X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbubble-effect%2Fbubble-emitter-impl.h;h=40b4b7496ba75903d629c7be59a216631bfa072f;hb=bfba32ee6a85f1ca0feefe8778dd406afedaeac8;hp=135a6343184f805f3eecf1b31837bcb7ed57d297;hpb=b1794535bb9e63b0706dcbd92af82a13962b51c4;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.h b/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.h index 135a634..40b4b74 100644 --- a/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.h +++ b/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.h @@ -22,15 +22,17 @@ #include #include #include -#include #include #include -#include -#include +#include +#include +#include +#include +#include // INTERNAL INCLUDES #include -#include +#include namespace Dali { @@ -176,6 +178,7 @@ private: unsigned int mDensity; ///< How many bubbles will emit at each time, they are controlled by same uniforms in the shader. unsigned int mTotalNumOfBubble; ///< mNumBubblePerShader*mNumShader. unsigned int mCurrentBubble; ///< Keep track of the index for the newly emitted bubble + unsigned int mRandomSeed; ///< Seed to generate random number. bool mRenderTaskRunning; ///< If the background render task is currently running