X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscrollable%2Fitem-view%2Fspiral-layout.cpp;h=9e8db629bb6b4243692ebfff84fb5604a2e365aa;hb=82ae5bfae69e5db5845c495270c62b35bf6c3213;hp=83d2a1f8ccae4a1e6a8b55fbeb191aa5dedcce61;hpb=17b0a845048893fb8aadd6841c72ed51a92a90e0;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/scrollable/item-view/spiral-layout.cpp b/dali-toolkit/internal/controls/scrollable/item-view/spiral-layout.cpp old mode 100644 new mode 100755 index 83d2a1f..9e8db62 --- a/dali-toolkit/internal/controls/scrollable/item-view/spiral-layout.cpp +++ b/dali-toolkit/internal/controls/scrollable/item-view/spiral-layout.cpp @@ -25,6 +25,7 @@ // INTERNAL INCLUDES #include +#include using namespace Dali; using namespace Dali::Toolkit; @@ -424,6 +425,11 @@ Degree SpiralLayout::GetScrollDirection() const void SpiralLayout::ApplyConstraints( Actor& actor, const int itemId, const Vector3& layoutSize, const Actor& itemViewActor ) { + + if(HasLayoutChanged()) + { + SetSpiralLayoutProperties(GetLayoutProperties()); + } // This just implements the default behaviour of constraint application. // Custom layouts can override this function to apply their custom constraints. Dali::Toolkit::ItemView itemView = Dali::Toolkit::ItemView::DownCast( itemViewActor ); @@ -498,6 +504,53 @@ void SpiralLayout::ApplyConstraints( Actor& actor, const int itemId, const Vecto } } +void SpiralLayout::SetSpiralLayoutProperties(const Property::Map& properties) +{ + // Set any properties specified for SpiralLayout. + for( unsigned int idx = 0, mapCount = properties.Count(); idx < mapCount; ++idx ) + { + KeyValuePair propertyPair = properties.GetKeyValue( idx ); + switch(DefaultItemLayoutProperty::Property(propertyPair.first.indexKey)) + { + case DefaultItemLayoutProperty::SPIRAL_ITEM_SPACING: + { + SetItemSpacing(Radian(propertyPair.second.Get())); + break; + } + case DefaultItemLayoutProperty::SPIRAL_MAXIMUM_SWIPE_SPEED: + { + SetMaximumSwipeSpeed(propertyPair.second.Get()); + break; + } + case DefaultItemLayoutProperty::SPIRAL_TOP_ITEM_ALIGNMENT: + { + SetTopItemAlignment(propertyPair.second.Get()); + break; + } + case DefaultItemLayoutProperty::SPIRAL_SCROLL_SPEED_FACTOR: + { + SetScrollSpeedFactor(propertyPair.second.Get()); + break; + } + case DefaultItemLayoutProperty::SPIRAL_REVOLUTION_DISTANCE: + { + SetRevolutionDistance(propertyPair.second.Get()); + break; + } + case DefaultItemLayoutProperty::SPIRAL_ITEM_FLICK_ANIMATION_DURATION: + { + SetItemFlickAnimationDuration(propertyPair.second.Get()); + break; + } + default: + { + break; + } + } + } + ResetLayoutChangedFlag(); +} + Vector3 SpiralLayout::GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const { Vector3 itemPosition = Vector3::ZERO; @@ -517,7 +570,7 @@ Vector3 SpiralLayout::GetItemPosition(int itemID, float currentLayoutPosition, c { positionConstraint.OrientationDown( itemPosition, currentLayoutPosition + itemID, layoutSize ); } - else // orientation == ControlOrientation::Right + else //orientation == ControlOrientation::Right { positionConstraint.OrientationRight( itemPosition, currentLayoutPosition + itemID, layoutSize ); }