X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscrollable%2Fitem-view%2Fitem-view-impl.h;h=1bb4d2aff84da1dd6366cc370fbe31f39cc685e9;hb=719f20e857c4384504fc64650c58955ec96d2d25;hp=6ed616d827b829d65ff0897096960ef098db7f8a;hpb=a303f9aeedf6c41514ab474e0cb7f52cd692deec;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h b/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h old mode 100644 new mode 100755 index 6ed616d..1bb4d2a --- a/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h +++ b/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.h @@ -22,12 +22,14 @@ #include #include #include -#include +#include +#include // INTERNAL INCLUDES #include #include #include +#include #include #include @@ -236,6 +238,11 @@ public: void ScrollTo(const Vector2& position, float duration); /** + * @copydoc Toolkit::Internal::Scrollable::SetOvershootSize + */ + void SetOvershootSize( const Vector2& size ); + + /** * @copydoc Toolkit::Internal::Scrollable::SetOvershootEffectColor */ void SetOvershootEffectColor( const Vector4& color ); @@ -344,6 +351,18 @@ public: private: /** + * Get all the layouts used in the ItemView. + * @return The layout array + */ + Property::Array GetLayoutArray(); + + /** + * Set all the layouts. that will be used in the ItemView. + * @param[in] layouts The layouts used in the itemView. + */ + void SetLayoutArray( const Property::Array& layouts ); + + /** * Remove an Actor if found in the ItemPool. * @param[in] itemId The item to remove. * @return True if the remaining actors were reordered. @@ -588,11 +607,9 @@ private: private: - typedef std::map ItemPool; - typedef ItemPool::iterator ItemPoolIter; - typedef ItemPool::const_iterator ConstItemPoolIter; + Property::Array mlayoutArray; - ItemPool mItemPool; + ItemContainer mItemPool; ItemFactory& mItemFactory; std::vector< ItemLayoutPtr > mLayouts; ///< Container of Dali::Toolkit::ItemLayout objects Actor mOvershootOverlay; ///< The overlay actor for overshoot effect