X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fgaussian-blur-view%2Fgaussian-blur-view-impl.cpp;h=2dddad762ade5957535b1d9f45ad9bb51e4ac943;hb=refs%2Fchanges%2F97%2F107897%2F9;hp=95984f5cd231f461820d1a559e3ecf0cd5f20b34;hpb=84e05cec3039abe8ecaaa950d4f93dd4f94282fe;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp index 95984f5..2dddad7 100644 --- a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp +++ b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -30,7 +30,7 @@ #include // INTERNAL INCLUDES -#include +#include // TODO: // pixel format / size - set from JSON @@ -264,7 +264,7 @@ void GaussianBlurView::OnInitialize() horizFragmentShaderStringStream << GAUSSIAN_BLUR_FRAGMENT_SOURCE; Property::Map source; source[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = horizFragmentShaderStringStream.str(); - mCustomShader[ Toolkit::Visual::Property::SHADER ] = source; + mCustomShader[ Toolkit::DevelVisual::Property::SHADER ] = source; ////////////////////////////////////////////////////// // Create actors @@ -330,8 +330,6 @@ void GaussianBlurView::OnInitialize() void GaussianBlurView::OnSizeSet(const Vector3& targetSize) { - Control::OnSizeSet( targetSize ); - mTargetSize = Vector2(targetSize); mChildrenRoot.SetSize(targetSize); @@ -356,16 +354,18 @@ void GaussianBlurView::OnSizeSet(const Vector3& targetSize) Deactivate(); Activate(); } + + Control::OnSizeSet( targetSize ); } void GaussianBlurView::OnChildAdd( Actor& child ) { - Control::OnChildAdd( child ); - if( child != mChildrenRoot && child != mInternalRoot) { mChildrenRoot.Add( child ); } + + Control::OnChildAdd( child ); } void GaussianBlurView::OnChildRemove( Actor& child )