X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fgaussian-blur-view%2Fgaussian-blur-view-impl.cpp;h=c1ce8b89e5635d3ebb6f2db7c6192c31ba16734a;hb=fc2392c09ab526295f52c430ead7879e1e91a096;hp=430148a64cacf99d8077886fd7e02c2044d7d050;hpb=dc3613bb6248908c267a76e378b04962bce85664;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp index 430148a..c1ce8b8 100644 --- a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp +++ b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp @@ -21,9 +21,12 @@ // EXTERNAL INCLUDES #include #include +#include +#include #include #include #include +#include #include #include @@ -38,7 +41,6 @@ // Manager object - re-use render targets if there are multiple GaussianBlurViews created - ///////////////////////////////////////////////////////// // IMPLEMENTATION NOTES @@ -83,14 +85,14 @@ BaseHandle Create() return Toolkit::GaussianBlurView::New(); } -TypeRegistration mType( typeid(Toolkit::GaussianBlurView), typeid(Toolkit::Control), Create ); - +DALI_TYPE_REGISTRATION_BEGIN( Toolkit::GaussianBlurView, Toolkit::Control, Create ) +DALI_TYPE_REGISTRATION_END() const unsigned int GAUSSIAN_BLUR_VIEW_DEFAULT_NUM_SAMPLES = 5; const float GAUSSIAN_BLUR_VIEW_DEFAULT_BLUR_BELL_CURVE_WIDTH = 1.5f; const Pixel::Format GAUSSIAN_BLUR_VIEW_DEFAULT_RENDER_TARGET_PIXEL_FORMAT = Pixel::RGBA8888; const float GAUSSIAN_BLUR_VIEW_DEFAULT_BLUR_STRENGTH = 1.0f; // default, fully blurred -const std::string GAUSSIAN_BLUR_VIEW_STRENGTH_PROPERTY_NAME("GaussianBlurStrengthPropertyName"); +const char* const GAUSSIAN_BLUR_VIEW_STRENGTH_PROPERTY_NAME = "GaussianBlurStrengthPropertyName"; const float GAUSSIAN_BLUR_VIEW_DEFAULT_DOWNSAMPLE_WIDTH_SCALE = 0.5f; const float GAUSSIAN_BLUR_VIEW_DEFAULT_DOWNSAMPLE_HEIGHT_SCALE = 0.5f; @@ -298,7 +300,7 @@ void GaussianBlurView::OnInitialize() mImageActorComposite.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME mImageActorComposite.SetOpacity(GAUSSIAN_BLUR_VIEW_DEFAULT_BLUR_STRENGTH); // ensure alpha is enabled for this object and set default value - Constraint blurStrengthConstraint = Constraint::New( Actor::COLOR_ALPHA, ParentSource(mBlurStrengthPropertyIndex), EqualToConstraintFloat()); + Constraint blurStrengthConstraint = Constraint::New( Actor::Property::COLOR_ALPHA, ParentSource(mBlurStrengthPropertyIndex), EqualToConstraintFloat()); mImageActorComposite.ApplyConstraint(blurStrengthConstraint); // Create an ImageActor for holding final result, i.e. the blurred image. This will get rendered to screen later, via default / user render task