X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fscene3d-view%2Fscene3d-view-impl.cpp;h=1521ae909e7a1b2968e7cf9e89056c3b39f92343;hb=HEAD;hp=aa8438ae64d74e51b852cc070a2d9aa5f5eda1a3;hpb=c052b6678e2c6d8a65545dbbe4531ea7057c1999;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/scene3d-view/scene3d-view-impl.cpp b/dali-toolkit/internal/controls/scene3d-view/scene3d-view-impl.cpp index aa8438a..a23c03e 100644 --- a/dali-toolkit/internal/controls/scene3d-view/scene3d-view-impl.cpp +++ b/dali-toolkit/internal/controls/scene3d-view/scene3d-view-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2024 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -23,6 +23,7 @@ // INTERNAL INCLUDES #include +#include namespace Dali { @@ -35,7 +36,7 @@ namespace const char* const IMAGE_BRDF_FILE_NAME = "brdfLUT.png"; // glTF file extension -const std::string GLTF_EXT(".gltf"); +const char* GLTF_EXT(".gltf"); /** * cube map face index @@ -54,7 +55,8 @@ Scene3dView::Scene3dView() mAnimationArray(), mLightType(Toolkit::Scene3dView::LightType::NONE), mLightVector(Vector3::ONE), - mLightColor(Vector3::ONE) + mLightColor(Vector3::ONE), + mUseIBL(false) { } @@ -130,20 +132,16 @@ bool Scene3dView::PlayAnimations() bool Scene3dView::SetLight(Toolkit::Scene3dView::LightType type, Vector3 lightVector, Vector3 lightColor) { - if(type > Toolkit::Scene3dView::LightType::DIRECTIONAL_LIGHT) - { - return false; - } - - mLightType = static_cast( - (mLightType >= Toolkit::Scene3dView::LightType::IMAGE_BASED_LIGHT) ? Toolkit::Scene3dView::LightType::IMAGE_BASED_LIGHT + type : type); - + mLightType = type; mLightVector = lightVector; mLightColor = lightColor; for(auto&& shader : mShaderArray) { - shader.RegisterProperty("uLightType", (GetLightType() & ~Toolkit::Scene3dView::LightType::IMAGE_BASED_LIGHT)); + float hasLightSource = static_cast(!!(GetLightType() & (Toolkit::Scene3dView::LightType::POINT_LIGHT | Toolkit::Scene3dView::LightType::DIRECTIONAL_LIGHT))); + float isPointLight = static_cast(!!(GetLightType() & Toolkit::Scene3dView::LightType::POINT_LIGHT)); + shader.RegisterProperty("uHasLightSource", hasLightSource); + shader.RegisterProperty("uIsPointLight", isPointLight); shader.RegisterProperty("uLightVector", lightVector); shader.RegisterProperty("uLightColor", lightColor); } @@ -156,15 +154,22 @@ uint8_t* Scene3dView::GetCroppedBuffer(uint8_t* sourceBuffer, uint32_t bytesPerP uint32_t byteSize = bytesPerPixel * xFaceSize * yFaceSize; uint8_t* destBuffer = reinterpret_cast(malloc(byteSize + 4u)); - int32_t srcStride = width * bytesPerPixel; - int32_t destStride = xFaceSize * bytesPerPixel; - int32_t srcOffset = xOffset * bytesPerPixel + yOffset * srcStride; - int32_t destOffset = 0; - for(uint16_t row = yOffset; row < yOffset + yFaceSize; ++row) + if(DALI_LIKELY(destBuffer)) + { + int32_t srcStride = width * bytesPerPixel; + int32_t destStride = xFaceSize * bytesPerPixel; + int32_t srcOffset = xOffset * bytesPerPixel + yOffset * srcStride; + int32_t destOffset = 0; + for(uint16_t row = yOffset; row < yOffset + yFaceSize; ++row) + { + memcpy(destBuffer + destOffset, sourceBuffer + srcOffset, destStride); + srcOffset += srcStride; + destOffset += destStride; + } + } + else { - memcpy(destBuffer + destOffset, sourceBuffer + srcOffset, destStride); - srcOffset += srcStride; - destOffset += destStride; + DALI_LOG_ERROR("malloc is failed. request malloc size : %u\n", byteSize + 4u); } return destBuffer; @@ -196,15 +201,16 @@ void Scene3dView::UploadTextureFace(Texture& texture, Devel::PixelBuffer pixelBu uint32_t xOffset = CUBEMAP_INDEX_X[cubeType][faceIndex] * faceSize; uint32_t yOffset = CUBEMAP_INDEX_Y[cubeType][faceIndex] * faceSize; - uint8_t* tempImageBuffer = GetCroppedBuffer(imageBuffer, bytesPerPixel, imageWidth, imageHeight, xOffset, yOffset, faceSize, faceSize); - PixelData pixelData = PixelData::New(tempImageBuffer, faceSize * faceSize * bytesPerPixel, faceSize, faceSize, pixelBuffer.GetPixelFormat(), PixelData::FREE); - texture.Upload(pixelData, CubeMapLayer::POSITIVE_X + faceIndex, 0, 0, 0, faceSize, faceSize); + uint8_t* tempImageBuffer = GetCroppedBuffer(imageBuffer, bytesPerPixel, imageWidth, imageHeight, xOffset, yOffset, faceSize, faceSize); + if(DALI_LIKELY(tempImageBuffer)) + { + PixelData pixelData = PixelData::New(tempImageBuffer, faceSize * faceSize * bytesPerPixel, faceSize, faceSize, pixelBuffer.GetPixelFormat(), PixelData::FREE); + texture.Upload(pixelData, CubeMapLayer::POSITIVE_X + faceIndex, 0, 0, 0, faceSize, faceSize); + } } void Scene3dView::SetCubeMap(const std::string& diffuseTexturePath, const std::string& specularTexturePath, Vector4 scaleFactor) { - mLightType = Toolkit::Scene3dView::LightType::IMAGE_BASED_LIGHT; - // BRDF texture const std::string imageDirPath = AssetManager::GetDaliImagePath(); const std::string imageBrdfUrl = imageDirPath + IMAGE_BRDF_FILE_NAME; @@ -235,6 +241,7 @@ void Scene3dView::SetCubeMap(const std::string& diffuseTexturePath, const std::s mSpecularTexture.GenerateMipmaps(); mIBLScaleFactor = scaleFactor; + mUseIBL = true; } bool Scene3dView::SetDefaultCamera(const Dali::Camera::Type type, const float nearPlane, const Vector3 cameraPosition) @@ -318,6 +325,11 @@ Texture Scene3dView::GetSpecularTexture() return mSpecularTexture; } +bool Scene3dView::HasImageBasedLighting() +{ + return mUseIBL; +} + Texture Scene3dView::GetDiffuseTexture() { return mDiffuseTexture;