X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbloom-view%2Fbloom-view-impl.h;h=3b44b51a74547e68d5bd739269506e10bdf09f12;hb=9b1791de7d9e29435943464acc7cd896c44015a1;hp=207ce9220b5c87feac482044ac7f9c9dba46ae35;hpb=c21f89ce2860e287d964cf11c5267f9d240660f4;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.h b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.h index 207ce92..3b44b51 100644 --- a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.h +++ b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.h @@ -22,7 +22,6 @@ #include #include #include -#include #include // INTERNAL INCLUDES @@ -70,10 +69,6 @@ public: static Dali::Toolkit::BloomView New(); static Dali::Toolkit::BloomView New( const unsigned int numSamples, const float blurBellCurveWidth, const Pixel::Format renderTargetPixelFormat, const float downsampleWidthScale, const float downsampleHeightScale); - - void Add(Actor child); - void Remove(Actor child); - void Activate(); void Deactivate(); @@ -89,6 +84,16 @@ private: virtual void OnInitialize(); virtual void OnSizeSet(const Vector3& targetSize); + /** + * @copydoc Control::OnChildAdd() + */ + virtual void OnChildAdd( Actor& child ); + + /** + * @copydoc Control::OnChildRemove() + */ + virtual void OnChildRemove( Actor& child ); + void AllocateResources(); void CreateRenderTasks(); void RemoveRenderTasks(); @@ -117,6 +122,8 @@ private: ///////////////////////////////////////////////////////////// // for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks Actor mChildrenRoot; + // for creating a subtree for the internal actors + Actor mInternalRoot; ///////////////////////////////////////////////////////////// // for mapping offscreen renders to render target sizes @@ -132,7 +139,7 @@ private: // for extracting bright parts of image to an offscreen target FrameBufferImage mBloomExtractTarget; // for rendering bright parts of image into separate texture, also used as target for gaussian blur RenderTask mBloomExtractTask; - Toolkit::ImageView mBloomExtractImageActor; + Toolkit::ImageView mBloomExtractImageView; ///////////////////////////////////////////////////////////// // for blurring extracted bloom @@ -142,12 +149,12 @@ private: // for compositing bloom and children renders to offscreen target RenderTask mCompositeTask; - Toolkit::ImageView mCompositeImageActor; + Toolkit::ImageView mCompositeImageView; ///////////////////////////////////////////////////////////// // for holding blurred result FrameBufferImage mOutputRenderTarget; - Toolkit::ImageView mTargetImageActor; + Toolkit::ImageView mTargetImageView; ///////////////////////////////////////////////////////////// // Properties for setting by user, e.g. by animations