X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fpage-turn-view%2Fpage-turn-view-impl.cpp;h=cb0b16eed104c5e0f58714baf316c721fa5bc99a;hb=refs%2Fchanges%2F46%2F36346%2F1;hp=c844d882e0ebece35f640d9efa52b876f76725a5;hpb=2ddfbb9e23a7c3fc30e604236c41e0ef6d2ed6a2;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.cpp b/dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.cpp index c844d88..cb0b16e 100644 --- a/dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.cpp +++ b/dali-toolkit/internal/controls/page-turn-view/page-turn-view-impl.cpp @@ -20,6 +20,8 @@ // EXTERNAL INCLUDES #include +#include +#include #include #include #include @@ -309,7 +311,7 @@ void PageTurnView::OnInitialize() for( int i = 0; i < MAXIMUM_TURNING_NUM; i++ ) { mTurnEffect[i] = Toolkit::PageTurnEffect::New( false ); - mTurnEffect[i].SetProperty( ShaderEffect::GRID_DENSITY, Property::Value( DEFAULT_GRID_DENSITY ) ); + mTurnEffect[i].SetProperty( ShaderEffect::Property::GRID_DENSITY, Property::Value( DEFAULT_GRID_DENSITY ) ); mTurnEffect[i].SetPageSize( mPageSize ); mTurnEffect[i].SetShadowWidth(0.f); mTurnEffect[i].SetSpineShadowParameter( mSpineShadowParameter ); @@ -376,7 +378,7 @@ void PageTurnView::SetupRenderTasks() Self().Add( mPageSourceActor[i] ); mPageSourceActor[i].SetSensitive( false ); - mRenderedPage[i] = FrameBufferImage::New( mControlSize.width, mControlSize.height, Pixel::RGB8888, Image::Unused ); + mRenderedPage[i] = FrameBufferImage::New( mControlSize.width, mControlSize.height, Pixel::RGB8888, Image::UNUSED ); mOffscreenTask[i] = taskList.CreateTask(); mOffscreenTask[i].SetRefreshRate( RenderTask::REFRESH_ONCE ); mOffscreenTask[i].SetCameraActor(mCameraActor); @@ -887,7 +889,7 @@ void PageTurnView::PanContinuing( const Vector2& gesturePosition ) GetImpl( mTurnEffect[mIndex] ).ApplyInternalConstraint(); float distance = offset.Length(); - Constraint rotationConstraint = Constraint::New( Actor::ROTATION, + Constraint rotationConstraint = Constraint::New( Actor::Property::ROTATION, Source( self, mPropertyPanDisplacement[mIndex] ), RotationConstraint(distance, mPageSize.width, mIsTurnBack[mPanActor])); mPanActor.ApplyConstraint( rotationConstraint );