X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbubble-effect%2Fbubble-effect.h;h=65b485f73115b41943c365d897fdfa05f7a91d7b;hb=7c4829108a1196e07f0eb93207ea234e3741642b;hp=6e265f6bf271f9a9b8911ceb2b825278419539d6;hpb=7bc9bb47cb9c552982e9144b202861190eeadc96;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/bubble-effect/bubble-effect.h b/dali-toolkit/internal/controls/bubble-effect/bubble-effect.h index 6e265f6..65b485f 100644 --- a/dali-toolkit/internal/controls/bubble-effect/bubble-effect.h +++ b/dali-toolkit/internal/controls/bubble-effect/bubble-effect.h @@ -92,7 +92,7 @@ inline Shader CreateBubbleShader( unsigned int numBubble ) vTexCoord = aTexCoord;\n vPercentage = percentage;\n // Use the emit position color for the bubble - vEffectTexCoord = startAndEnd.xy * uInvertedMovementArea;\n + vEffectTexCoord = startAndEnd.xy * uInvertedMovementArea + vec2(0.5);\n }\n );