X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fshadow-view%2Fshadow-view-impl.cpp;h=c8605c1f6bc7b695d19e651858f826ff050206a1;hb=76f9ffa0234acd1b72f3d92c631052a5b4147a83;hp=d6fd80432e9ed221f9eeda3fafd5ee735db11d2c;hpb=a1e6ba9ce55ab38ec56cbd718cb62624a8c656a3;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.cpp b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.cpp index d6fd804..c8605c1 100644 --- a/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.cpp +++ b/dali-toolkit/internal/controls/shadow-view/shadow-view-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -30,7 +30,7 @@ #include // INTERNAL INCLUDES -#include +#include #include #include @@ -252,7 +252,7 @@ void ShadowView::OnInitialize() customShader[ Toolkit::Visual::Shader::Property::HINTS ] = Shader::Hint::OUTPUT_IS_TRANSPARENT; - mShadowVisualMap[ Toolkit::VisualProperty::SHADER ] = customShader; + mShadowVisualMap[ Toolkit::DevelVisual::Property::SHADER ] = customShader; // Create render targets needed for rendering from light's point of view mSceneFromLightRenderTarget = FrameBufferImage::New( stageSize.width, stageSize.height, Pixel::RGBA8888 ); @@ -297,12 +297,12 @@ void ShadowView::OnInitialize() void ShadowView::OnChildAdd( Actor& child ) { - Control::OnChildAdd( child ); - if( child != mChildrenRoot && child != mBlurRootActor) { mChildrenRoot.Add( child ); } + + Control::OnChildAdd( child ); } void ShadowView::OnChildRemove( Actor& child )