X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fimage-view%2Fimage-view-impl.cpp;h=89e4c7b5877148caffa368f135bb7e7640f01ae6;hb=dcee19c07c4f38251b88ca0ad849c9a666cf20eb;hp=37147e8a5c9e0755c315e4025c146caeb5a4139c;hpb=a3ab994876ea86236784101dd85370815c336e8b;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/image-view/image-view-impl.cpp b/dali-toolkit/internal/controls/image-view/image-view-impl.cpp index 37147e8..89e4c7b 100644 --- a/dali-toolkit/internal/controls/image-view/image-view-impl.cpp +++ b/dali-toolkit/internal/controls/image-view/image-view-impl.cpp @@ -11,10 +11,11 @@ // INTERNAL INCLUDES #include -#include +#include #include #include #include +#include namespace Dali { @@ -81,9 +82,8 @@ void ImageView::SetImage( Image image ) mImage = image; - Actor self( Self() ); mVisual = Toolkit::VisualFactory::Get().CreateVisual( image ); - RegisterVisual( Toolkit::ImageView::Property::IMAGE, self, mVisual ); + RegisterVisual( Toolkit::ImageView::Property::IMAGE, mVisual ); mImageSize = image ? ImageDimensions( image.GetWidth(), image.GetHeight() ) : ImageDimensions( 0, 0 ); RelayoutRequest(); @@ -96,9 +96,8 @@ void ImageView::SetImage( Property::Map map ) mImage.Reset(); mPropertyMap = map; - Actor self( Self() ); mVisual = Toolkit::VisualFactory::Get().CreateVisual( mPropertyMap ); - RegisterVisual( Toolkit::ImageView::Property::IMAGE, self, mVisual ); + RegisterVisual( Toolkit::ImageView::Property::IMAGE, mVisual ); Property::Value* widthValue = mPropertyMap.Find( "width" ); if( widthValue ) @@ -139,11 +138,8 @@ void ImageView::SetImage( const std::string& url, ImageDimensions size ) mImageSize = size; } - Actor self( Self() ); mVisual = Toolkit::VisualFactory::Get().CreateVisual( url, size ); - RegisterVisual( Toolkit::ImageView::Property::IMAGE, self, mVisual ); - - mVisual.SetSize( mSizeSet ); + RegisterVisual( Toolkit::ImageView::Property::IMAGE, mVisual ); RelayoutRequest(); } @@ -228,21 +224,15 @@ float ImageView::GetWidthForHeight( float height ) } } - -/////////////////////////////////////////////////////////// -// -// Private methods -// - -void ImageView::OnSizeSet( const Vector3& targetSize ) +void ImageView::OnRelayout( const Vector2& size, RelayoutContainer& container ) { - Control::OnSizeSet( targetSize ); - mSizeSet = targetSize; + Control::OnRelayout( size, container ); if( mVisual ) { - Vector2 size( targetSize ); - mVisual.SetSize( size ); + // Pass in an empty map which uses default transform values meaning our visual fills the control + // Should provide a transform that handles aspect ratio according to image size + mVisual.SetTransformAndSize( Property::Map(), size ); } } @@ -273,33 +263,37 @@ void ImageView::SetProperty( BaseObject* object, Property::Index index, const Pr case Toolkit::ImageView::Property::IMAGE: { std::string imageUrl; - Property::Map map; + Property::Map* map; if( value.Get( imageUrl ) ) { impl.SetImage( imageUrl, ImageDimensions() ); } // if its not a string then get a Property::Map from the property if possible. - else if( value.Get( map ) ) + else { - Property::Value* shaderValue = map.Find( Toolkit::Visual::Property::SHADER, CUSTOM_SHADER ); - // set image only if property map contains image information other than custom shader - if( map.Count() > 1u || !shaderValue ) - { - impl.SetImage( map ); - } - // the property map contains only the custom shader - else if( impl.mVisual && map.Count() == 1u && shaderValue ) + map = value.GetMap(); + if( map ) { - Property::Map shaderMap; - if( shaderValue->Get( shaderMap ) ) + Property::Value* shaderValue = map->Find( Toolkit::DevelVisual::Property::SHADER, CUSTOM_SHADER ); + // set image only if property map contains image information other than custom shader + if( map->Count() > 1u || !shaderValue ) + { + impl.SetImage( *map ); + } + // the property map contains only the custom shader + else if( ( impl.mVisual )&&( map->Count() == 1u )&&( shaderValue ) ) { - Internal::Visual::Base& visual = Toolkit::GetImplementation( impl.mVisual ); - visual.SetCustomShader( shaderMap ); - if( imageView.OnStage() ) + Property::Map* shaderMap = shaderValue->GetMap(); + if( shaderMap ) { - // force to create new core renderer to use the newly set shader - visual.SetOffStage( imageView ); - visual.SetOnStage( imageView ); + Internal::Visual::Base& visual = Toolkit::GetImplementation( impl.mVisual ); + visual.SetCustomShader( *shaderMap ); + if( imageView.OnStage() ) + { + // force to create new core renderer to use the newly set shader + visual.SetOffStage( imageView ); + visual.SetOnStage( imageView ); + } } } }