X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fcanvas-view%2Fcanvas-view-impl.cpp;h=e9c8a97832d1ced9fc5d281aaffcff64d9edd7d0;hb=d0e761f11ac3a6a65ae7af1d48e559268e5316b3;hp=1540b02ea37a62c6c08f093dc6dc95ac1ee719d2;hpb=42a61237c2ecc17d977fbf9596603da2ff221be7;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp b/dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp index 1540b02..e9c8a97 100644 --- a/dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp +++ b/dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,6 +19,7 @@ #include "canvas-view-impl.h" // EXTERNAL INCLUDES +#include #include #include #include @@ -26,7 +27,6 @@ // INTERNAL INCLUDES #include -#include #include #include #include @@ -56,23 +56,17 @@ CanvasView::CanvasView(const Vector2& viewBox) mCanvasRenderer(CanvasRenderer::New(viewBox)), mTexture(), mTextureSet(), - mSize(viewBox), - mCanvasViewRasterizeThread(nullptr) + mSize(viewBox) { } CanvasView::~CanvasView() { - if(mCanvasViewRasterizeThread) - { - mCanvasViewRasterizeThread->RemoveTask(this); - - CanvasViewRasterizeThread::TerminateThread(mCanvasViewRasterizeThread); - } - if(Adaptor::IsAvailable()) { - Adaptor::Get().UnregisterProcessor(*this); + Dali::AsyncTaskManager::Get().RemoveTask(mRasterizingTask); + mRasterizingTask.Reset(); + Adaptor::Get().UnregisterProcessor(*this, true); } } @@ -96,10 +90,7 @@ void CanvasView::OnInitialize() // CanvasView can relayout in the OnImageReady, alternative to a signal would be to have a upcall from the Control to CanvasView Dali::Toolkit::Control handle(GetOwner()); - DevelControl::SetAccessibilityConstructor(Self(), [](Dali::Actor actor) { - return std::unique_ptr( - new DevelControl::AccessibleImpl(actor, Dali::Accessibility::Role::IMAGE)); - }); + Self().SetProperty(DevelControl::Property::ACCESSIBILITY_ROLE, Dali::Accessibility::Role::IMAGE); Adaptor::Get().RegisterProcessor(*this, true); } @@ -181,38 +172,41 @@ void CanvasView::Process(bool postProcessor) void CanvasView::AddRasterizationTask() { - CanvasRendererRasterizingTaskPtr newTask = new CanvasRendererRasterizingTask(this, mCanvasRenderer); - - if(!mCanvasViewRasterizeThread) - { - mCanvasViewRasterizeThread = new CanvasViewRasterizeThread(); - mCanvasViewRasterizeThread->RasterizationCompletedSignal().Connect(this, &CanvasView::ApplyRasterizedImage); - mCanvasViewRasterizeThread->Start(); - } + mRasterizingTask = new CanvasRendererRasterizingTask(mCanvasRenderer, MakeCallback(this, &CanvasView::ApplyRasterizedImage)); if(mCanvasRenderer.Commit()) { - mCanvasViewRasterizeThread->AddTask(newTask); + AsyncTaskManager::Get().AddTask(mRasterizingTask); } } -void CanvasView::ApplyRasterizedImage(Texture rasterizedTexture) +void CanvasView::ApplyRasterizedImage(CanvasRendererRasterizingTaskPtr task) { - if (rasterizedTexture && rasterizedTexture.GetWidth() != 0 && rasterizedTexture.GetHeight() != 0) + if(task->IsRasterized()) { - if(!mTextureSet) + Texture rasterizedTexture = task->GetRasterizedTexture(); + if(rasterizedTexture && rasterizedTexture.GetWidth() != 0 && rasterizedTexture.GetHeight() != 0) { - mTextureSet = TextureSet::New(); - Geometry geometry = VisualFactoryCache::CreateQuadGeometry(); - Shader shader = Shader::New(SHADER_CANVAS_VIEW_VERT, SHADER_CANVAS_VIEW_FRAG); - Renderer renderer = Renderer::New(geometry, shader); - renderer.SetTextures(mTextureSet); - renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true); - Self().AddRenderer(renderer); + if(!mTextureSet) + { + std::string fragmentShader = SHADER_CANVAS_VIEW_FRAG.data(); + DevelTexture::ApplyNativeFragmentShader(rasterizedTexture, fragmentShader); + + mTextureSet = TextureSet::New(); + Geometry geometry = VisualFactoryCache::CreateQuadGeometry(); + Shader shader = Shader::New(SHADER_CANVAS_VIEW_VERT, fragmentShader); + Renderer renderer = Renderer::New(geometry, shader); + + renderer.SetTextures(mTextureSet); + renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true); + Self().AddRenderer(renderer); + } + mTextureSet.SetTexture(0, rasterizedTexture); } - mTextureSet.SetTexture(0, rasterizedTexture); } + mRasterizingTask.Reset(); // We don't need it anymore + //If there are accumulated changes to CanvasRenderer during Rasterize, Rasterize once again. if(mCanvasRenderer && mCanvasRenderer.IsCanvasChanged()) {