X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscrollable%2Fitem-view%2Fitem-view-impl.cpp;h=9e60b846c26413c07d5b254d19043a7c151173a5;hb=cbda2de83c5025276c35d69044934ab1258b4998;hp=43aa9a3b44b26f05283b80a7c7ca261d91ced58c;hpb=c01f2590ed7bb00d9b3600511d08dc420261ed46;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.cpp b/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.cpp index 43aa9a3..9e60b84 100755 --- a/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.cpp +++ b/dali-toolkit/internal/controls/scrollable/item-view/item-view-impl.cpp @@ -426,7 +426,7 @@ void ItemView::ActivateLayout(unsigned int layoutIndex, const Vector3& targetSiz Actor self = Self(); // The ItemView size should match the active layout size - self.SetSize(targetSize); + self.SetProperty( Actor::Property::SIZE, targetSize); mActiveLayoutTargetSize = targetSize; // Switch to the new layout @@ -446,7 +446,7 @@ void ItemView::ActivateLayout(unsigned int layoutIndex, const Vector3& targetSiz Vector3 size; mActiveLayout->GetItemSize( itemId, targetSize, size ); - actor.SetSize( size.GetVectorXY() ); + actor.SetProperty( Actor::Property::SIZE, size.GetVectorXY() ); } // Refresh the new layout @@ -972,7 +972,7 @@ void ItemView::SetupActor( Item item, const Vector3& layoutSize ) { Vector3 size; mActiveLayout->GetItemSize( item.first, mActiveLayoutTargetSize, size ); - item.second.SetSize( size.GetVectorXY() ); + item.second.SetProperty( Actor::Property::SIZE, size.GetVectorXY() ); mActiveLayout->ApplyConstraints( item.second, item.first, layoutSize, Self() ); } @@ -1508,7 +1508,7 @@ Vector2 ItemView::GetCurrentScrollPosition() const void ItemView::AddOverlay(Actor actor) { - actor.SetDrawMode( DrawMode::OVERLAY_2D ); + actor.SetProperty( Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D ); Self().Add(actor); } @@ -1575,7 +1575,7 @@ void ItemView::EnableScrollOvershoot( bool enable ) mOvershootOverlay.SetProperty( Actor::Property::COLOR,mOvershootEffectColor); mOvershootOverlay.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT ); mOvershootOverlay.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - mOvershootOverlay.SetDrawMode( DrawMode::OVERLAY_2D ); + mOvershootOverlay.SetProperty( Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D ); self.Add(mOvershootOverlay); ApplyOvershootSizeConstraint( mOvershootOverlay, mOvershootSize.height );