X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fcheck-box-button-impl.cpp;h=f5c908d78527e9bf13d012d5ee83e0238e712dd4;hb=7d670fbea93dfffa62535078bd8d84139176e0f0;hp=4eb7831028edede2cc5e189d9625b335843ee652;hpb=e2eda444afbe82e9591fe198eef339227f90a616;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/buttons/check-box-button-impl.cpp b/dali-toolkit/internal/controls/buttons/check-box-button-impl.cpp index 4eb7831..f5c908d 100644 --- a/dali-toolkit/internal/controls/buttons/check-box-button-impl.cpp +++ b/dali-toolkit/internal/controls/buttons/check-box-button-impl.cpp @@ -1,30 +1,29 @@ -// -// Copyright (c) 2014 Samsung Electronics Co., Ltd. -// -// Licensed under the Flora License, Version 1.0 (the License); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://floralicense.org/license/ -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an AS IS BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// +/* + * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ // CLASS HEADER - #include "check-box-button-impl.h" // EXTERNAL INCLUDES +#include +#include -#include - -// INTERNAL INCLUDES - -#include "check-box-button-default-painter-impl.h" +//INTERNAL INCLUDES +#include namespace Dali { @@ -38,6 +37,9 @@ namespace Internal namespace { +const float DISTANCE_BETWEEN_IMAGE_AND_LABEL( 5.0f ); +const float ANIMATION_TIME( 0.26f ); // EFL checkbox tick time + BaseHandle Create() { return Toolkit::CheckBoxButton::New(); @@ -45,19 +47,8 @@ BaseHandle Create() TypeRegistration mType( typeid(Toolkit::CheckBoxButton), typeid(Toolkit::Button), Create ); -TypeAction a1(mType, Toolkit::CheckBoxButton::ACTION_CHECK_BOX_BUTTON_CLICK, &CheckBoxButton::DoAction); - } -namespace -{ - // Helper function used to cast a ButtonPainterPtr to CheckBoxButtonDefaultPainterPtr - CheckBoxButtonDefaultPainterPtr GetCheckBoxButtonPainter( ButtonPainterPtr painter ) - { - return static_cast( painter.Get() ); - } -} // namespace - Dali::Toolkit::CheckBoxButton CheckBoxButton::New() { // Create the implementation, temporarily owned on stack @@ -73,195 +64,216 @@ Dali::Toolkit::CheckBoxButton CheckBoxButton::New() return checkBoxButton; } -void CheckBoxButton::SetChecked( bool checked ) +CheckBoxButton::CheckBoxButton() +: Button() { - if( !mDimmed && ( checked != mChecked ) ) - { - // Stores the state. - mChecked = checked; - - Toolkit::CheckBoxButton handle( GetOwner() ); - - // Notifies the painter the checkbox has been checked. - GetCheckBoxButtonPainter( mPainter )->Checked( handle ); + SetTogglableButton( true ); - // Emit signal. - mClickedSignalV2.Emit( handle ); - } + SetAnimationTime( ANIMATION_TIME ); } -bool CheckBoxButton::IsChecked() const +CheckBoxButton::~CheckBoxButton() { - return mChecked; + if( mTransitionAnimation ) + { + mTransitionAnimation.Clear(); + } } -void CheckBoxButton::SetBackgroundImage( Image image ) +void CheckBoxButton::OnButtonInitialize() { - SetBackgroundImage( ImageActor::New( image ) ); + // Wrap around all children + Self().SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS ); } -void CheckBoxButton::SetBackgroundImage( Actor image ) +void CheckBoxButton::OnLabelSet() { - Toolkit::CheckBoxButton handle( GetOwner() ); - GetCheckBoxButtonPainter( mPainter )->SetBackgroundImage( handle, image ); -} + Actor& label = GetLabel(); -Actor& CheckBoxButton::GetBackgroundImage() -{ - return mBackgroundImage; + if( label ) + { + label.SetParentOrigin( ParentOrigin::CENTER_LEFT ); + label.SetAnchorPoint( AnchorPoint::CENTER_LEFT ); + + if( IsDisabled() && GetDisabledBackgroundImage() ) + { + label.SetX( GetDisabledBackgroundImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL ); + } + else if ( GetBackgroundImage() ) + { + label.SetX( GetBackgroundImage().GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL ); + } + else + { + label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL ); + } + } } -Actor CheckBoxButton::GetBackgroundImage() const +bool CheckBoxButton::OnSelected() { - return mBackgroundImage; -} + Actor& selectedImage = GetSelectedImage(); -void CheckBoxButton::SetCheckedImage( Image image ) -{ - SetCheckedImage( ImageActor::New( image ) ); -} + PaintState paintState = GetPaintState(); -void CheckBoxButton::SetCheckedImage( Actor image ) -{ - Toolkit::CheckBoxButton handle( GetOwner() ); - GetCheckBoxButtonPainter( mPainter )->SetCheckedImage( handle, image ); -} + switch( paintState ) + { + case UnselectedState: + { + StartTransitionAnimation( selectedImage ); + break; + } + case SelectedState: + { + RemoveChild( selectedImage ); + break; + } + case UnselectedSelectedTransition: + { + StopTransitionAnimation( false ); + RemoveChild( selectedImage ); + break; + } + default: + { + break; + } + } -Actor& CheckBoxButton::GetCheckedImage() -{ - return mCheckedImage; -} + if( mTransitionAnimation ) + { + return true; + } -Actor CheckBoxButton::GetCheckedImage() const -{ - return mCheckedImage; + return false; } -void CheckBoxButton::SetDimmedBackgroundImage( Image image ) +bool CheckBoxButton::OnDisabled() { - SetDimmedBackgroundImage( ImageActor::New( image ) ); -} + Actor& backgroundImage = GetBackgroundImage(); + Actor& selectedImage = GetSelectedImage(); + Actor& disabledBackgroundImage = GetDisabledBackgroundImage(); + Actor& disabledSelectedImage = GetDisabledSelectedImage(); -void CheckBoxButton::SetDimmedBackgroundImage( Actor image ) -{ - Toolkit::CheckBoxButton handle( GetOwner() ); - GetCheckBoxButtonPainter( mPainter )->SetDimmedBackgroundImage( handle, image ); -} + PaintState paintState = GetPaintState(); -Actor& CheckBoxButton::GetDimmedBackgroundImage() -{ - return mDimmedBackgroundImage; -} + switch( paintState ) + { + case UnselectedState: + { + RemoveChild( backgroundImage ); + break; + } + case SelectedState: + { + RemoveChild( backgroundImage ); + RemoveChild( selectedImage ); + break; + } + case DisabledUnselectedState: + { + RemoveChild( disabledBackgroundImage ); + break; + } + case DisabledSelectedState: + { + RemoveChild( disabledBackgroundImage ); + RemoveChild( disabledSelectedImage ); + break; + } + case UnselectedSelectedTransition: + { + StopTransitionAnimation(); + + RemoveChild( backgroundImage ); + RemoveChild( selectedImage ); + break; + } + default: + { + break; + } + } -Actor CheckBoxButton::GetDimmedBackgroundImage() const -{ - return mDimmedBackgroundImage; -} + Actor& label = GetLabel(); -void CheckBoxButton::SetDimmedCheckedImage( Image image ) -{ - SetDimmedCheckedImage( ImageActor::New( image ) ); -} + if( label ) + { + if( IsDisabled() && disabledBackgroundImage) + { + label.SetX( disabledBackgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL ); + } + else if( backgroundImage ) + { + label.SetX( backgroundImage.GetNaturalSize().width + DISTANCE_BETWEEN_IMAGE_AND_LABEL ); + } + else + { + label.SetX( DISTANCE_BETWEEN_IMAGE_AND_LABEL ); + } + } -void CheckBoxButton::SetDimmedCheckedImage( Actor image ) -{ - Toolkit::CheckBoxButton handle( GetOwner() ); - GetCheckBoxButtonPainter( mPainter )->SetDimmedCheckedImage( handle, image ); -} + if( mTransitionAnimation ) + { + return true; + } -Actor& CheckBoxButton::GetDimmedCheckedImage() -{ - return mDimmedCheckedImage; + return false; } -Actor CheckBoxButton::GetDimmedCheckedImage() const +void CheckBoxButton::StopAllAnimations() { - return mDimmedCheckedImage; + StopTransitionAnimation(); } -Actor& CheckBoxButton::GetFadeOutBackgroundImage() +void CheckBoxButton::StartTransitionAnimation( Actor& actor ) { - return mFadeOutBackgroundImage; -} + if( actor ) + { + if( !mTickUVEffect ) + { + ImageActor imageActor = ImageActor::DownCast( actor ); + mTickUVEffect = CreateImageRegionEffect(); + imageActor.SetShaderEffect( mTickUVEffect ); + } -Actor& CheckBoxButton::GetFadeOutCheckedImage() -{ - return mFadeOutCheckedImage; -} + actor.SetScale( Vector3( 0.0f, 1.0f, 1.0f ) ); -void CheckBoxButton::OnButtonInitialize() -{ - mUseFadeAnimationProperty = Self().RegisterProperty( Toolkit::CheckBoxButton::USE_FADE_ANIMATION_PROPERTY_NAME, false ); - mUseCheckAnimationProperty = Self().RegisterProperty( Toolkit::CheckBoxButton::USE_CHECK_ANIMATION_PROPERTY_NAME, true ); -} + mTickUVEffect.SetUniform("uBottomRight", Vector2( 0.0f, 1.0f ) ); -void CheckBoxButton::OnButtonUp() -{ - if( ButtonDown == mState ) - { - // Stores the state, notifies the painter and emits a signal. - SetChecked( !mChecked ); - } -} + if( !mTransitionAnimation ) + { + mTransitionAnimation = Dali::Animation::New( GetAnimationTime() ); + } -void CheckBoxButton::OnAnimationTimeSet( float animationTime ) -{ - GetCheckBoxButtonPainter( mPainter )->SetAnimationTime( animationTime ); -} + // UV anim + mTransitionAnimation.AnimateTo( Property( mTickUVEffect, "uBottomRight" ), Vector2( 1.0f, 1.0f ) ); -float CheckBoxButton::OnAnimationTimeRequested() const -{ - return GetCheckBoxButtonPainter( mPainter )->GetAnimationTime(); -} + // Actor size anim + mTransitionAnimation.AnimateTo( Property( actor, Actor::Property::SCALE_X ), 1.0f ); -void CheckBoxButton::OnActivated() -{ - // When the button is activated, it performs the click action - std::vector attributes; - DoClickAction(attributes); + mTransitionAnimation.FinishedSignal().Connect( this, &CheckBoxButton::TransitionAnimationFinished ); + mTransitionAnimation.Play(); + } } -void CheckBoxButton::DoClickAction(const PropertyValueContainer& attributes) +void CheckBoxButton::StopTransitionAnimation( bool remove ) { - // Prevents the button signals from doing a recursive loop by sending an action - // and re-emitting the signals. - if(!mClickActionPerforming) + if( mTransitionAnimation ) { - mClickActionPerforming = true; - SetChecked( !mChecked ); - mClickActionPerforming = false; + mTransitionAnimation.Clear(); + mTransitionAnimation.Reset(); } -} -bool CheckBoxButton::DoAction(BaseObject* object, const std::string& actionName, const std::vector& attributes) -{ - bool ret = false; - - Dali::BaseHandle handle(object); - - Toolkit::CheckBoxButton button = Toolkit::CheckBoxButton::DownCast(handle); - - if(Toolkit::CheckBoxButton::ACTION_CHECK_BOX_BUTTON_CLICK == actionName) + if( remove ) { - GetImplementation(button).DoClickAction(attributes); - ret = true; + UpdatePaintTransitionState(); } - - return ret; } -CheckBoxButton::CheckBoxButton() -: Button(), - mChecked( false ), - mClickActionPerforming(false) -{ - // Creates specific painter. - mPainter = new CheckBoxButtonDefaultPainter(); -} - -CheckBoxButton::~CheckBoxButton() +void CheckBoxButton::TransitionAnimationFinished( Dali::Animation& source ) { - mPainter = NULL; + StopTransitionAnimation(); } } // namespace Internal