X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbubble-effect%2Fbubble-renderer.h;h=0a12fa7cf05b23aab4befc501f14b5b61b4d78dc;hb=b65eaebffecede94f9c089f40448a499ab516f0c;hp=a1ae6a6c3e17610050950c782f9326538b9dd746;hpb=dcee19c07c4f38251b88ca0ad849c9a666cf20eb;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/bubble-effect/bubble-renderer.h b/dali-toolkit/internal/controls/bubble-effect/bubble-renderer.h index a1ae6a6..0a12fa7 100644 --- a/dali-toolkit/internal/controls/bubble-effect/bubble-renderer.h +++ b/dali-toolkit/internal/controls/bubble-effect/bubble-renderer.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_BUBBLE_RENDERER_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -26,13 +26,10 @@ namespace Dali { - namespace Toolkit { - namespace Internal { - /** * BubbleRenderer renders a group of bubbles.Each bubble can be moved separately. * Its custom shader achieves similar effect of particle system by applying on a specially created mesh @@ -41,7 +38,6 @@ namespace Internal class BubbleRenderer { public: - /** * Constructor * * @return A newly allocated object. @@ -51,7 +47,9 @@ public: /** * @brief Destructor */ - ~BubbleRenderer(){} + ~BubbleRenderer() + { + } /** * Prepare for the rendering: create the renderer, and register properties @@ -65,7 +63,7 @@ public: * @param[in] textureSet The texture set to be used by the renderer * @param[in] shader The shader set to be used by the renderer */ - void Initialize( unsigned int numberOfBubble, const Vector2& movementArea, Geometry geometry, TextureSet textureSet, Shader shader ); + void Initialize(unsigned int numberOfBubble, const Vector2& movementArea, Geometry geometry, TextureSet textureSet, Shader shader); /** * Return the mesh actor which is used to display the bubbles @@ -76,14 +74,14 @@ public: * Sets the geometry to be used by the renderer * @param[in] geometry The geometry to be used by the renderer */ - void SetGeometry( Geometry geometry ); + void SetGeometry(Geometry geometry); /** * Set the start and end positions of the index-th bubble's movement. * @param[in] index Indicate which bubble these properties are applied on. * @param[in] startAndEndPosition The start and the end position of movement. */ - void SetStartAndEndPosition( unsigned int index, const Vector4& startAndEndPosition ); + void SetStartAndEndPosition(unsigned int index, const Vector4& startAndEndPosition); /** * Set the movement completed percentage of the index-th bubble. @@ -93,26 +91,26 @@ public: * @param[in] index Indicate which bubble this property is applied on. * @param[in] percentage Set the percentage property value ( between zero and one ). */ - void SetPercentage( unsigned int index, float percentage ); + void SetPercentage(unsigned int index, float percentage); /** * Set the gravity applied to the y direction, which makes the bubbles no longer moving on a straight line. * @param[in] gravity The gravity on the y direction. */ - void SetGravity( float gravity ); + void SetGravity(float gravity); /** * Set the scale factor applied to the bubbles * @param[in] scale The scale factor applied on all bubbles. */ - void SetDynamicScale( float scale ); + void SetDynamicScale(float scale); /** * Get the idx-th percentage property. * @param[in] idx The percentage property index. * @return the idx-th percentage property. */ - Property GetPercentageProperty( unsigned int idx ); + Property GetPercentageProperty(unsigned int idx); /** * Reset the uniform values to default. @@ -120,8 +118,7 @@ public: void ResetProperties(); private: - - Renderer mRenderer; + Renderer mRenderer; //properties mapped as uniforms std::vector mIndicesOffset; ///< Indices of the properties mapping to uniform array 'uOffset'