X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbuttons%2Fbutton-impl.cpp;h=c0d52ca337cb689a47b9eea5bd08958c95362a36;hb=7118f6784ab97ba8eb1dd1a5792bbe472d99b3c6;hp=0d3fcd572a2de6b752d2fe91de1ffb51fb93b873;hpb=a41a75fa9679db6703affe8870af6e1eb6bcfc48;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/buttons/button-impl.cpp b/dali-toolkit/internal/controls/buttons/button-impl.cpp index 0d3fcd5..c0d52ca 100644 --- a/dali-toolkit/internal/controls/buttons/button-impl.cpp +++ b/dali-toolkit/internal/controls/buttons/button-impl.cpp @@ -19,14 +19,15 @@ #include "button-impl.h" // EXTERNAL INCLUDES +#include // for strcmp #include #include -#include +#include #include -#include +#include // INTERNAL INCLUDES -#include +#include /** * Button states and contents @@ -73,23 +74,23 @@ BaseHandle Create() // Setup properties, signals and actions using the type-registry. DALI_TYPE_REGISTRATION_BEGIN( Toolkit::Button, Toolkit::Control, Create ); -DALI_PROPERTY_REGISTRATION( Button, "disabled", BOOLEAN, DISABLED ) -DALI_PROPERTY_REGISTRATION( Button, "auto-repeating", BOOLEAN, AUTO_REPEATING ) -DALI_PROPERTY_REGISTRATION( Button, "initial-auto-repeating-delay", FLOAT, INITIAL_AUTO_REPEATING_DELAY ) -DALI_PROPERTY_REGISTRATION( Button, "next-auto-repeating-delay", FLOAT, NEXT_AUTO_REPEATING_DELAY ) -DALI_PROPERTY_REGISTRATION( Button, "togglable", BOOLEAN, TOGGLABLE ) -DALI_PROPERTY_REGISTRATION( Button, "selected", BOOLEAN, SELECTED ) -DALI_PROPERTY_REGISTRATION( Button, "normal-state-actor", MAP, NORMAL_STATE_ACTOR ) -DALI_PROPERTY_REGISTRATION( Button, "selected-state-actor", MAP, SELECTED_STATE_ACTOR ) -DALI_PROPERTY_REGISTRATION( Button, "disabled-state-actor", MAP, DISABLED_STATE_ACTOR ) -DALI_PROPERTY_REGISTRATION( Button, "label-actor", MAP, LABEL_ACTOR ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled", BOOLEAN, DISABLED ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "auto-repeating", BOOLEAN, AUTO_REPEATING ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "initial-auto-repeating-delay", FLOAT, INITIAL_AUTO_REPEATING_DELAY ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "next-auto-repeating-delay", FLOAT, NEXT_AUTO_REPEATING_DELAY ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "togglable", BOOLEAN, TOGGLABLE ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected", BOOLEAN, SELECTED ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "normal-state-actor", MAP, NORMAL_STATE_ACTOR ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "selected-state-actor", MAP, SELECTED_STATE_ACTOR ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "disabled-state-actor", MAP, DISABLED_STATE_ACTOR ) +DALI_PROPERTY_REGISTRATION( Toolkit, Button, "label-actor", MAP, LABEL_ACTOR ) -DALI_SIGNAL_REGISTRATION( Button, "pressed", SIGNAL_PRESSED ) -DALI_SIGNAL_REGISTRATION( Button, "released", SIGNAL_RELEASED ) -DALI_SIGNAL_REGISTRATION( Button, "clicked", SIGNAL_CLICKED ) -DALI_SIGNAL_REGISTRATION( Button, "state-changed", SIGNAL_STATE_CHANGED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Button, "pressed", SIGNAL_PRESSED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Button, "released", SIGNAL_RELEASED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Button, "clicked", SIGNAL_CLICKED ) +DALI_SIGNAL_REGISTRATION( Toolkit, Button, "state-changed", SIGNAL_STATE_CHANGED ) -DALI_ACTION_REGISTRATION( Button, "button-click", ACTION_BUTTON_CLICK ) +DALI_ACTION_REGISTRATION( Toolkit, Button, "button-click", ACTION_BUTTON_CLICK ) DALI_TYPE_REGISTRATION_END() @@ -615,9 +616,8 @@ float Button::GetAnimationTime() const void Button::SetLabel( const std::string& label ) { - Toolkit::TextView textView = Toolkit::TextView::New( label ); - textView.SetWidthExceedPolicy( Toolkit::TextView::ShrinkToFit ); // Make sure our text always fits inside the button - SetLabel( textView ); + Toolkit::TextLabel textLabel = Toolkit::TextLabel::New( label ); + SetLabel( textLabel ); } void Button::SetLabel( Actor label ) @@ -674,6 +674,8 @@ void Button::SetButtonImage( Actor image ) } OnButtonImageSet(); + + RelayoutRequest(); } Actor Button::GetButtonImage() const @@ -709,6 +711,8 @@ void Button::SetSelectedImage( Actor image ) } OnSelectedImageSet(); + + RelayoutRequest(); } Actor Button::GetSelectedImage() const @@ -742,6 +746,8 @@ void Button::SetBackgroundImage( Actor image ) } OnBackgroundImageSet(); + + RelayoutRequest(); } Actor Button::GetBackgroundImage() const @@ -782,6 +788,8 @@ void Button::SetSelectedBackgroundImage( Actor image ) } OnSelectedBackgroundImageSet(); + + RelayoutRequest(); } Actor Button::GetSelectedBackgroundImage() const @@ -897,7 +905,7 @@ Actor& Button::GetDisabledBackgroundImage() return mDisabledBackgroundContent; } -bool Button::DoAction( BaseObject* object, const std::string& actionName, const PropertyValueContainer& attributes ) + bool Button::DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes ) { bool ret = false; @@ -916,7 +924,7 @@ bool Button::DoAction( BaseObject* object, const std::string& actionName, const return ret; } -void Button::DoClickAction( const PropertyValueContainer& attributes ) + void Button::DoClickAction( const Property::Map& attributes ) { // Prevents the button signals from doing a recursive loop by sending an action // and re-emitting the signals. @@ -1202,7 +1210,7 @@ void Button::OnInitialize() void Button::OnActivated() { // When the button is activated, it performs the click action - PropertyValueContainer attributes; + Property::Map attributes; DoClickAction( attributes ); }