X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fmodel3d-view%2Fmodel3d-view-impl.cpp;h=4fedb5f78a7cfcae2416317a76491a2a666bd995;hb=HEAD;hp=f9bf49110fcbbcf23cfec897259f4c8bf2a86188;hpb=b8da2e53925b9abb9fa362560069e8ca4aa62f81;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/model3d-view/model3d-view-impl.cpp b/dali-toolkit/internal/controls/model3d-view/model3d-view-impl.cpp index f9bf491..4fedb5f 100644 --- a/dali-toolkit/internal/controls/model3d-view/model3d-view-impl.cpp +++ b/dali-toolkit/internal/controls/model3d-view/model3d-view-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2024 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -277,13 +277,10 @@ void Model3dView::OnInitialize() { //Create empty versions of the geometry and material so we always have a Renderer Geometry mesh = Geometry::New(); - Shader shader = Shader::New(SHADER_MODEL3D_VIEW_SIMPLE_SHADER_VERT, SHADER_MODEL3D_VIEW_SIMPLE_SHADER_FRAG); + Shader shader = Shader::New(SHADER_MODEL3D_VIEW_SIMPLE_SHADER_VERT, SHADER_MODEL3D_VIEW_SIMPLE_SHADER_FRAG, Shader::Hint::NONE, "MODEL3D_VIEW_SIMPLE"); mRenderer = Renderer::New(mesh, shader); - DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) { - return std::unique_ptr( - new DevelControl::AccessibleImpl(actor, Dali::Accessibility::Role::IMAGE)); - }); + Self().SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::IMAGE); } void Model3dView::LoadGeometry() @@ -390,21 +387,21 @@ void Model3dView::CreateMaterial() { if((mTexture2Url != "") && (mTexture1Url != "") && (mIlluminationType == Toolkit::Model3dView::DIFFUSE_WITH_NORMAL_MAP)) { - mShader = Shader::New(SHADER_MODEL3D_VIEW_NRMMAP_SHADER_VERT, SHADER_MODEL3D_VIEW_NRMMAP_SHADER_FRAG); + mShader = Shader::New(SHADER_MODEL3D_VIEW_NRMMAP_SHADER_VERT, SHADER_MODEL3D_VIEW_NRMMAP_SHADER_FRAG, Shader::Hint::NONE, "MODEL3D_VIEW_NRMMAP"); } else if(mIlluminationType == Toolkit::Model3dView::DIFFUSE_WITH_TEXTURE || mIlluminationType == Toolkit::Model3dView::DIFFUSE_WITH_NORMAL_MAP) { - mShader = Shader::New(SHADER_MODEL3D_VIEW_SHADER_VERT, SHADER_MODEL3D_VIEW_SHADER_FRAG); + mShader = Shader::New(SHADER_MODEL3D_VIEW_SHADER_VERT, SHADER_MODEL3D_VIEW_SHADER_FRAG, Shader::Hint::NONE, "MODEL3D_VIEW"); } else { - mShader = Shader::New(SHADER_MODEL3D_VIEW_SIMPLE_SHADER_VERT, SHADER_MODEL3D_VIEW_SIMPLE_SHADER_FRAG); + mShader = Shader::New(SHADER_MODEL3D_VIEW_SIMPLE_SHADER_VERT, SHADER_MODEL3D_VIEW_SIMPLE_SHADER_FRAG, Shader::Hint::NONE, "MODEL3D_VIEW_SIMPLE"); } } else { - mShader = Shader::New(SHADER_MODEL3D_VIEW_SIMPLE_SHADER_VERT, SHADER_MODEL3D_VIEW_SIMPLE_SHADER_FRAG); + mShader = Shader::New(SHADER_MODEL3D_VIEW_SIMPLE_SHADER_VERT, SHADER_MODEL3D_VIEW_SIMPLE_SHADER_FRAG, Shader::Hint::NONE, "MODEL3D_VIEW_NRMMAP"); } mTextureSet = TextureSet::New();