X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Frenderers%2Fcontrol-renderer-data-impl.cpp;h=9992bf5605b74f41bcaea612b61c1ad031143330;hb=0031ca8312dba666109e4f7fbb62a3a5e288b7c2;hp=6a58cfb27b30687ab2a56506f17cf0a8901f620b;hpb=4c1f4bfb9eb5b956b64a6c9bf077217fc0ca9234;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/renderers/control-renderer-data-impl.cpp b/dali-toolkit/internal/controls/renderers/control-renderer-data-impl.cpp index 6a58cfb..9992bf5 100644 --- a/dali-toolkit/internal/controls/renderers/control-renderer-data-impl.cpp +++ b/dali-toolkit/internal/controls/renderers/control-renderer-data-impl.cpp @@ -38,19 +38,19 @@ namespace { //custom shader const char * const CUSTOM_SHADER( "shader" ); -const char * const CUSTOM_VERTEX_SHADER( "vertex-shader" ); -const char * const CUSTOM_FRAGMENT_SHADER( "fragment-shader" ); -const char * const CUSTOM_SUBDIVIDE_GRID_X( "subdivide-grid-x" ); -const char * const CUSTOM_SUBDIVIDE_GRID_Y( "subdivide-grid-y" ); +const char * const CUSTOM_VERTEX_SHADER( "vertexShader" ); +const char * const CUSTOM_FRAGMENT_SHADER( "fragmentShader" ); +const char * const CUSTOM_SUBDIVIDE_GRID_X( "subdivideGridX" ); +const char * const CUSTOM_SUBDIVIDE_GRID_Y( "subdivideGridY" ); const char * const CUSTOM_SHADER_HINTS( "hints" ); ///< type STRING for a hint from the below hint strings or an ARRAY of of hint strings /** * where hints should be contain strings of the following shader hints: - * "none" | corresponds to HINT_NONE - * "requires-self-depth-test" | corresponds to HINT_REQUIRES_SELF_DEPTH_TEST - * "output-is-transparent" | corresponds to HINT_OUTPUT_IS_TRANSPARENT - * "output-is-opaque" | corresponds to HINT_OUTPUT_IS_OPAQUE - * "modifies-geometry" | corresponds to HINT_MODIFIES_GEOMETRY + * "none" | corresponds to HINT_NONE + * "requiresSelfDepthTest" | corresponds to HINT_REQUIRES_SELF_DEPTH_TEST + * "outputIsTransparent" | corresponds to HINT_OUTPUT_IS_TRANSPARENT + * "outputIsOpaque" | corresponds to HINT_OUTPUT_IS_OPAQUE + * "modifiesGeometry" | corresponds to HINT_MODIFIES_GEOMETRY */ Shader::ShaderHints HintFromString( std::string hintString ) @@ -59,19 +59,19 @@ Shader::ShaderHints HintFromString( std::string hintString ) { return Shader::HINT_NONE; } - else if( hintString == "requires-self-depth-test" ) + else if( hintString == "requiresSelfDepthTest" ) { return Shader::HINT_REQUIRES_SELF_DEPTH_TEST; } - else if( hintString == "output-is-transparent" ) + else if( hintString == "outputIsTransparent" ) { return Shader::HINT_OUTPUT_IS_TRANSPARENT; } - else if( hintString == "output-is-opaque" ) + else if( hintString == "outputIsOpaque" ) { return Shader::HINT_OUTPUT_IS_OPAQUE; } - else if( hintString == "modifies-geometry" ) + else if( hintString == "modifiesGeometry" ) { return Shader::HINT_MODIFIES_GEOMETRY; } @@ -88,7 +88,7 @@ Shader::ShaderHints HintFromString( std::string hintString ) Internal::ControlRenderer::Impl::Impl() : mCustomShader(NULL), mDepthIndex( 0.0f ), - mIsOnStage( false ) + mFlags( 0 ) { }