X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fcontrol%2Fcontrol-data-impl.cpp;h=a5e4b988857cb1a9fd744f0bafb44b1520eeec10;hb=refs%2Fchanges%2F16%2F138216%2F2;hp=81fa0358011622831f9e84da17e3c72c3169827d;hpb=d1a97b5cce077def256ed64dbe1221c9d7b8228c;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/control/control-data-impl.cpp b/dali-toolkit/internal/controls/control/control-data-impl.cpp index 81fa035..a5e4b98 100644 --- a/dali-toolkit/internal/controls/control/control-data-impl.cpp +++ b/dali-toolkit/internal/controls/control/control-data-impl.cpp @@ -151,6 +151,19 @@ Toolkit::Visual::Base GetVisualByName( } /** + * Move visual from source to destination container + */ +void MoveVisual( RegisteredVisualContainer::Iterator sourceIter, RegisteredVisualContainer& source, RegisteredVisualContainer& destination ) +{ + Toolkit::Visual::Base visual = (*sourceIter)->visual; + if( visual ) + { + RegisteredVisual* rv = source.Release( sourceIter ); + destination.PushBack( rv ); + } +} + +/** * Performs actions as requested using the action name. * @param[in] object The object on which to perform the action. * @param[in] actionName The action to perform. @@ -344,42 +357,74 @@ void Control::Impl::LongPressDetected(Actor actor, const LongPressGesture& longP // Called by a Visual when it's resource is ready void Control::Impl::ResourceReady( Visual::Base& object) { + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "ResourceReady \n"); + + // A resource is ready, check if is in the replacement visual container + // Iterate through all visuals in replacement container and store indexes of ready visuals + Dali::Vector readyVisuals; + Actor self = mControlImpl.Self(); - // go through and check if all the visuals are ready, if they are emit a signal - for ( RegisteredVisualContainer::ConstIterator visualIter = mVisuals.Begin(); - visualIter != mVisuals.End(); ++visualIter ) + for( auto replacementVisualIter = mReplacementVisuals.Begin(); + replacementVisualIter < mReplacementVisuals.End(); ++replacementVisualIter ) { - const Toolkit::Visual::Base visual = (*visualIter)->visual; - const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); + const Toolkit::Visual::Base replacementVisual = (*replacementVisualIter)->visual; + const Internal::Visual::Base& replacementVisualImpl = Toolkit::GetImplementation( replacementVisual ); - // one of the visuals is not ready - if( !visualImpl.IsResourceReady() ) + if( replacementVisualImpl.IsResourceReady() ) { - return; + // Check if new replacement visual (index) is already queued for replacement and swap old for new. + RegisteredVisualContainer::Iterator registeredVisualsIter; + if( FindVisual( (*replacementVisualIter)->index, mVisuals, registeredVisualsIter ) ) + { + Property::Index readyVisualIndex = (*replacementVisualIter)->index; + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "ResourceReady: %d Ready to replace\n", readyVisualIndex ); + readyVisuals.PushBack( readyVisualIndex ); + // Remove current shown visual from stage and from registered visuals container + Toolkit::GetImplementation((*registeredVisualsIter)->visual).SetOffStage( self ); + mVisuals.Erase( registeredVisualsIter ); + } } } - // all the visuals are ready - Dali::Toolkit::Control handle( mControlImpl.GetOwner() ); - mResourceReadySignal.Emit( handle ); + for( auto readyVisualsIter = readyVisuals.Begin(); readyVisualsIter != readyVisuals.End(); readyVisualsIter++ ) + { + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "ResourceReady: %d Matched\n", (*readyVisualsIter) ); + // Move new visual to be shown from replacement container into the control's registered visuals container + // Replacement visual has already been set on stage when it was added to replacement container + RegisteredVisualContainer::Iterator readyReplacementVisual; + if( FindVisual( (*readyVisualsIter) , mReplacementVisuals, readyReplacementVisual ) ) + { + MoveVisual( readyReplacementVisual, mReplacementVisuals, mVisuals ); // Erases visual from replacement queue + } + // A visual has been replaced so control will most likely need relayouting + mControlImpl.RelayoutRequest(); + } + // Emit signal if all enabled visuals registered by the control are ready. + // If any visual is registered and enabled but not ready then the control will not be able to emit ReadySignal. + + if ( IsResourceReady() ) + { + Dali::Toolkit::Control handle( mControlImpl.GetOwner() ); + mResourceReadySignal.Emit( handle ); + } } bool Control::Impl::IsResourceReady() const { - // go through and check all the visuals are ready - for ( RegisteredVisualContainer::ConstIterator visualIter = mVisuals.Begin(); + // Iterate through and check all the enabled visuals are ready + for ( auto visualIter = mVisuals.Begin(); visualIter != mVisuals.End(); ++visualIter ) - { - const Toolkit::Visual::Base visual = (*visualIter)->visual; - const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); - - // one of the visuals is not ready - if( !visualImpl.IsResourceReady() ) - { - return false; - } - } + { + const Toolkit::Visual::Base visual = (*visualIter)->visual; + const Internal::Visual::Base& visualImpl = Toolkit::GetImplementation( visual ); + + // one of the enabled visuals is not ready + if( !visualImpl.IsResourceReady() && (*visualIter)->enabled ) + { + return false; + } + } return true; } @@ -405,33 +450,56 @@ void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base& visual, VisualState::Type enabled, DepthIndexValue::Type depthIndexValueSet, int depthIndex ) { + DALI_LOG_INFO( gLogFilter, Debug::Concise, "RegisterVisual:%d \n", index ); + bool visualReplaced ( false ); Actor self = mControlImpl.Self(); if( !mVisuals.Empty() ) { - RegisteredVisualContainer::Iterator iter; + RegisteredVisualContainer::Iterator registeredVisualsiter; // Check if visual (index) is already registered. Replace if so. - if ( FindVisual( index, mVisuals, iter ) ) + if( FindVisual( index, mVisuals, registeredVisualsiter ) ) { - if( (*iter)->visual && self.OnStage() ) + if( (*registeredVisualsiter)->visual ) { - Toolkit::GetImplementation((*iter)->visual).SetOffStage( self ); - } + // Store current visual depth index as may need to set the replacement visual to same depth + const int currentDepthIndex = (*registeredVisualsiter)->visual.GetDepthIndex(); - // If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index - if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) && - ( visual.GetDepthIndex() == 0 ) ) - { - const int currentDepthIndex = (*iter)->visual.GetDepthIndex(); - visual.SetDepthIndex( currentDepthIndex ); - } + // Monitor when the visuals resources are ready + StopObservingVisual( (*registeredVisualsiter)->visual ); + StartObservingVisual( visual ); - StopObservingVisual( (*iter)->visual ); - StartObservingVisual( visual ); + if( self.OnStage() ) + { + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "RegisterVisual Adding visual to replacement Queue: %d \n", index ); + // Check if visual is currently in the process of being replaced + RegisteredVisualContainer::Iterator queuedReplacementVisual; + if ( FindVisual( index, mReplacementVisuals, queuedReplacementVisual ) ) + { + // If visual on replacement queue is going to be replaced before it's ready then will be removed from queue (and stage) + // Only the the last requested visual will be queued and then displayed. + Toolkit::GetImplementation( (*queuedReplacementVisual)->visual ).SetOffStage( self ); + mReplacementVisuals.Erase(queuedReplacementVisual); + } + // Add to replacement list + mReplacementVisuals.PushBack( new RegisteredVisual( index, visual, ( enabled == VisualState::ENABLED ? true : false ) ) ); + } + else + { + // Not staged so can just replace registered visual + (*registeredVisualsiter)->visual = visual; + (*registeredVisualsiter)->enabled = ( enabled == VisualState::ENABLED ) ? true : false; + } + + // If we've not set the depth-index value and the new visual does not have a depth index applied to it, then use the previously set depth-index for this index + if( ( depthIndexValueSet == DepthIndexValue::NOT_SET ) && + ( visual.GetDepthIndex() == 0 ) ) + { + visual.SetDepthIndex( currentDepthIndex ); + } + } - (*iter)->visual = visual; - (*iter)->enabled = ( enabled == VisualState::ENABLED ) ? true : false; visualReplaced = true; } } @@ -458,6 +526,7 @@ void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base if( !visualReplaced ) // New registration entry { + DALI_LOG_INFO( gLogFilter, Debug::Concise, "New Visual registration %d\n", index); mVisuals.PushBack( new RegisteredVisual( index, visual, ( enabled == VisualState::ENABLED ? true : false ) ) ); // monitor when the visuals resources are ready @@ -497,6 +566,7 @@ void Control::Impl::RegisterVisual( Property::Index index, Toolkit::Visual::Base // Put on stage if enabled and the control is already on the stage if( ( enabled == VisualState::ENABLED ) && self.OnStage() ) { + // Visual must be set on stage for the renderer to be created and the ResourceReady triggered. Toolkit::GetImplementation(visual).SetOnStage( self ); } } @@ -532,6 +602,8 @@ Toolkit::Visual::Base Control::Impl::GetVisual( Property::Index index ) const void Control::Impl::EnableVisual( Property::Index index, bool enable ) { + DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::EnableVisual Visual (%d)\n", index); + RegisteredVisualContainer::Iterator iter; if ( FindVisual( index, mVisuals, iter ) ) {