X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbubble-effect%2Fbubble-emitter-impl.cpp;h=1e07c2ff880abe9211c84457c876248dbaf72289;hb=a945e5467fa078dee9a54b41a782e0664f222b4a;hp=5ee90472c022397e815dbc6cfb1cdd55083a99ba;hpb=5bf4da2ccc134f18ab55fec0452141787a99b923;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.cpp b/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.cpp index 5ee9047..1e07c2f 100644 --- a/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.cpp +++ b/dali-toolkit/internal/controls/bubble-effect/bubble-emitter-impl.cpp @@ -126,8 +126,8 @@ Dali::Geometry CreateTexturedQuad() { Dali::Vector2( -0.5f, 0.5f ), Dali::Vector2( 0.0f, 1.0f ) }, { Dali::Vector2( 0.5f, 0.5f ), Dali::Vector2( 1.0f, 1.0f ) }}; - // Create a vertex buffer for vertex positions and texture coordinates - Dali::VertexBuffer vertexBuffer = Dali::VertexBuffer::New( Dali::Property::Map() + //Create a vertex buffer for vertex positions and texture coordinates + Dali::PropertyBuffer vertexBuffer = Dali::PropertyBuffer::New( Dali::Property::Map() .Add( "aPosition", Dali::Property::VECTOR2 ) .Add( "aTexCoord", Dali::Property::VECTOR2 ) ); vertexBuffer.SetData( data, 4u ); @@ -388,7 +388,7 @@ Geometry BubbleEmitter::CreateGeometry( unsigned int numOfPatch ) vertexFormat["aIndex"] = Property::FLOAT; vertexFormat["aPosition"] = Property::VECTOR2; vertexFormat["aTexCoord"] = Property::VECTOR2; - VertexBuffer vertices = VertexBuffer::New( vertexFormat ); + PropertyBuffer vertices = PropertyBuffer::New( vertexFormat ); vertices.SetData( &vertexData[0], numVertex ); Geometry geometry = Geometry::New();