X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fpush-button-impl.h;h=a003e6db470fea422806ab3f9f3257d858fb275b;hb=fcc666716f42510adc17d894e443a86148c0f412;hp=3eddddc421f4fde77c45baa283daf9ea1d8e5a5b;hpb=a41a75fa9679db6703affe8870af6e1eb6bcfc48;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/buttons/push-button-impl.h b/dali-toolkit/internal/controls/buttons/push-button-impl.h index 3eddddc..a003e6d 100644 --- a/dali-toolkit/internal/controls/buttons/push-button-impl.h +++ b/dali-toolkit/internal/controls/buttons/push-button-impl.h @@ -19,8 +19,7 @@ */ // EXTERNAL INCLUDES -#include -#include +#include // INTERNAL INCLUDES #include @@ -62,122 +61,202 @@ protected: */ virtual ~PushButton(); +public: + + // Properties + + /** + * Enum for the alignment modes of the icon. + */ + enum IconAlignment + { + LEFT, + RIGHT, + TOP, + BOTTOM, + DEFAULT = RIGHT + }; + + /** + * Called when a property of an object of this type is set. + * @param[in] object The object whose property is set. + * @param[in] index The property index. + * @param[in] value The new property value. + */ + static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value ); + + /** + * Called to retrieve a property of an object of this type. + * @param[in] object The object whose property is to be retrieved. + * @param[in] index The property index. + * @return The current value of the property. + */ + static Property::Value GetProperty( BaseObject* object, Property::Index propertyIndex ); + private: // From Button /** - * @copydoc Toolkit::Internal::Button::OnButtonInitialize() + * @copydoc Toolkit::Internal::Button::OnInitialize */ - virtual void OnButtonInitialize(); + virtual void OnInitialize(); /** - * @copydoc Toolkit::Internal::Button::OnLabelSet() + * @copydoc Toolkit::Internal::Button::OnLabelSet */ - virtual void OnLabelSet(); + virtual void OnLabelSet( bool noPadding ); /** - * @copydoc Toolkit::Internal::Button::OnButtonImageSet() + * @copydoc Toolkit::Internal::Button::OnButtonImageSet */ virtual void OnButtonImageSet(); /** - * @copydoc Toolkit::Internal::Button::OnSelectedImageSet() + * @copydoc Toolkit::Internal::Button::OnSelectedImageSet */ virtual void OnSelectedImageSet(); /** - * @copydoc Toolkit::Internal::Button::OnBackgroundImage() + * @copydoc Toolkit::Internal::Button::OnBackgroundImage */ virtual void OnBackgroundImageSet(); /** - * @copydoc Toolkit::Internal::Button::OnSelectedBackgroundImageSet() + * @copydoc Toolkit::Internal::Button::OnSelectedBackgroundImageSet */ virtual void OnSelectedBackgroundImageSet(); /** - * @copydoc Toolkit::Internal::Button::OnDisabledImageSet() + * @copydoc Toolkit::Internal::Button::OnDisabledImageSet */ virtual void OnDisabledImageSet(); /** - * @copydoc Toolkit::Internal::Button::OnDisabledBackgroundImageSet() + * @copydoc Toolkit::Internal::Button::OnDisabledSelectedImageSet */ - virtual void OnDisabledBackgroundImageSet(); + virtual void OnDisabledSelectedImageSet(); /** - * @copydoc Toolkit::Internal::Button::OnSelected() + * @copydoc Toolkit::Internal::Button::OnDisabledBackgroundImageSet */ - virtual bool OnSelected(); + virtual void OnDisabledBackgroundImageSet(); /** - * @copydoc Toolkit::Internal::Button::OnDisabled() + * @copydoc Toolkit::Internal::Button::PrepareForTranstionIn( Actor actor ) */ - virtual bool OnDisabled(); + virtual void PrepareForTranstionIn( Actor actor ); /** - * @copydoc Toolkit::Internal::Button::OnPressed() + * @copydoc Toolkit::Internal::Button::PrepareForTranstionOut( Actor actor ) */ - virtual bool OnPressed(); + virtual void PrepareForTranstionOut( Actor actor ); /** - * @copydoc Toolkit::Internal::Button::OnReleased() + * @copydoc Toolkit::Internal::Button::OnTransitionIn( Actor actor ) */ - virtual bool OnReleased(); + virtual void OnTransitionIn( Actor actor ); /** - * @copydoc Toolkit::Internal::Button::StopAllAnimations() + * @copydoc Toolkit::Internal::Button::OnTransitionOut( Actor actor ) */ - virtual void StopAllAnimations(); + virtual void OnTransitionOut( Actor actor ); private: // From Control /** - * @copydoc Toolkit::Control::OnControlSizeSet( const Vector3& targetSize ) + * @copydoc CustomActorImpl::OnSizeSet( const