X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscrollable%2Fscroll-view%2Fscroll-view-impl.cpp;h=a9714d404e0fbaf71997b78411bd8f3e957c8f92;hb=31df2b9472ccbe0ae460a958535be8ef790c96f2;hp=7ff84ab9c569aee4a0305f380a2391b14dda5c3a;hpb=dd846cfb29b79dcc270562a4d46de1e28f545254;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp b/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp index 7ff84ab..a9714d4 100644 --- a/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp +++ b/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp @@ -22,7 +22,7 @@ #include // for strcmp #include #include -#include +#include #include #include #include @@ -69,7 +69,7 @@ const float DEFAULT_MIN_FLICK_SPEED_THRESHOLD(500.0f); ///< Minimum const float FREE_FLICK_SPEED_THRESHOLD = 200.0f; ///< Free-Flick threshold in pixels/ms const float AUTOLOCK_AXIS_MINIMUM_DISTANCE2 = 100.0f; ///< Auto-lock axis after minimum distance squared. const float FLICK_ORTHO_ANGLE_RANGE = 75.0f; ///< degrees. (if >45, then supports diagonal flicking) -const Vector2 DEFAULT_MOUSE_WHEEL_SCROLL_DISTANCE_STEP_PROPORTION = Vector2(0.17f, 0.1f); ///< The step of horizontal scroll distance in the proportion of stage size for each mouse wheel event received. +const Vector2 DEFAULT_WHEEL_SCROLL_DISTANCE_STEP_PROPORTION = Vector2(0.17f, 0.1f); ///< The step of horizontal scroll distance in the proportion of stage size for each wheel event received. const unsigned long MINIMUM_TIME_BETWEEN_DOWN_AND_UP_FOR_RESET( 150u ); const float TOUCH_DOWN_TIMER_INTERVAL = 100.0f; const float DEFAULT_SCROLL_UPDATE_DISTANCE( 30.0f ); ///< Default distance to travel in pixels for scroll update signal @@ -578,7 +578,7 @@ Dali::Toolkit::ScrollView ScrollView::New() } ScrollView::ScrollView() -: ScrollBase( ControlBehaviour( REQUIRES_MOUSE_WHEEL_EVENTS ) ), // Enable size negotiation +: ScrollBase( ControlBehaviour( REQUIRES_WHEEL_EVENTS ) ), // Enable size negotiation mTouchDownTime(0u), mGestureStackDepth(0), mScrollStateFlags(0), @@ -598,7 +598,7 @@ ScrollView::ScrollView() mFrictionCoefficient(DEFAULT_FRICTION_COEFFICIENT), mFlickSpeedCoefficient(DEFAULT_FLICK_SPEED_COEFFICIENT), mMaxFlickSpeed(DEFAULT_MAX_FLICK_SPEED), - mMouseWheelScrollDistanceStep(Vector2::ZERO), + mWheelScrollDistanceStep(Vector2::ZERO), mInAccessibilityPan(false), mInitialized(false), mScrolling(false), @@ -624,7 +624,6 @@ void ScrollView::OnInitialize() // Internal Actor, used to hide actors from enumerations. // Also actors added to Internal actor appear as overlays e.g. ScrollBar components. mInternalActor = Actor::New(); - mInternalActor.SetDrawMode(DrawMode::OVERLAY); self.Add(mInternalActor); mInternalActor.SetParentOrigin(ParentOrigin::CENTER); @@ -635,7 +634,7 @@ void ScrollView::OnInitialize() mScrollPostPosition = mScrollPrePosition = Vector2::ZERO; - mMouseWheelScrollDistanceStep = Stage::GetCurrent().GetSize() * DEFAULT_MOUSE_WHEEL_SCROLL_DISTANCE_STEP_PROPORTION; + mWheelScrollDistanceStep = Stage::GetCurrent().GetSize() * DEFAULT_WHEEL_SCROLL_DISTANCE_STEP_PROPORTION; mInitialized = true; @@ -658,7 +657,7 @@ void ScrollView::OnInitialize() SetInternalConstraints(); } -void ScrollView::OnControlStageConnection() +void ScrollView::OnStageConnection( unsigned int depth ) { DALI_LOG_SCROLL_STATE("[0x%X]", this); @@ -674,7 +673,7 @@ void ScrollView::OnControlStageConnection() } } -void ScrollView::OnControlStageDisconnection() +void ScrollView::OnStageDisconnection() { DALI_LOG_SCROLL_STATE("[0x%X]", this); @@ -1083,14 +1082,14 @@ void ScrollView::SetMaxFlickSpeed(float speed) mMaxFlickSpeed = speed; } -void ScrollView::SetMouseWheelScrollDistanceStep(Vector2 step) +void ScrollView::SetWheelScrollDistanceStep(Vector2 step) { - mMouseWheelScrollDistanceStep = step; + mWheelScrollDistanceStep = step; } -Vector2 ScrollView::GetMouseWheelScrollDistanceStep() const +Vector2 ScrollView::GetWheelScrollDistanceStep() const { - return mMouseWheelScrollDistanceStep; + return mWheelScrollDistanceStep; } unsigned int ScrollView::GetCurrentPage() const @@ -1116,11 +1115,6 @@ Vector2 ScrollView::GetCurrentScrollPosition() const return -GetPropertyPosition(); } -void ScrollView::SetScrollPosition(const Vector2& position) -{ - mScrollPrePosition = position; -} - Vector2 ScrollView::GetDomainSize() const { Vector3 size = Self().GetCurrentSize(); @@ -1873,7 +1867,7 @@ void ScrollView::OnSizeAnimation(Animation& animation, const Vector3& targetSize UpdatePropertyDomain(); } -void ScrollView::OnControlSizeSet( const Vector3& size ) +void ScrollView::OnSizeSet( const Vector3& size ) { // need to update domain properties for new size if( mDefaultMaxOvershoot ) @@ -2047,11 +2041,11 @@ bool ScrollView::OnTouchEvent(const TouchEvent& event) return true; } -bool ScrollView::OnMouseWheelEvent(const MouseWheelEvent& event) +bool ScrollView::OnWheelEvent(const WheelEvent& event) { if(!mSensitive) { - // Ignore this mouse wheel event, if scrollview is insensitive. + // Ignore this wheel event, if scrollview is insensitive. return false; } @@ -2063,7 +2057,7 @@ bool ScrollView::OnMouseWheelEvent(const MouseWheelEvent& event) if(mRulerX->GetType() == Ruler::Free) { // Free panning mode - targetScrollPosition.x += event.z * mMouseWheelScrollDistanceStep.x; + targetScrollPosition.x += event.z * mWheelScrollDistanceStep.x; ClampPosition(targetScrollPosition); ScrollTo(-targetScrollPosition); } @@ -2079,7 +2073,7 @@ bool ScrollView::OnMouseWheelEvent(const MouseWheelEvent& event) if(mRulerY->GetType() == Ruler::Free) { // Free panning mode - targetScrollPosition.y += event.z * mMouseWheelScrollDistanceStep.y; + targetScrollPosition.y += event.z * mWheelScrollDistanceStep.y; ClampPosition(targetScrollPosition); ScrollTo(-targetScrollPosition); }