X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fgaussian-blur-view%2Fgaussian-blur-view-impl.cpp;h=ef1c7ddcd70a32d7748f64a9d7f6da748e2a2e4d;hb=843352ddfe65e9a2f6fa1fb73197b46960efb40c;hp=2b993e961467c3ec0db2a8fa2c191998a5f12233;hpb=2ddfbb9e23a7c3fc30e604236c41e0ef6d2ed6a2;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp index 2b993e9..ef1c7dd 100644 --- a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp +++ b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp @@ -21,6 +21,8 @@ // EXTERNAL INCLUDES #include #include +#include +#include #include #include #include @@ -427,13 +429,13 @@ void GaussianBlurView::AllocateResources() mRenderFullSizeCamera.SetPosition(0.0f, 0.0f, mTargetSize.height * cameraPosConstraintScale); // create offscreen buffer of new size to render our child actors to - mRenderTargetForRenderingChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::Unused ); + mRenderTargetForRenderingChildren = FrameBufferImage::New( mTargetSize.width, mTargetSize.height, mPixelFormat, Dali::Image::UNUSED ); // Set ImageActor for performing a horizontal blur on the texture mImageActorHorizBlur.SetImage( mRenderTargetForRenderingChildren ); // Create offscreen buffer for vert blur pass - mRenderTarget1 = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::Unused ); + mRenderTarget1 = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::UNUSED ); // use the completed blur in the first buffer and composite with the original child actors render mImageActorComposite.SetImage( mRenderTarget1 ); @@ -443,7 +445,7 @@ void GaussianBlurView::AllocateResources() } // Create offscreen buffer for horiz blur pass - mRenderTarget2 = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::Unused ); + mRenderTarget2 = FrameBufferImage::New( mDownsampledWidth, mDownsampledHeight, mPixelFormat, Dali::Image::UNUSED ); // size needs to match render target mImageActorHorizBlur.SetSize(mDownsampledWidth, mDownsampledHeight);