X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbubble-effect%2Fbubble-emitter-impl.cpp;h=1f5b966782c4b965abe5f82da0934ecf83ba4401;hb=c8bdaee794b69decae11a75fbfa25fb915caadd2;hp=8b248ce2afd38464d94aa9cc4960a5a7ac9eecd2;hpb=826aba962a524264650e83e6e0edc31ffd0bcf44;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.cpp b/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.cpp index 8b248ce..1f5b966 100644 --- a/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.cpp +++ b/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.cpp @@ -226,22 +226,6 @@ void BubbleEmitter::SetBubbleDensity( unsigned int density ) } } -void BubbleEmitter::SetBlendMode( bool enable ) -{ - if(enable) - { - // linear overlay - mMaterial.SetBlendFunc(BlendingFactor::SRC_ALPHA, BlendingFactor::ONE, - BlendingFactor::ZERO, BlendingFactor::ONE); - } - else - { - // using default blend func - mMaterial.SetBlendFunc( BlendingFactor::SRC_ALPHA, BlendingFactor::ONE_MINUS_SRC_ALPHA, - BlendingFactor::ONE, BlendingFactor::ONE_MINUS_SRC_ALPHA ); - } -} - // clear the resources created for the off screen rendering void BubbleEmitter::OnRenderFinished(RenderTask& source) { @@ -323,13 +307,13 @@ Geometry BubbleEmitter::CreateGeometry( unsigned int numOfPatch ) vertexFormat["aIndex"] = Property::FLOAT; vertexFormat["aPosition"] = Property::VECTOR2; vertexFormat["aTexCoord"] = Property::VECTOR2; - PropertyBuffer vertices = PropertyBuffer::New( vertexFormat, numVertex ); - vertices.SetData( &vertexData[0] ); + PropertyBuffer vertices = PropertyBuffer::New( vertexFormat ); + vertices.SetData( &vertexData[0], numVertex ); Property::Map indexFormat; indexFormat["indices"] = Property::INTEGER; - PropertyBuffer indices = PropertyBuffer::New( indexFormat, numIndex ); - indices.SetData( &indexData[0] ); + PropertyBuffer indices = PropertyBuffer::New( indexFormat ); + indices.SetData( &indexData[0], numIndex ); Geometry geometry = Geometry::New(); geometry.AddVertexBuffer( vertices );