Vector3& targetSize ) */ - virtual void OnControlSizeSet( const Vector3& targetSize ); + virtual void OnSizeSet( const Vector3& targetSize ); /** - * @copydoc Toolkit::Control::GetNaturalSize() + * @copydoc Toolkit::Control::GetNaturalSize */ virtual Vector3 GetNaturalSize(); + /** + * @copydoc Toolkit::Control::OnSetResizePolicy + */ + virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension ); + private: /** - * Starts the transition animation. - * PushButton::TransitionAnimationFinished slot is called when the animation finishes. + * It adds the actor to the root actor and to the fade in animation. + * @param[inout] actor The actor. + * @param[in] opacity The opacity to fade to + */ + void FadeImageTo( Actor actor, float opacity ); + + /** + * @brief Custom configuration for size negotiation */ - void StartTransitionAnimation(); + void ConfigureSizeNegotiation(); /** - * Stops the transition animation. - * @param[in] remove If true, removes the fadeout actor from root. + * @brief Configure size negotiation for a given dimension + * + * @param[in] dimension The dimension to configure + * @param[in] images The list of images to configure + * @param[in] label The text label to configure */ - void StopTransitionAnimation( bool remove = true ); + void ConfigureSizeNegotiationDimension( Dimension::Type dimension, const std::vector< Actor >& images, Actor& label ); /** - * It adds the actor to the root actor and to the fade in animation. - * @param[inout] image The actor. - * @param[in] opacity The initial opacity. - * @param[in] scale The initial scale. + * @brief Sets either the selected or unselected icon. + * + * @param[in] state The icon state to set + * @param[in] iconFilename The filename of the icon + */ + void SetIcon( DecorationState state, const std::string iconFilename ); + + /** + * @brief Gets either the selected or unselected icon. + * + * @param[in] state The icon state to get + * @return The filename of the icon + */ + std::string& GetIcon( DecorationState state ); + + /** + * @brief Sets the alignment mode to use to align the icon to the label. + * + * @param[in] iconAlignment The alignment mode to use */ - void FadeInImage( Actor& image, float opacity = 0.f, Vector3 scale = Vector3( 1.f, 1.f, 1.f ) ); + void SetIconAlignment( const PushButton::IconAlignment iconAlignment ); /** - * It adds the actor fade out animation and stores it to be removed when the animation finishes. - * @param[in] layer Defines if the actor is going to be stored in the mFadeOutBackgroundImage or mFadeOutCheckedImage member. - * @param[inout] image The actor. - * @param[in] opacity The initial opacity. - * @param[in] scale The initial scale. + * @brief Gets the alignment mode used to align the icon to the label. + * + * @return The alignment mode in use */ - void FadeOutImage( Actor& image, float opacity = 1.f, Vector3 scale = Vector3( 1.f, 1.f, 1.f ) ); + const PushButton::IconAlignment GetIconAlignment() const; - // slots + /** + * @brief Sets the padding for the label. + * + * @param[in] padding The padding to set + */ + void SetLabelPadding( const Vector4& padding ); + + /** + * @brief Gets the padding for the label. + * + * @return The label padding + */ + Vector4 GetLabelPadding(); + + /** + * @brief Sets the padding for the icon. + * + * @param[in] padding The padding to set + */ + void SetIconPadding( const Vector4& padding ); /** - * Called when the transition animation finishes. + * @brief Gets the padding for the icon. + * + * @return The icon padding */ - void TransitionAnimationFinished( Dali::Animation& source ); + Vector4 GetIconPadding(); private: @@ -189,8 +268,11 @@ private: private: - Animation mTransitionAnimation; ///< Animation used in the state transitions. - Vector3 mSize; ///< The button's size. + std::string mIconName[ DECORATION_STATES ]; ///< The original filenames for the icons. + Padding mLabelPadding; ///< The padding around the label (if present). + Padding mIconPadding; ///< The padding around the icon (if present). + IconAlignment mIconAlignment; ///< The alignment of the icon against the label. + Vector3 mSize; ///< The button's size. }; } // namespace Internal