X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fgaussian-blur-view%2Fgaussian-blur-view-impl.h;h=76fe76c6dda848a5f86ff9cf30864e1992bed0b9;hb=7ab8f56aba96efd1851b57a23b9b0b704dec052c;hp=792c1b13ea50abee4a7d4048b2bc78949b34ca17;hpb=b97b29c76acefabbae2c0a4e9ecc261bf9dd8036;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.h b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.h index 792c1b1..76fe76c 100644 --- a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.h +++ b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_GAUSSIAN_BLUR_EFFECT_H /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -71,17 +71,14 @@ public: const float downsampleWidthScale, const float downsampleHeightScale, bool blurUserImage); - void Add(Actor child); - void Remove(Actor child); - void Activate(); void ActivateOnce(); void Deactivate(); - void SetUserImageAndOutputRenderTarget(Image inputImage, FrameBufferImage outputRenderTarget); + void SetUserImageAndOutputRenderTarget(Texture inputImage, FrameBuffer outputRenderTarget); Property::Index GetBlurStrengthPropertyIndex() const {return mBlurStrengthPropertyIndex;} - FrameBufferImage GetBlurredRenderTarget() const; + FrameBuffer GetBlurredRenderTarget() const; /// @copydoc Dali::Toolkit::GaussianBlurView::SetBackgroundColor(const Vector4&) void SetBackgroundColor( const Vector4& color ); @@ -159,30 +156,28 @@ private: ///////////////////////////////////////////////////////////// // for rendering all user added children to offscreen target - FrameBufferImage mRenderTargetForRenderingChildren; + FrameBuffer mRenderTargetForRenderingChildren; RenderTask mRenderChildrenTask; ///////////////////////////////////////////////////////////// // for rendering separated blur passes to offscreen targets - FrameBufferImage mRenderTarget1; - FrameBufferImage mRenderTarget2; - - Toolkit::ImageView mImageViewHorizBlur; - Toolkit::ImageView mImageViewVertBlur; + FrameBuffer mRenderTarget1; + FrameBuffer mRenderTarget2; - Property::Map mCustomShader; + Actor mHorizBlurActor; + Actor mVertBlurActor; RenderTask mHorizBlurTask; RenderTask mVertBlurTask; ///////////////////////////////////////////////////////////// // for compositing blur and children renders to offscreen target - Toolkit::ImageView mImageViewComposite; + Actor mCompositingActor; RenderTask mCompositeTask; ///////////////////////////////////////////////////////////// // for holding blurred result - Toolkit::ImageView mTargetActor; + Actor mTargetActor; ///////////////////////////////////////////////////////////// // for animating fade in / out of blur, hiding internal implementation but allowing user to set via GaussianBlurView interface @@ -190,8 +185,8 @@ private: ///////////////////////////////////////////////////////////// // User can specify image to blur and output target, so we can use GaussianBlurView for arbitrary blur processes - Image mUserInputImage; - FrameBufferImage mUserOutputRenderTarget; + Texture mUserInputImage; + FrameBuffer mUserOutputRenderTarget; Dali::Toolkit::GaussianBlurView::GaussianBlurViewSignal mFinishedSignal; ///< Signal emitted when blur has completed.