChildrenRoot && child != mBlurRootActor) { mChildrenRoot.Add( child ); } + + Control::OnChildAdd( child ); } void ShadowView::OnChildRemove( Actor& child )