X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbubble-effect%2Fbubble-emitter-impl.cpp;h=b13765b6db9e23ac5b6b19dbcae87849be7b7ffe;hb=e8b6a55bb502bb265b14521313a41b7851aa42ab;hp=836a26dd76786b5ace9ea6122dcb17c06522d22e;hpb=eb52cb9cbb74e37ebdc1c18619af597e2b595b08;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.cpp b/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.cpp index 836a26dd..b13765b 100644 --- a/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.cpp +++ b/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.cpp @@ -75,7 +75,7 @@ BubbleEmitter::BubbleEmitter( const Vector2& movementArea, Image shapeImage, unsigned int maximumNumberOfBubble, const Vector2& bubbleSizeRange ) -: Control( ControlBehaviour( REQUIRES_TOUCH_EVENTS ) ), +: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ), mShapeImage( shapeImage ), mMovementArea( movementArea ), mBubbleSizeRange( bubbleSizeRange ), @@ -176,7 +176,7 @@ void BubbleEmitter::SetBackground( Image bgImage, const Vector3& hsvDelta ) mBackgroundImage = bgImage; mHSVDelta = hsvDelta; - Toolkit::ImageView sourceActor = Toolkit::ImageView::New( bgImage ); + Toolkit::ImageView sourceActor = Toolkit::ImageView::New(bgImage); sourceActor.SetSize( mMovementArea ); sourceActor.SetParentOrigin(ParentOrigin::CENTER); @@ -276,7 +276,7 @@ Geometry BubbleEmitter::CreateGeometry( unsigned int numOfPatch ) vertexData.reserve( numVertex ); unsigned int numIndex = numOfPatch*6u; - Vector indexData; + Vector indexData; indexData.Reserve( numIndex ); for(unsigned int i = 0; i < numOfPatch; i++) @@ -289,7 +289,7 @@ Geometry BubbleEmitter::CreateGeometry( unsigned int numOfPatch ) vertexData.push_back( Vertex( index, Vector2(curSize,curSize), Vector2(1.f,1.f) ) ); vertexData.push_back( Vertex( index, Vector2(curSize,0.f), Vector2(1.f,0.f) ) ); - unsigned int idx = index * 4; + unsigned short idx = index * 4; indexData.PushBack( idx ); indexData.PushBack( idx+1 ); indexData.PushBack( idx+2 ); @@ -305,14 +305,9 @@ Geometry BubbleEmitter::CreateGeometry( unsigned int numOfPatch ) PropertyBuffer vertices = PropertyBuffer::New( vertexFormat ); vertices.SetData( &vertexData[0], numVertex ); - Property::Map indexFormat; - indexFormat["indices"] = Property::INTEGER; - PropertyBuffer indices = PropertyBuffer::New( indexFormat ); - indices.SetData( &indexData[0], numIndex ); - Geometry geometry = Geometry::New(); geometry.AddVertexBuffer( vertices ); - geometry.SetIndexBuffer( indices ); + geometry.SetIndexBuffer( &indexData[0], numIndex ); return geometry; }