X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fimage-view%2Fimage-view-impl.cpp;h=89e4c7b5877148caffa368f135bb7e7640f01ae6;hb=dcee19c07c4f38251b88ca0ad849c9a666cf20eb;hp=f19f390211ac906df3ff37c37f12186ea90f8e9a;hpb=be7711b99f7e5db0b712194636745045d4da1154;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/image-view/image-view-impl.cpp b/dali-toolkit/internal/controls/image-view/image-view-impl.cpp index f19f390..89e4c7b 100644 --- a/dali-toolkit/internal/controls/image-view/image-view-impl.cpp +++ b/dali-toolkit/internal/controls/image-view/image-view-impl.cpp @@ -11,7 +11,7 @@ // INTERNAL INCLUDES #include -#include +#include #include #include #include @@ -43,19 +43,6 @@ DALI_PROPERTY_REGISTRATION( Toolkit, ImageView, "preMultipliedAlpha", BOOLEAN, P DALI_ANIMATABLE_PROPERTY_REGISTRATION_WITH_DEFAULT( Toolkit, ImageView, "pixelArea", Vector4(0.f, 0.f, 1.f, 1.f), PIXEL_AREA ) DALI_TYPE_REGISTRATION_END() - -void SetDefaultTransformMap( Property::Map& transformMap ) -{ - transformMap.Clear(); - transformMap - .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) ) - .Add( Toolkit::Visual::DevelProperty::Transform::Property::SIZE, Vector2(1.0f, 1.0f) ) - .Add( Toolkit::Visual::DevelProperty::Transform::Property::ORIGIN, Toolkit::Align::CENTER ) - .Add( Toolkit::Visual::DevelProperty::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER ) - .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO ); - -} - } // anonymous namespace using namespace Dali; @@ -154,12 +141,6 @@ void ImageView::SetImage( const std::string& url, ImageDimensions size ) mVisual = Toolkit::VisualFactory::Get().CreateVisual( url, size ); RegisterVisual( Toolkit::ImageView::Property::IMAGE, mVisual ); - // This transform fills the control - // Should provide a transform that handles aspect ratio according to image size - Property::Map transformMap; - SetDefaultTransformMap( transformMap ); - mVisual.SetTransformAndSize( transformMap, mSizeSet ); - RelayoutRequest(); } } @@ -243,26 +224,15 @@ float ImageView::GetWidthForHeight( float height ) } } - -/////////////////////////////////////////////////////////// -// -// Private methods -// - -void ImageView::OnSizeSet( const Vector3& targetSize ) +void ImageView::OnRelayout( const Vector2& size, RelayoutContainer& container ) { - Control::OnSizeSet( targetSize ); - mSizeSet = targetSize; + Control::OnRelayout( size, container ); if( mVisual ) { - Vector2 size( targetSize ); - - // This transform fills the control + // Pass in an empty map which uses default transform values meaning our visual fills the control // Should provide a transform that handles aspect ratio according to image size - Property::Map transformMap; - SetDefaultTransformMap( transformMap ); - mVisual.SetTransformAndSize( transformMap, size ); + mVisual.SetTransformAndSize( Property::Map(), size ); } } @@ -293,33 +263,37 @@ void ImageView::SetProperty( BaseObject* object, Property::Index index, const Pr case Toolkit::ImageView::Property::IMAGE: { std::string imageUrl; - Property::Map map; + Property::Map* map; if( value.Get( imageUrl ) ) { impl.SetImage( imageUrl, ImageDimensions() ); } // if its not a string then get a Property::Map from the property if possible. - else if( value.Get( map ) ) + else { - Property::Value* shaderValue = map.Find( Toolkit::VisualProperty::SHADER, CUSTOM_SHADER ); - // set image only if property map contains image information other than custom shader - if( map.Count() > 1u || !shaderValue ) + map = value.GetMap(); + if( map ) { - impl.SetImage( map ); - } - // the property map contains only the custom shader - else if( impl.mVisual && map.Count() == 1u && shaderValue ) - { - Property::Map shaderMap; - if( shaderValue->Get( shaderMap ) ) + Property::Value* shaderValue = map->Find( Toolkit::DevelVisual::Property::SHADER, CUSTOM_SHADER ); + // set image only if property map contains image information other than custom shader + if( map->Count() > 1u || !shaderValue ) + { + impl.SetImage( *map ); + } + // the property map contains only the custom shader + else if( ( impl.mVisual )&&( map->Count() == 1u )&&( shaderValue ) ) { - Internal::Visual::Base& visual = Toolkit::GetImplementation( impl.mVisual ); - visual.SetCustomShader( shaderMap ); - if( imageView.OnStage() ) + Property::Map* shaderMap = shaderValue->GetMap(); + if( shaderMap ) { - // force to create new core renderer to use the newly set shader - visual.SetOffStage( imageView ); - visual.SetOnStage( imageView ); + Internal::Visual::Base& visual = Toolkit::GetImplementation( impl.mVisual ); + visual.SetCustomShader( *shaderMap ); + if( imageView.OnStage() ) + { + // force to create new core renderer to use the newly set shader + visual.SetOffStage( imageView ); + visual.SetOnStage( imageView ); + } } } }