X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fgaussian-blur-view%2Fgaussian-blur-view-impl.cpp;h=0720226aef46318fdc82a0e38e765ed79da1e683;hb=b8d4bac83c801b93dc7b3298148864a4215e139f;hp=430148a64cacf99d8077886fd7e02c2044d7d050;hpb=f441aaa6d92cdb2d2a11d026aae1e98b3f6d7c76;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp index 430148a..0720226 100644 --- a/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp +++ b/dali-toolkit/internal/controls/gaussian-blur-view/gaussian-blur-view-impl.cpp @@ -21,6 +21,8 @@ // EXTERNAL INCLUDES #include #include +#include +#include #include #include #include @@ -298,7 +300,7 @@ void GaussianBlurView::OnInitialize() mImageActorComposite.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME mImageActorComposite.SetOpacity(GAUSSIAN_BLUR_VIEW_DEFAULT_BLUR_STRENGTH); // ensure alpha is enabled for this object and set default value - Constraint blurStrengthConstraint = Constraint::New( Actor::COLOR_ALPHA, ParentSource(mBlurStrengthPropertyIndex), EqualToConstraintFloat()); + Constraint blurStrengthConstraint = Constraint::New( Actor::Property::COLOR_ALPHA, ParentSource(mBlurStrengthPropertyIndex), EqualToConstraintFloat()); mImageActorComposite.ApplyConstraint(blurStrengthConstraint); // Create an ImageActor for holding final result, i.e. the blurred image. This will get rendered to screen later, via default / user render task